Compilation of Campaign Clarification requests


Pathfinder Society

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Question 1: Inferences after failed skill checks
If a character fails a Spellcraft/K. Arcana to identify a spell. Can the PC still make logical inferences as to what spell may be in effect based on observable information? e.g. NPC casts Mirror Image, PC fails skill checks but figures it must be Mirror Image and casts Dispel Magic on Mirror Image. Legal?

Question 2: Animal Companions
Does an INT 3 animal that understands a language operate the same exact way as a 2 INT creature that does not? If so, what is the mechanical effect of allowing the animal to understand a language? Or is it reasonable to allow a 3 INT animal that understands a language the ability to incorporate information along with standard Handle Animal checks? e.g. move along that wall and attack, "Down, and don't get hit" = total defense; "Down, back-off" = Stop attacking and take a 5' step back, etc.

Question 3: Animal Companions
Under what commands or circumstances would an animal companion go into total defense without being "pushed"? Or, is Total Defense tantamount to a trick or feat that it knows how to use, since Total Defense is universally available to all creatures?

Thanks.

2/5 5/5 **

Pathfinder Adventure Path, Lost Omens Subscriber
N N 959 wrote:

Question 2: Animal Companions

Does an INT 3 animal that understands a language operate the same exact way as a 2 INT creature that does not? If so, what is the mechanical effect of allowing the animal to understand a language?

Mechanically the same, yes. You still need Handle Animal tricks.

You can reasonably specify visual cues. "Attack the man in red." "Attack from that side." "Come, avoid the rug."

1/5

Blake's Tiger wrote:
N N 959 wrote:

Question 2: Animal Companions

Does an INT 3 animal that understands a language operate the same exact way as a 2 INT creature that does not? If so, what is the mechanical effect of allowing the animal to understand a language?
Mechanically the same, yes. You still need Handle Animal tricks.

Thanks for the response, but I'm not asking if you still need to make HA checks. Mike Brock already clarified that a 3 INT companion needs to make HA checks in a blog from 2013. However, the blog does not seem to contemplate an INT3 companion that can understand a language.

The basis of my question comes from the Speak with Animals spell, which says this:

Speak With Animals wrote:
If an animal is friendly toward you, it may do some favor or service for you.

If your companion can understand you....But again, I'm not asking about whether the HA checks has to be made, I'm asking what is the mechanical benefit of having a 3 INT companion that can understand you?

Quote:
You can reasonably specify visual cues. "Attack the man in red." "Attack from that side." "Come, avoid the rug."

Do you have an authority/link/FAQ for that? My reason for posting here is not to solicit opinions, but to get an official response for PFS play.

2/5 5/5 **

Pathfinder Adventure Path, Lost Omens Subscriber

That same FAQ (really, autocorrect?) states "understand a language with a rank in Linguistics."

Mechanically, "understanding" a language means that when a PC/NPC speaks that language the understandin character knows what they said (barring obscuring magics).

I suspect the nuance you're describing is going to be table variation (ruling on every possible variation of a trick would result in either an overly broad ruling or an incomplete list).

Sczarni 5/5 5/55/5 ***

(I love these sorts of games!)

Your Int 3 weasel scouts out the orc encampment.

Being its Half-orc master, you taught it Orc.

The weasel overhears that the orcs will attack at dawn.

It comes back to you with that information.

(Next!)

The Exchange 4/5 5/5

(The games work both ways!)

Your entire party (including your Int 2 bear) gets hit with a very high DC greater command, halt. The bear continues to maul the annoying cleric while the rest of your party stands in place.

Your entire party (including your Int 3 bear whom you taught common) gets hit with a very high DC greater command, halt. The bear freezes with the rest of the party since it can now be affected.

(Next!)

1/5

First off, thank you for the responses as they force me to recognize how my questions may be unclear.

Blake's Tiger wrote:
That same FAQ (really, autocorrect?) states "understand a language with a rank in Linguistics."

No, the blog I was referring to, does not appear to discuss language capable companions.

I do recall some FAQ/Designer post that states being able to use Speak With Animals does not remove the need to make Handle Animal checks. I was looking for the FAQ, but I could not find it. However, I do not believe that the FAQ nor the blog discuss the combination of both 3 INT and the ability to understand language. A car with all-season tires has better traction than one without. A car with four-wheel drive has more traction than one without. Combining those two gives you better traction than either one alone.

