Kineticist race advantages


Pathfinder First Edition General Discussion

Sczarni

1 person marked this as a favorite.
Pathfinder Lost Omens, Rulebook Subscriber

Can we get an errata on the gnome and dwarf kineticists so that a gnome fire kineticist with the pyromaniac racial can deal fire damage at one level higher and the dwarf with earth damage at one level higher with stonesinger? It seems both options name off every single fire (or earth) using class and provides them one level higher except for kineticists.

Silver Crusade Contributor

5 people marked this as a favorite.

While you're there, something that makes genie-kin (especially sylphs) better kineticists would be nice.


Kalindlara wrote:
While you're there, something that makes genie-kin (especially sylphs) better kineticists would be nice.

This.


1 person marked this as a favorite.

Also the following races get a +2Dex and +2Con: Caligni, Hobgoblin, Merfolk, and Kuru.

Actually some alternate racial abilities for a lot of races would be cool.

kinetic adept- gain basic kinetic ability of chosen element, if you are already a kineticist and have the same element you gain a bonus utility wild talent of the same element.

Alternate racial mods like +2Int +2Cha -2Str instead of +2Int +2Cha -2Con for female Lashunta. Also the same treatment for other con penalty races such as elves, dhampirs, etc.


Tiny Coffee Golem wrote:
Kalindlara wrote:
While you're there, something that makes genie-kin (especially sylphs) better kineticists would be nice.
This.

Yes. Yes indeed.

Silver Crusade

Serisan wrote:
Tiny Coffee Golem wrote:
Kalindlara wrote:
While you're there, something that makes genie-kin (especially sylphs) better kineticists would be nice.
This.
Yes. Yes indeed.

Something like nice racial feats would be good for this, maybe being able to add 1/2 of another modifier to con for burn and such. But it's still kind of sad that elemental races are pretty poor at elemental control. I mean I know it's all 'mental' and such, but the obvious elemental corollaries are there, and it'd be cool to see some support for the elemental races.


1 person marked this as a favorite.

Count me in the camp of "give the elemental races some sort of bonus to their element" camp, though from what I've played Undines can do good work with hydrokinesis.

Dark Archive

N. Jolly wrote:
Something like nice racial feats would be good for this, maybe being able to add 1/2 of another modifier to con for burn and such.

That would be a double edged sword if ever I saw one. Burn already makes it much easier to take you out of the fight. So much so that I am always hesitate to take too much burn till the party's getting ready to rest at night. Then it's using the rest of my burn allotment for the day to heal people up (if a hydrokineticist)

Silver Crusade

Kahel Stormbender wrote:
That would be a double edged sword if ever I saw one. Burn already makes it much easier to take you out of the fight. So much so that I am always hesitate to take too much burn till the party's getting ready to rest at night. Then it's using the rest of my burn allotment for the day to heal people up (if a hydrokineticist)

I'm just spit balling there, there's some interesting ideas for racial archetypes in the homebrew section, and I know someone I design with is working on some 3P for other elemental archetypes involving the elemental races. It could be something like certain races can take wild talents 1 level than the lowest they normally could instead of two or anything like that as long as we see some fun support for it.

Amusingly, I didn't design anything like this because I don't like designing for specific races.


I'll wait until Paizo does it, myself.

And if you start discussing 3PP in this thread, it will get moved to that forum. Just FYI.

Silver Crusade

Fourshadow wrote:

I'll wait until Paizo does it, myself.

And if you start discussing 3PP in this thread, it will get moved to that forum. Just FYI.

Yeah, wasn't planning on doing that.

I know Mark said that at least one upcoming hardcover was getting some kineticist love, although I doubt it'll be racially linked. Even aside from the genie-kin, I think some racial stuff for tieflings/aasimar could be pretty interesting too, as I could see tiefling jiving really well with void while aasimar feel like they could probably mesh pretty well with aether, although aether's pretty nebulous in what it ties itself to, lore wise.


Kineticist was one of the main reasons I bought Occult Adventures, so I am glad to hear that some new stuff will be headed our way, racially linked or not.

Dark Archive

It is an awesome class, in my opinion. Possibly the best designed in Occult Adventures. Although the spiritualist is also pretty solid. Not many spells per day, but overall a solid class.


1 person marked this as a favorite.

As a habitual turtle, I feel in love the moment I read that the class was CON based. It's also just fun to play something that tosses around matter to go KA-BWOOSH with fun little utilities.

Dark Archive

Word to the wise, ignore the Elemental Ascetic archtype. While it sounds awesome initially, you're better served taking 5 or 6 levels of monk instead. That way you can get wisdom to AC AND possibly the water elemental defense (other ones wont really help as much)

I made an elemental ascetic for a serpent's skull campaign, and ended up regretting it. You're either acting as a gimped monk, or you can't move because you MUST have an infusion applied to your blast so had to gather power. At least at low levels. Losing elemental overflow is also painful for the build.

Silver Crusade

Kahel Stormbender wrote:

Word to the wise, ignore the Elemental Ascetic archtype. While it sounds awesome initially, you're better served taking 5 or 6 levels of monk instead. That way you can get wisdom to AC AND possibly the water elemental defense (other ones wont really help as much)

I made an elemental ascetic for a serpent's skull campaign, and ended up regretting it. You're either acting as a gimped monk, or you can't move because you MUST have an infusion applied to your blast so had to gather power. At least at low levels. Losing elemental overflow is also painful for the build.

I really wanted to like EA, but not being able to select a different elemental defense (earth would be NICE on full progression), and personally I think 3 levels with monastic legacy would be enough, although really you need to be 5th level to get infusion specialist 1 to be able to use it with kinetic fist (for this multiclass, I'd easily suggest water for your defense), making it only really viable at 8th level.

It'd be nice if we got more feats like monastic (later 3.5 had some), things that would allow your kineticist progression to increase even when you took non kin levels, at least for the purpose of taking talents and such so you wouldn't be so far behind on your progression with multiclassing.

Also as an aside, which race do people think aether would really be associated. I know I mentioned assimar above, but maybe suli could work? Or one of the newer races.

Dark Archive

Okay, yeah that would help the build more. It's not that EA is a bad archtype. But losing Elemental Defense is rather painful. Okay, so a pyrokinetic wouldn't really mind it at first. But then being locked out of additional elemental defenses if you take a 2nd element... Ouch. And the damage progression of kinetic fist is kinda underwhelming till mid levels. Nor can you really take advantage of Powerful Fist and elemental flurry till level 6.

It's just an awesome concept of an archtype that falls a little short in reality.


N. Jolly wrote:
Also as an aside, which race do people think aether would really be associated. I know I mentioned assimar above, but maybe suli could work? Or one of the newer races.

I like Astomoi for it, but good luck with that negative Con.


Astomoi get a Wisdom bonus, Psychokineticist?


The Mortonator wrote:
N. Jolly wrote:
Also as an aside, which race do people think aether would really be associated. I know I mentioned assimar above, but maybe suli could work? Or one of the newer races.
I like Astomoi for it, but good luck with that negative Con.

Same thing for Nosferatu-born Dhampir's. Norsferatu have telekinesis, so it would be thematic, but the Con penalty makes it no bueno.

Community / Forums / Pathfinder / Pathfinder First Edition / General Discussion / Kineticist race advantages All Messageboards

Want to post a reply? Sign in.
Recent threads in General Discussion