"Taj" | Female Peri-Blooded Aasimar Swashbuckler | HP 12/12 | AC 15 T 13 FF 12 | CMD | F +2 R +5 W +0 | Init + 3 | Per +4, SM +2 | Speed 30 Ft | Spells: None | Active Conditions: Magic Weapon
The busted campaign thread is here. In case anyone else wants to help beg.
Male Half-orc Fighter/Rogue 4 | HP 40/40 (0 NL) |Init +4 | AC 19 (T 15, FF 15) CMD 20+ | F +10 R +10 W +4 | Darkvision, Per +4 | Combat Stamina: 7/7 | Active Conditions: None
DM Malleus wrote:
Zohruk wrote:
Hey DM, any word on custom weapons (from the Weapon Master's Handbook)? If possible I'd like to use something of my own design similar to the starknives I'm currently listed with (TLV guys: the orcish mandela knives I was eyeing up with Trainer Luca).
Is there a source where I can look at this.
I mean if it's functionally the same as another weapon but has a different design and flavor, I don't mind. But no its a thrown weapon range 50ft with 1d8 damage and 15-20x3 crit range.
Gaurm, none other than flavoring how it looks.
I don't know if the relevant material is on d20pfsrd yet (I just looked, and yes they're there), but the quick & dirty way to get to the end result would be like this:
Take a starknife, it's now an exotic weapon (with which orcs can apply their familiarity), damage up to 1d6, range increment down to 10', Dmg type S, cost 21gp (for what that means at this point). If you're going to fight with Thrashing Dragon maneuvers, it's always nice to have a weapon you can throw...
LMK what you think. If you don't want to bother, I can live with "stats like a starknife, looks like an African mambele."
Male Half-orc Fighter/Rogue 4 | HP 40/40 (0 NL) |Init +4 | AC 19 (T 15, FF 15) CMD 20+ | F +10 R +10 W +4 | Darkvision, Per +4 | Combat Stamina: 7/7 | Active Conditions: None
Yeah, 'Taj and I had that issue earlier this week for Table 1, it tracked our post in the thread, but didn't actually display the post. Then the squeaky wheel squeaked, and we got fixed.
Male Half-orc Fighter/Rogue 4 | HP 40/40 (0 NL) |Init +4 | AC 19 (T 15, FF 15) CMD 20+ | F +10 R +10 W +4 | Darkvision, Per +4 | Combat Stamina: 7/7 | Active Conditions: None
"Gaikhaltai!"
(clangs a pair of mandela together, strikes badass pose in Inner Sphere Stance)
I want everyone to know that my posting on weekends maybe little to none. It won't always be that way but don't expect any activity from me(though there still may be some)
I just want everyone to be clear on this out of the gate. I do most of my posting at work as I have a desk job.
Male Half-orc Fighter/Rogue 4 | HP 40/40 (0 NL) |Init +4 | AC 19 (T 15, FF 15) CMD 20+ | F +10 R +10 W +4 | Darkvision, Per +4 | Combat Stamina: 7/7 | Active Conditions: None
Barrett Armstrong wrote:
Looks like everything is sorted out, shall we start table two? The other gtoup is well ahead. Does anyone want to RP before we get into it.
As I often tell my kids, "It's not a race." :) We're just collectively scratching a pent-up itch from ever since these characters' previous campaign suspended about 6 months ago. Don't mind us.
"Taj" | Female Peri-Blooded Aasimar Swashbuckler | HP 12/12 | AC 15 T 13 FF 12 | CMD | F +2 R +5 W +0 | Init + 3 | Per +4, SM +2 | Speed 30 Ft | Spells: None | Active Conditions: Magic Weapon
Allie, that was a lovely job on the oath! But Rataji needs a few details.
"Taj" | Female Peri-Blooded Aasimar Swashbuckler | HP 12/12 | AC 15 T 13 FF 12 | CMD | F +2 R +5 W +0 | Init + 3 | Per +4, SM +2 | Speed 30 Ft | Spells: None | Active Conditions: Magic Weapon
It can be broad details... But remember I'm an outlander. I don't know what I'm promising. Or what Knights do other than rescuing girls from slavery in Belkzen.
Human URogue 7 HP 84/84, Ki 5/5, Fort 7, Ref 9, Will 4, AC 18, Touch 18, FF 13, CMD +24
Skills:
Acrobatics +16 (Jump +31), Diplo +13, Escape Artist +8, K: History +7, K: Nobility +4, Per +9, Sense Motive +9, Stealth +11
POP! a figure suddenly materializes from thin air. He is covered in yellow robes and is obviously magical in origin.