Quote:
Mechanically, "understanding" a language means that when a PC/NPC speaks that language the understandin character knows what they said (barring obscuring magics).

You haven't identified a mechanical benefit of understanding a language. If the animal's behavior cannot be modified by virtue of it understanding language then the animal essentially doesn't understand language. To put it another way, there has to be some actionable, non-trivial difference between having something and not having it for there to be any benefit.

Quote:
I suspect the nuance you're describing is going to be table variation (ruling on every possible variation of a trick would result in either an overly broad ruling or an incomplete list).

I'm not looking for a "nuance." I am not asking PFS to identify every allowable permutation of every trick. I'm asking for a broad based ruling that says,

"Yes, an animal that understands a language, may have its behavior modified on a limited basis with a standard HA check. For example....... "

While the specifics of what is possible in any given situation is still subject to GM adjudication, the concept is officially recognized and sanctioned. Right now, I have encountered a select few GMs who treat all animals the same, regardless of INT/Linguistics.

While there are somethings that should definitely be left to GM discretion, there are some things that should not. Right now, there is way too much variability with how companions are being managed. PFS could help both GMs and Players by giving a better set of guidelines for how various tricks work given standard situations.

Sovereign Court 4/5 5/5 *** Venture-Agent, Nebraska—Omaha

Do you have links to other threads where this has been discussed before? If not, would you start one so we can compile links to the blog, the FAQ, and any dev comments we can find?

2/5

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If I have to make Handle Animal Checks on an animal companion with 7 Intelligence, can I also make Handle Animal checks to order around Nagaji?

4/5 ****

technarken wrote:
If I have to make Handle Animal Checks on an animal companion with 7 Intelligence, can I also make Handle Animal checks to order around Nagaji?

If they have the animal or magical beast type, sure.

2/5

Pirate Rob wrote:
technarken wrote:
If I have to make Handle Animal Checks on an animal companion with 7 Intelligence, can I also make Handle Animal checks to order around Nagaji?
If they have the animal or magical beast type, sure.

Just me poking fun at the fact that I can have an Animal Companion with an intelligence higher than a player character (and by extension potentially smarter than their 'master'), yet still they can't act on their heightened intellect. Somehow.

5/5 5/55/55/5

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technarken wrote:


Just me poking fun at the fact that I can have an Animal Companion with an intelligence higher than a player character (and by extension potentially smarter than their 'master'), yet still they can't act on their heightened intellect. Somehow.

at that point i start having the horse make handle paladin checks.

Liberty's Edge 5/5

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BigNorseWolf wrote:
technarken wrote:


Just me poking fun at the fact that I can have an Animal Companion with an intelligence higher than a player character (and by extension potentially smarter than their 'master'), yet still they can't act on their heightened intellect. Somehow.
at that point i start having the horse make handle paladin checks.

That would make sense for my 17 INT horse that managed to reach over 50 on his Kn. Arcana check, compared to his 7 INT paladin "master". Professor Hoofington views his role as mentor and guide as his punishment for past misdeeds.

Silver Crusade 4/5 5/55/55/5 RPG Superstar 2013 Top 8

TOZ wrote:

No, it says you can see without penalty, and that you ignore cover and concealment. It does not define cover and concealment as a penalty.

This is the kind of argument you get when you are pedantic about parsing the rules.

I hardly think that reading the text of the feat is being pedantic.

The first sentence of the feat literally does what I said it does.

It starts out "You can see through fog, mist, and clouds, without penalty," and then goes on to define what the penalties are, "ignoring any cover or concealment bonuses from such effects."

I'm ignoring for the moment that it is pretty impossible for cloud effects to grant cover (but who knows, maybe one day something like that will be published) and that concealment doesn't provide a bonus or penalty, but the feat classifies it as a bonus for some reason.

What penalties, aside from concealment, are you ignoring exactly? In the context of this feat, concealment is a penalty that you are ignoring.

Can we just agree that the feat is a mess and needs to at the least be clarified?

Grand Lodge 4/5

Pathfinder Adventure, Rulebook Subscriber
Michael Eshleman wrote:
What penalties, aside from concealment, are you ignoring exactly? In the context of this feat, concealment is a penalty that you are ignoring.

