Magic Cantrip Napalm (Basic Pyrokinesis)


Pathfinder First Edition General Discussion


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Basic Pyrokinesis seems pretty boring at a glance. It's a three-cantrip bundle: spark (allowing you to light things on fire gently), flare (save vs. the game's weakest debuff), and Light (permanently available for the low price of 75 gp). But there's an addition- Light also emits heat as a flame.

Huh. Go look a Light. Object touched, no save, no SR, no mention of unattended, 10 min/level. Go look at being on fire. Reflex DC 15 to put it out, otherwise 1d6 damage. The only way for somebody else to get rid of Light is to dispel it or hit it with a darkness spell of some sort. You can just tag somebody's heavy armor and wait for it to cook them. Make a door handle or lock red-hot to slow down pursuers. Add new realism to your "the floor is lava" games.

Any more creative uses? My pyrokineticist will be using an ioun stone target as a way to keep warm.


QuidEst wrote:
Light (permanently available for the low price of 75 gp). But there's an addition- Light also emits heat as a flame.

1) where did you find the price of 75gp

Spell : Minimum Caster Level :GP Cost
Dancing Lights : 9th : 2,500 gp

2) where did you find that the spell emits heat?

Light wrote:
This spell causes a touched object to glow like a torch, shedding normal light in a 20-foot radius from the point touched, and increasing the light level for an additional 20 feet by one step, up to normal light (darkness becomes dim light, and dim light becomes normal light). In an area of normal or bright light, this spell has no effect. The effect is immobile, but it can be cast on a movable object.

Scarab Sages

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It's from Basic Pyrokinesis.

BASIC PYROKINESIS wrote:


Element fire; Type utility (Sp); Level 1; Burn 0
You can use your inner flame to reproduce the effects of a flare, light, or spark cantrip, except that the light you create with light produces heat like a normal flame; using any of the three abilities ends any previous light effect from this wild talent.

While it produces heat, it doesn't say that the heat is damaging. I'd allow light to ignite combustibles like spark, but I wouldn't allow it to damage a creature or object.


Dr Styx wrote:
QuidEst wrote:
Light (permanently available for the low price of 75 gp). But there's an addition- Light also emits heat as a flame.

1) where did you find the price of 75gp

Spell : Minimum Caster Level :GP Cost
Dancing Lights : 9th : 2,500 gp

2) where did you find that the spell emits heat?

Light wrote:
This spell causes a touched object to glow like a torch, shedding normal light in a 20-foot radius from the point touched, and increasing the light level for an additional 20 feet by one step, up to normal light (darkness becomes dim light, and dim light becomes normal light). In an area of normal or bright light, this spell has no effect. The effect is immobile, but it can be cast on a movable object.

A dull grey ioun stone with Continual Flame is 75gp. That doesn't give off heat, though.


Imbicatus wrote:

It's from Basic Pyrokinesis.

BASIC PYROKINESIS wrote:


Element fire; Type utility (Sp); Level 1; Burn 0
You can use your inner flame to reproduce the effects of a flare, light, or spark cantrip, except that the light you create with light produces heat like a normal flame; using any of the three abilities ends any previous light effect from this wild talent.
While it produces heat, it doesn't say that the heat is damaging. I'd allow light to ignite combustibles like spark, but I wouldn't allow it to damage a creature or object.

Well, it's giving off as much heat as a flame, which is damaging with contact. Certainly there'll be some table variation since it's far from spelled out. And if it's non-damaging, there are still some fun things like a gauntlet of punch-things-on-fire.


I'd treat it as a weak flame, maybe 1 (singular) point of fire damage per round. That's not because pyro can't have nice things, it's because it lasts a long time and non casters probably won't survive it without help. At 1/r they stand a chance of getting the armor off before dying if they can get away from you, and can try to fight you with this 1 irreducible bleed damage if they must. (Irreducible if they don't have a dark spell, or any fire resist at all).

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