Seeing you he disappears with another POP! and reappears behind you, saying; Hi. I'm Midiotoziggeroto. Nice to meet you!
NG Female Human Inquisitor 5 | HP 45/45 | AC 18, T 14, FF 14 | F 6, R 6, W 7 | Init +6 | Per +10
Grimold brings up a good point. We do need to figure out what happened with Eilidh. So, without further ado, here's a compilation of the thoughts on it.
Previous Mission:
Daen wrote:
2. I would like for us to have pulled investigation duty to discover an undead spy, specifically an undead Zombie Lord or even a Vampire with high charisma and disguise skill. He (or she) would have infiltrated several key places and gotten some minor information. Our group would have been tasked with finding the spy and fixing the threat. Discovering the lair of the creature would have taken some time, as there's plenty of ways to hide in Ustalav, and we might have run into a nest of some kind of undead as well, possibly low level spawn.
3,5. During our investigation, Ellie was kidnapped (with note!) calling us out into a trap. It's possible that before we went we could have been recalled, as the spy became much less of a priority than the outright defeat of Lastwall. I would have liked that we got the orders as we were about to head out, and maybe we finished the task on our way home. (it was on our way, of course) Though we defeated and caught the spy, Ellie was not there, and we could not delay our return, as the orders were clear. We'd not go home happy.
So, assuming we're going to go with that as the core of what happened, I like the idea that there was investigation-gone-wrong. It's quite possible that Eilidh was hit with a Dominate Person SLA from a vampire, in which case she likely did things that caused her to regress back to the stuttering girl in the Bonewatch (emotionally, at least).
Male Half-orc Fighter/Rogue 4 | HP 40/40 (0 NL) |Init +4 | AC 19 (T 15, FF 15) CMD 20+ | F +10 R +10 W +4 | Darkvision, Per +4 | Combat Stamina: 7/7 | Active Conditions: None
Zoh will feel guilty as hell about that in direct proportion to how much of it happened after he got pulled out to go to Urgir.
"Taj" | Female Peri-Blooded Aasimar Swashbuckler | HP 12/12 | AC 15 T 13 FF 12 | CMD | F +2 R +5 W +0 | Init + 3 | Per +4, SM +2 | Speed 30 Ft | Spells: None | Active Conditions: Magic Weapon
Barrett, I've been reading your table two gameplay as well. Here's hoping you get the whole gang in there soon. Bars need people to be hopping!
Allie, I like the backstory with the vampire. It'll likely cause Taj some guilt too as she slowly clues in to all of your backstories.
Male Human Warlord (Steelfist Commando) 5 | Init: +3 | HP 60/60 | AC 19; T 15; FF 15 | CMB +7; CMD 20 | Saves Fort: +6; Ref +5; Wil +5 | Perc: +8 |
Interesting contrasts between the parties. On one table we have trained Knights of Ozem who are being moved from one front line to another, and on the other table we have critical volunteers who haven't yet put boots on the ground.
"Taj" | Female Peri-Blooded Aasimar Swashbuckler | HP 12/12 | AC 15 T 13 FF 12 | CMD | F +2 R +5 W +0 | Init + 3 | Per +4, SM +2 | Speed 30 Ft | Spells: None | Active Conditions: Magic Weapon
Not all of table 1 is experienced Knights. You've got one completely raw recruit.
Zoh, your speech to Daen was brilliant. I knew there was a reason I fell for you!
Male Half-orc Fighter/Rogue 4 | HP 40/40 (0 NL) |Init +4 | AC 19 (T 15, FF 15) CMD 20+ | F +10 R +10 W +4 | Darkvision, Per +4 | Combat Stamina: 7/7 | Active Conditions: None
Thanks. Felt a little wall-of-text-ish, but I didn't see a lot of ways around that...
Whatever Zoh's thinking with his "Mechano-griffin", the visual would be "Frank Frazetta spec art he submitted for a Judas Priest album cover, which the band rejected as 'too over the top'".
"Taj" | Female Peri-Blooded Aasimar Swashbuckler | HP 12/12 | AC 15 T 13 FF 12 | CMD | F +2 R +5 W +0 | Init + 3 | Per +4, SM +2 | Speed 30 Ft | Spells: None | Active Conditions: Magic Weapon
Mechano-griffins are awesome. I'd be down with being with the Mechano-griffin squad. In PFS, my bard is saving for one so that she can actually have an animal companion.