Lack of sight.

Quote:
Can we just agree that the feat is a mess and needs to at the least be clarified?

I thought that was what you were arguing against.

5/5 5/55/55/5

I believe the point of contention isn't that "the 20% mischance isn't a penalty" but that "3x 0 feet= 0 feet"

Grand Lodge 4/5

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Pathfinder Adventure, Rulebook Subscriber

You can only see 5ft into the cloud. 5x3=15

5/5 5/55/55/5

Steven Schopmeyer wrote:
You can only see 5ft into the cloud. 5x3=15

But you can see zero feet without penalty. so 3x zero is zero. RAW its a non option I would probably have it work as you suggest , but i can't even pretend im rules lawyering my way there.

Grand Lodge 4/5

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Pathfinder Adventure, Rulebook Subscriber
BigNorseWolf wrote:
Steven Schopmeyer wrote:
You can only see 5ft into the cloud. 5x3=15
But you can see zero feet without penalty.

And again, there is no penalty, only concealment. Concealment is not a penalty.

But again, none of us actually believe that the feat does nothing in magical conditions, and everyone believes it should be clarified.

2/5 5/5 **

Pathfinder Adventure Path, Lost Omens Subscriber
N N 959 wrote:
However, I do not believe that the FAQ nor the blog discuss the combination of both 3 INT and the ability to understand language.

My apologies, I thought you were using the FAQ on Int 3 Animal Companions.

The PFS FAQ

You get 3 more Tricks for the point of Intelligence, and you can combine those Tricks into multistep commands, but you don't get to modify the Tricks. E.g. Attack the the men in the robes = Attack + Attack ..., Stop attacking and get back = Down + Come or Down + Heel, but not Down and take a 5' step back (because units of measurement are constructs of thought, i.e. tools, and a smart animal can't use tools in PFS nor measure distance), but you could Push it to do that (doesn't have a 5' step Trick but is physically capable (see Handle Animal).

Also, if you can Speak with Animals, it can tell you things it overheard, which isn't possible with an AC without a rank in Linguistics.

1/5

Blake's Tiger wrote:

You get 3 more Tricks for the point of Intelligence...

Neither the blog nor the FAQ actually address the impact of Linguistics with regards to the creature's actions. They only address the 3 INT question and only so far as the need to make a check. None of that is what I am asking about.

As stated, I'm not interested in nor am I trying to solicit opinions on how people think the rules work.

Quote:
Also, if you can Speak with Animals, it can tell you things it overheard, which isn't possible with an AC without a rank in Linguistics.

Not relevant to any of my questions. And also, a rank in Linguistics does not allow the animal to speak.

FAQ wrote:
...although they may understand a language with a rank in Linguistics...

Understanding a language does not automatically grant speech.

Finally, if you use the spell Speak with Animals, the animal does not need a rank in Linguistics to speak back.

2/5 5/5 **

Pathfinder Adventure Path, Lost Omens Subscriber
N N 959 wrote:
Blake's Tiger wrote:

You get 3 more Tricks for the point of Intelligence...

Neither the blog nor the FAQ actually address the impact of Linguistics with regards to the creature's actions. They only address the 3 INT question and only so far as the need to make a check. None of that is what I am asking about.

As stated, I'm not interested in nor am I trying to solicit opinions on how people think the rules work.

Quote:
Also, if you can Speak with Animals, it can tell you things it overheard, which isn't possible with an AC without a rank in Linguistics.

Not relevant to any of my questions. And also, a rank in Linguistics does not allow the animal to speak.

FAQ wrote:
...although they may understand a language with a rank in Linguistics...

Understanding a language does not automatically grant speech.

Finally, if you use the spell Speak with Animals, the animal does not need a rank in Linguistics to speak back.

It needs a rank in Linguistics to understand other people to tell you what they said. That was my point.

I'm not really giving an opinion. The FAQs and Blog state that you still use Handle Animal. I've just been citing Handle Animal. My point is this:

FAQ/Blog says you still need to use Handle Animal.
Handle Animal says you need a Trick.
Handle Animal has rules for getting your Animal to do things it hasn't learned: Push.

