Graverobber's Equipment?


Advice


I'm doing a little introductory session for a friend and their fiancee who wants to learn how to play pathfinder.

I've put together a generic, two floor catacomb romp with a big bad skelly champ at the end as the boss (Everything has been scaled down, skellies and zombies have lower strength, champ has no armor, just a sword and shield and poor feat choices, and they're being equipped appropriately beforehand to deal with DR, even if they don't know who has what).

The big loot haul, besides some memorabilia from the undead residents (There's one skeleton with no head and a piston maul+thunderstones n his coffin, go figure how he died ;p), will be from the graverobber that defiled the catacombs and cause the undead to rise, struck down by the skelly champ. As the two players have little to no system mastery respectively, I wanted this loot to be utilitarian in nature, but still neat and interesting for 1st level newbies.

Here's the graverobbers loot list that I've made so far, I'd very much like any suggestions (if it matters at all, the graverobber is a 2nd level expert):

Masterwork Backpack
Pickaxe (3.5 two-handed version)
Crowbar
Grappling Hook
​50ft of Silk Rope
​Skeleton Key​
​Shovel
​Drill
​Hammer
​Antiplague
​Antitoxin
​Bone Paste
​Sunrod x3
​Hooded Lantern
​4 pints of Oil
​Sack
​Climber's Kit
​Scroll Case (With maps for adventure hooks)
​Journal (With writings for more adventure hooks)
Thieve's Tools
​Chalk
​Box of Tindertwigs x10
​Mirror
​Wrist Sheath
​Ear Trumpet (The one that decreases the DC for hearing through doors/walls by 5)


Perhaps one faintly glowing green vial with the label scratched off? (Potion of Infernal Healing or Cure Light Wounds)


My Self wrote:
Perhaps one faintly glowing green vial with the label scratched off? (Potion of Infernal Healing or Cure Light Wounds)

They're getting a six-pack of clw potions as part of their preparation equipment before they head into the catacombs, along with a mace, a light crossbow, a composite shortbow (+1), and blunt bolts/arrows.


It's not for the mechanical benefit- it's for the mystery. Do they dare open the bottle and drink from it?

Maybe also a clear red bottle filled with some kind of poison. Or alchemical fire or powerful acid. Some flavor of useful stuff that would be terrible to drink.

Grand Lodge

holy water?


Oooooh, I know just the thing then, I was looking through a bunch of alchemical stuff for ideas and found...

This!


Heading to bed, would still like suggestions for mundane loot on the graverobber if anyone can think of anything!

With that, I leave you with some serious alternate universe string theory.


Giving this another bump, game is tonight.


A permit to be scurrying around in graveyards.


Game took a bit longer than expect (hard to keep people focused during text games when they keep playing an MMO at the same time XD)

But they haven't gotten to the graverobbers body yet, so that's another day for suggestions if anyone has them.


Scroll of invisibility to undead (he should have used it, but was saving it).
Bag of powder
A small lantern that emits a very small, controlled area of light.
Assorted Holy Symbols


Directions to Sad Hill cemetery, a shovel, a set of spurs, instructions to dig up the grave next to Arch Stanton's, and an unloaded gun?


A torn scrap of paper reading, "Klaatu barada n{" with the last word cut off by the tear as indicated by the {


Some items that once belonged to a grave, small gems, maybe a wedding ring.
Which of course, the original owner, now a wight, is eager to get back.


Several hand-assembled books containing placatory prayers to the dead from various local faiths.

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