"Taj" | Female Peri-Blooded Aasimar Swashbuckler | HP 12/12 | AC 15 T 13 FF 12 | CMD | F +2 R +5 W +0 | Init + 3 | Per +4, SM +2 | Speed 30 Ft | Spells: None | Active Conditions: Magic Weapon
You did very nicely indeed... "Enjoy what you have and carry potions of fire resistance."
Snerk.
Sir Daen wrote:
When Grimold welcomed them in, Daen opened his mouth to give assent when Zoh interrupted with his delusional griffon idea again. "We were assigned the name when we started, and we all know the Bonewatch's lack of imagination but when we get our own standard and we all get griffons to ride, we'll see about the name."
You know... If I go flag bearer, we totally could have our own standard.
Male Half-orc Fighter/Rogue 4 | HP 40/40 (0 NL) |Init +4 | AC 19 (T 15, FF 15) CMD 20+ | F +10 R +10 W +4 | Darkvision, Per +4 | Combat Stamina: 7/7 | Active Conditions: None
I was reminded of, "Lock the door, and pray they don't have blasters." :-)
"Taj" | Female Peri-Blooded Aasimar Swashbuckler | HP 12/12 | AC 15 T 13 FF 12 | CMD | F +2 R +5 W +0 | Init + 3 | Per +4, SM +2 | Speed 30 Ft | Spells: None | Active Conditions: Magic Weapon
I agree! It'll be fun.
Meanwhile, maybe we could get news of each other's exploits through official reports or something?
GM... I think we're almost ready for you to move us forward in time!
"Taj" | Female Peri-Blooded Aasimar Swashbuckler | HP 12/12 | AC 15 T 13 FF 12 | CMD | F +2 R +5 W +0 | Init + 3 | Per +4, SM +2 | Speed 30 Ft | Spells: None | Active Conditions: Magic Weapon
Human URogue 7 HP 84/84, Ki 5/5, Fort 7, Ref 9, Will 4, AC 18, Touch 18, FF 13, CMD +24
Skills:
Acrobatics +16 (Jump +31), Diplo +13, Escape Artist +8, K: History +7, K: Nobility +4, Per +9, Sense Motive +9, Stealth +11
The linked discussion is fun if for no other reason then being able to swap stories :)
For instance, I am currently being told how to pick up chicks from a half giant :(
Male Half-orc Fighter/Rogue 4 | HP 40/40 (0 NL) |Init +4 | AC 19 (T 15, FF 15) CMD 20+ | F +10 R +10 W +4 | Darkvision, Per +4 | Combat Stamina: 7/7 | Active Conditions: None
I'm very happy to see the level of activity and discussion between the two groups, Who are part of the same continuity
I feel that there is enough in the story that I'm building, and enough in people's backstories that we can run in the same world.
As far as maps, what would be ideal is for one person from each table to help help me make maps for the other table, that way, the other map designer can know the makeup of the map without it spoiling it for their character in game.
"Taj" | Female Peri-Blooded Aasimar Swashbuckler | HP 12/12 | AC 15 T 13 FF 12 | CMD | F +2 R +5 W +0 | Init + 3 | Per +4, SM +2 | Speed 30 Ft | Spells: None | Active Conditions: Magic Weapon
Elo, that's awesome. I can't make maps but I can take notes, and have started doing so. Welcome back, GM!
Query: In a shared universe should we have a shared list of personae and places as well? At the moment the doc overwhelmingly represents Taj and Zoh because those are the two that have edited it most. I was going to try to get a list of some of the Bonewatch instructors together, but I've only read the TLV gameplay, not lived it, and I decided that really, maybe I should only mention those NPCs that appear in PC backstories or that get mentioned in gameplay here.
Additional query: Should Personae and Places list a gameplay page number for first appearance or mention of NPCs and places? Or is a short description enough?
TL/DR: Should the Last Light folder be opened up to the other group? I would welcome other note takers, especially if they would take notes.
_________
PS We're apparently Squad D (for Daen?) so what Squad letter will the new recruits draw?
PPS Regarding Superb Owls... Normally, I don't give a hoot. But since Allie was prey-ing for a Bronco victory, I'm glad they proved a talon-ted bunch.
I may have missed the link to that folder. It would be nice to include everyone, especially since I'll be drawing off of Barrett's backstory of questing for revenge against a newly risen lich.
"Taj" | Female Peri-Blooded Aasimar Swashbuckler | HP 12/12 | AC 15 T 13 FF 12 | CMD | F +2 R +5 W +0 | Init + 3 | Per +4, SM +2 | Speed 30 Ft | Spells: None | Active Conditions: Magic Weapon