That Int 3 + Linguistics doesn't change the Handle Animal/Trick rules doesn't mean it has no effect. You can use Message to give the command, you can give sequential commands that don't require you to be with your AC to give the next command (Seek+Combat Maneuver Steal+Come), spying if you have a way to give it speach, and likely other things.

5/5 5/55/55/5

It always has been, and always will be, the DM's call on what exactly a critter is going to understand when you can actually talk to it. There's simply too many things that can happen to codify any guidelines.

Sczarni 5/5 5/55/5 ***

N N 959, I do not understand what you're trying to ask.

Being able to understand a language comes with all of the mechanical benefits that your PC gains by understanding a language.

We've given you several instances where understanding a language would be beneficial. What other answer are you looking for?

1/5

Quote:
I'm not really giving an opinion. The FAQs and Blog state that you still use Handle Animal. I've just been citing Handle Animal.

I don't have a question about Handle Animal.

Quote:

FAQ/Blog says you still need to use Handle Animal.

Handle Animal says you need a Trick.
Handle Animal has rules for getting your Animal to do things it hasn't learned: Push.

And those rules only deal with animals that do not understand language. Nor do any of the rules address it.

Quote:
That Int 3 + Linguistics doesn't change the Handle Animal/Trick rules

As no rules specifically address this, you're offering an opinion.

Quote:
You can use Message to give the command

No, you can't. Handle Animal checks cannot be made via Message.

Quote:
you can give sequential commands

Whether you can or cannot give sequential commands is independent of the animal understanding a language. Or to put it another way, you've come up with that theory on your own. The rules don't address this.

Again, thanks for the post, but as you don't represent any authority with regards to PFS, they aren't helpful.

1/5

Nefreet wrote:
N N 959, I do not understand what you're trying to ask.

Read my second post again.

Quote:
Being able to understand a language comes with all of the mechanical benefits that your PC gains by understanding a language.

Can you provide RAW to clarify what you mean here?

Quote:
We've given you several instances where understanding a language would be beneficial. What other answer are you looking for?

You've told me that if I use Speak with Animals that my animal can tell me what people said, but that isn't RAW, that's an interpretation. More to the point, it does not address my question. I'm asking how does that animal's ability to understand a language affect the animals behavior. That isn't a question about specifics, its a question about general approach, like asking if an animal with opposable thumbs can hold things.

EDIT: Maybe I've misunderstood the purpose of this thread. I thought it was a place for PFS to offer clarifications on aspects of the rules, not a debate thread.

4/5

original post stating the original intent of the thread...
people comment and try to help or ask for clarification, maybe point out they think the topic might be covered by the rules already. Just don't engage in debate if you don't want to... it takes two to tango.

1/5

Thanks Stephan.

Stephen Ross wrote:
maybe point out they think the topic might be covered by the rules already. Just don't engage in debate if you don't want to... it takes two to tango.

Right, and I want to make it clear to PFS that the specific question is not actually addressed.

4/5

1 person marked this as a favorite.

here's a shiny little mirror globe for ya!... {courtesy The Magicians season 2 ep 7 and 1st Ed Otiluke spell...}

Sovereign Court 4/5 5/5 *** Venture-Agent, Nebraska—Omaha

N N 959 wrote:
EDIT: Maybe I've misunderstood the purpose of this thread. I thought it was a place for PFS to offer clarifications on aspects of the rules, not a debate thread.

You are more likely to get answers if you link to an actual debate thread. Open-ended questions are not easily clarified.

4/5 ****

N N 959 wrote:

Thanks Stephan.

Stephen Ross wrote:
maybe point out they think the topic might be covered by the rules already. Just don't engage in debate if you don't want to... it takes two to tango.
Right, and I want to make it clear to PFS that the specific question is not actually addressed.

I'm getting flashbacks to This thread

Might be worth a read on the subject of animal companions and handle animal if you haven't yet.

1/5

Pirate Rob wrote:


I'm getting flashbacks to This thread

Might be worth a read on the subject of animal companions and handle animal if you haven't yet.

Pirate Rob, thank you very much for providing that link to the 2011 discussion in which there is also a blog on "intelligent animals".

Unfortunately the blog fails to address the specific questions I have. Reading the blog and the thread, it appears that during that time, there was a widespread belief that if you gave the animal a 3 INT, you no longer had to make HA checks. That blog, the thread, and the later blog are focused on that aspect of a higher INT animal.

Here is the only time the blog addresses language, but it has nothing to do with HA checks or the animals actions.

2011 blog excerpt on animal and linguistics wrote:
Gaining a language does not necessarily grant the ability to speak. Most animals do not possess the correct anatomy for speech. While a very intelligent dolphin might be taught to understand Common, there's no way for him speak it. There is also the issue of learning the language. The rules are mostly silent on this front, due to ease of play for PCs, but a GM should feel safe in assuming that it might take years to actually teach Common to an intelligent animal. All of this, of course, assumes that the animal even bothers to fill that language slot. Possessing the ability to use a language does not necessarily mean that such an ability is utilized.

However, I did find this nugget which sheds some light on my question.

2011 Blog excerpt wrote:
The Handle Animal skill functions similarly no matter how intelligent an animal becomes. A character must still make Handle Animal checks to train his animal and get him to perform the appropriate tasks. A GM should, however, make exceptions in the case of how such an intelligent animal might react in absence of instructions. It might not know to unlock a door to escape a burning building—as that's a fact that's learned over time and experience—but a smart animal might have a better chance of finding a way out.

This touches directly on what I am asking: situations where an animal's behavior is modified by its INT or ability to understand language, or both. Clearly the blog advocates for some improved response based on the same check.

However, I am not certain if the blog qualifies as a source for PFS, but it's a start.

1/5

KingOfAnything wrote:
N N 959 wrote:
EDIT: Maybe I've misunderstood the purpose of this thread. I thought it was a place for PFS to offer clarifications on aspects of the rules, not a debate thread.
You are more likely to get answers if you link to an actual debate thread. Open-ended questions are not easily clarified.

Thanks for the tip. Don't really have the time to try and link all the discussions. I see that in the most recent blog on animal companions, Walter Shepard asked a related question.

Walter Sheppard wrote:

Good bit of info in this blog post. It'll eliminate a lot of questions.

Even so, I still have some, regarding speaking to animals...
Example: Druid with a celestial mammoth companion. It has an int of 3+. It understand sylvan. Can she speak to it and tell it to:


  • move to a specific square
  • use smite evil on a foe
  • provide flanking for a foe
  • fight defensively
  • use a combat maneuver
  • etc

Though we know that a HA check is still required, neither Mark Moreland nor Mike Brock responded to his post..

Scarab Sages 5/5

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There isn't a RAW answer. Because this Game, like all its predecessors, has areas that require interpretation. This particular instance is one of them.

1/5

Tallow wrote:
There isn't a RAW answer.

If there was, I wouldn't be asking for it in the clarification thread.

Quote:
Because this Game, like all its predecessors, has areas that require interpretation. This particular instance is one of them.

That's right, and I'm asking PFS to give us one so we can all play with the same baseline assumption. The quote above shows, unequivocally, that animal behavior can be modified by higher INT. That suggest it can also be modified by the ability to understand language. All PFS has to do is provide one or two examples of how this might work, and we'll be light years ahead of where we are now.

It's enough for PFS to simply say, "Yes, an animal that understand language/has a higher INT can exhibit more nuanced behavior compared to a 1-2 INT that does not."

Mark Moreland wrote:

The fact that different groups play with different styles isn't at issue. But the "group" for Pathfinder Society Organized Play is the entire campaign. Since a player focused on optimizing his raven to use wands might end up playing under a GM that feels this simply isn't his style, having some sort of guidelines for the campaign as a whole is necessary. And when people specifically ask about given situations, we'll certainly provide those guidelines and clarifications. Until it's in the published campaign documentation, however, it remains a suggestion, not a hard and fast rule.

2/5 5/5 **

Pathfinder Adventure Path, Lost Omens Subscriber

I get the sense that you don't realize the consequences of what you're asking.

Season 8 PFS Roleplaying Guild Guide:
Table Variation wrote:

While the goal of the Pathfinder Society Roleplaying Guild is to provide an even, balanced experience to all players, doing so would require all PCs to be exactly the same and all GMs to be restricted to a stifling oppressive script. We understand that sometimes a Game Master has to make rules adjudications on the fly, deal with unexpected player choices, or even cope with exteremely unlucky (or lucky) dice on both sides of the screen. . .

As a Pathfinder Society Roleplaying Guild GM, you have the right and responsibility to make whatever judgments, within the rules, that you feel are necessary at your table to ensure everyone has a fiar and fun experience. This does not mean you can contradict rules or restrictions outlined in this document, or official FAQ on paizo.com. What it does mean is that only you can judge what is right for your table during cases not covered in these sources.

The responses you're seeing suggest that those responding (not assuming anything about the proportion of opinions they represent) neither need nor want clarification.

Some, like myself, may feel that the subject is addressed sufficiently (even if the answer requires reference to Core Rules, Animal Archive, Familiar Folio, PFS FAQ, Ultimate Campaign, and Ultimate Equipment).

My interpretation of the RAW:
Ultimate Campaign and the FAQ inform us that an Animal Companion with an Intelligence score raised from 1 or 2 to 3 or higher is only a very intelligent animal and still requires Handle Animal, cannot use weapons or tools, or speak without magic, but they do gain 3 more Tricks, can take any Feat they can use, and can gain understanding of a language if you put a rank in Linguistics.

That last bit does not change how the first part rules: you use Handle Animal. It does not change how Handle Animal is used: you give a command and the animal performs the Trick. In many ways, it just reskins the way you can give commands. E.g. Attack allows you to direct your AC to a specific target by pointing (a magically very accurate pointing, depending on how close together things are). Since your Int 3+, Linguistics 1 AC understands you, you can instead say, "Attack the man in the red shirt, not the man in the green shirt."

"So there's no mechanical benefit?" you ask. Not in how Handle Animal works, no. You don't get to say, "Attack that goblin in the robe and flank him," if your AC does not know the Flank Trick (i.e. 1 rank in Linguistics isn't a way around the Trick limit). However, and this is why I feel the rules cover this adequately, you could Push your AC to Attack and Flank (verbally or with whistle cues or hand gestures, doesn't matter).

Push an Animal (DC 25) wrote:
To push an animal means to get it to perform a task or trick that it doesn't know but is physically capable of performing. . .

This covers Fighting Defensively, Using Smite Evil, moving to a specific square (and your Down and 5' step example command) and "etc." Flanking and Combat Maneuvers have defined Tricks.

The benefit comes from the non-Handle Animal advantages of an animal that understands a language, which is so vast it will, as others have said, always be Table Variation.

Others, including myself, may feel that any attempt to codify what can be done with an Int 3+, Linguistics 1 AC will either open a can of worms or grossly limit what can be done.

Example: "Yes, an animal that understand language/has a higher INT (we already know from the FAQ that higher INT doesn't change behavior) can exhibit more nuanced behavior compared to a 1-2 INT that does not."

Result: What is "more nuanced behavior?" I used to restrict my players to the Tricks their AC knew as per the FAQ, but now I have to adjudicate every command. Debate ensues.

Example: "An animal that understands a language/has a higher INT can exhibit more nuanced behavior compared to a 1-2 INT. For example, directing a path to an objective, choosing specific targets, moving a specific distance."

Result: Debate ensues as to whether the example list is exhaustive or not. If they add "etc," then it's the same result as the first: nobody knows what the limit is.

Example: "No, an animal that understands a language/has a higher INT can only perform the Tricks it knows."

Result: They just shut down all the non-Handle Animal possible uses of an AC that understands a language.

I'm not writing this in an attempt to sway your opinion but only to try to explain why you're getting a different reaction to your request than you expected. You really don't need to break this post down line by line to give your rebuttal. As long as Push an Animal rule exists, I feel equipped to adjudicate any situation with an Int 3+, Linguistics 1 AC.

Scarab Sages 5/5

I didn't read the whole post. But I agree that a hard coded rule for Int 3+ companions that have a rank(s) in linguistics is unwarranted, unneeded, and unwanted. Not everyone needs or wantsomething every aspect of this game spelled out.

Silver Crusade 5/5 5/55/55/5

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Blakes Tiger wrote:
"Attack the man in the red shirt, not the man in the green shirt."

Hey, Mammal. You wana try commands NOT rooted in colors i can't see?

2/5 5/5 **

3 people marked this as a favorite.
Pathfinder Adventure Path, Lost Omens Subscriber
Conan the Raptor wrote:
Blakes Tiger wrote:
"Attack the man in the red shirt, not the man in the green shirt."
Hey, Mammal. You wana try commands NOT rooted in colors i can't see?

"Sorry, sorry. Attack the man that smells like sewage and fish, not the man that smells like bread!"

1/5

Blake's Tiger wrote:
The responses you're seeing suggest that those responding (not assuming anything about the proportion of opinions they represent) neither need nor want clarification.

I've noticed that there is always a contingency of GMs and Players who don't want things clarified. I can only guess as to the reasons.

Quote:
Others, including myself, may feel that any attempt to codify what can be done with an Int 3+, Linguistics 1 AC will either open a can of worms or grossly limit what can be done.

I hate to burst your bubble Blake, but the system is already a mess. Anyone who says otherwise is lying or doesn't actually have to deal with it. Even Jason Bulmahn aggrees,

Jason Bulmahn wrote:
This system for handling animals is not ideal. It does not quite work the right way and some left over language from old editions is clearly to blame, along with my lack of catching it during the development process.

So let's dispense with the notion that the system is not in need of clarification on a multitude of levels.

Quote:
As long as Push an Animal rule exists, I feel equipped to adjudicate any situation with an Int 3+, Linguistics 1 AC.

Yes, you made that clear in your very first post, iirc. Which is to say, you're not treating companion any different than 2 INT animal without linguistics. You've made that clear.

Whether 3 INT + language expands the scope of what an animal can do, should not be subject to GM discretion. The specifics in any given situation yes, but the allowing in general, no.

The blog I quoted unequivically acknowledges and contemplates that a 3 INT animal can do more than a 2 INT without even being given a command. This is an affirmation of not only the fundamental approach, but that an animal that also understand a language might have even more options. Nothing in the current rules prohibits such a clarification. The blog essentially mandates it.

Your feeling that nothing needs to be clarified is noted. Thanks.

1/5

Tallow wrote:
I But I agree that a hard coded rule for Int 3+ companions that have a rank(s) in linguistics is unwarranted, unneeded, and unwanted. Not everyone needs or wantsomething every aspect of this game spelled out.

As nobody is asking for that, your fears are unfounded.

5/5 5/55/55/5

Making the handle animal rules fair, sensible, and consistent across a variety species, vast ranges of intelligence and proclivities when put to the test with the inifinite number of possible circumstances pathfinders find themselves in would be a task somewhere between herculean and impossible. It's probably beyond the scope of anything short of an Artificial intelligence project, and definitely beyond the level of rules clarification that the pathfinder society team provides.

With regards to the specific issue, from the design team, about how an animal that can understand a language still needs handle animal...

Under the general rules, granting a critter an int of 3 or higher grants it a language (PFS has the not unreasonable house rule that this requires a rank in linguistics on the animals part) So the entire monkey see monkey do blog is written with the assumption that an int 3 critter understands a language.

Once a creature's Int reaches 3, it also gains a language.

But that does not change the need for handle animal.

The Handle Animal skill functions similarly no matter how intelligent an animal becomes. A character must still make Handle Animal checks to train his animal and get him to perform the appropriate tasks. A GM should, however, make exceptions in the case of how such an intelligent animal might react in absence of instructions. It might not know to unlock a door to escape a burning building—as that's a fact that's learned over time and experience—but a smart animal might have a better chance of finding a way out.

Scarab Sages 4/5

Can I suggest taking this discussion to another thread? Or at least putting it in spoiler tags?

Continuing the off topic discussion:
Just because an animal understands what you want it to do doesn't mean that it will do what you want it to do. I'm certain that many an animal companion understands when you try to force them to drink a potion, whether they have a 2 INT, 3 INT, speak a language or not. Actually getting them to drink a potion requires a Handle Animal roll to push them to do so. Maybe the rules should grant a bonus to that roll if the animal understands what you are saying, but we don't have anything that specifically says they do. A GM is certainly within their right to grant a circumstance bonus. But, regardless of whether or not the animal understands what you are trying to get it to do, the rules are pretty clear that the means of actually getting them to do it is through a Handle Animal roll. I don't see how that changes under any of these circumstances. Now, an Awakened animal companion is something different, but also not really possible in PFS.

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Feriouis Thrune wrote:
Actually getting them to drink a potion requires a Handle Animal roll to push them to do so.

This is not a rule.

Scarab Sages 4/5

BigNorseWolf wrote:
Feriouis Thrune wrote:
Actually getting them to drink a potion requires a Handle Animal roll to push them to do so.
This is not a rule.

What does it fall under then? Is there a trick for it? (Serious question, not an argument. It's always been ruled a push at tables I've been at).

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Ferious Thune wrote:
BigNorseWolf wrote:
Feriouis Thrune wrote:
Actually getting them to drink a potion requires a Handle Animal roll to push them to do so.
This is not a rule.
What does it fall under then? Is there a trick for it? (Serious question, not an argument. It's always been ruled a push at tables I've been at).

There is no rule for it, so there's more than a few ways of going about it.

One is that its a full round action to pour a potion down an unconscious persons throat, you can do the same thing with your animal companion.

another is that you just pour it into a bowl and they drink. I mean, yes, absolute raw the animal doesn't have a trick for this, but that sort of sillyness means that if you have a +4 handle animal your animal starves to death because you can't push it into eating.

or just get a potion sponge squeeky toy.

Scarab Sages 4/5

Going back to a spoiler tag, because the thread is crowded enough...

Different example:
And out of combat, I'd probably hand wave it, and that tends to happen with a lot of animal companion stuff. But in combat, to get an animal companion to drink a potion right then in the 6 seconds of your round, it would seem to fall under:

Push an Animal wrote:
To push an animal means to get it to perform a task or trick that it doesn’t know but is physically capable of performing. This category also covers making an animal perform a forced march or forcing it to hustle for more than 1 hour between sleep cycles. If the animal is wounded or has taken any nonlethal damage or ability score damage, the DC increases by 2. If your check succeeds, the animal performs the task or trick on its next action.

I'd probably also let you spend your full round pouring the potion down its throat, if that's how you want to spend your round. Anyway, this is not really the place to argue this point, either, and I will concede that you likely have a much greater handle on the animal companion rules than I do.

If you prefer a task that is explicitly a Handle Animal roll to push, then...

Just because an animal has a 3 INT and can understand a language and you tell it that it's really important that you reach your destination as fast as possible, it doesn't mean you no longer have to make a Handle Animal roll to get it to perform a forced march or force it to hustle for more than an hour between sleep cycles.

The point to all of this being, giving it a 3 INT and a language doesn't explicitly change the way things worked when it had a 2 INT and didn't have a language. A GM is free to give circumstance bonuses, and may decide it's not worth spending time having you roll outside of combat, but having a 3 INT or understanding common doesn't mean the animal is no longer an animal or no longer covered by the AC rules. To get that, you need it to be Awakened, at which point it's no longer an AC at all. Unless I've missed something in the rules.

1/5

BigNorseWolf wrote:
Making the handle animal rules fair, sensible, and consistent across a variety species, vast ranges of intelligence and proclivities when put to the test with the inifinite number of possible circumstances pathfinders find themselves in would be a task somewhere between herculean and impossible.

Good thing I'm not asking for that.

Quote:
With regards to the specific issue, from the design team, about how an animal that can understand a language still needs handle animal...

That isn't the question.

Quote:
So the entire monkey see monkey do blog is written with the assumption that an int 3 critter understands a language.

No, it actually is not written with that assumption.

Blog wrote:
All of this, of course, assumes that the animal even bothers to fill that language slot. Possessing the ability to use a language does not necessarily mean that such an ability is utilized.

The blog stats that you get a language slot, but that doesn't mean you automatically fill it or utilize it. The blog is merely saying that it is now possible to learn a language i.e. put skill points in Linguistics which was not an option with 2 INT. The blog is not written from the perspective that the handler is speaking to the animal as soon as it gets 3 INT. The blog is pretty much focused on what it means to have a 3 INT animal and that you still need to make the Handle Animal check. Why? Because if you read the threads, many people were assuming that 3 INT meant you didn't have to make checks.

Quote:
But that does not change the need for handle animal.

Never assumed it did.

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N N 959 wrote:
Good thing I'm not asking for that.

You don't seem to be able to articulate what you are asking for, and you are going to absurd lengths of Solipsism to differentiate between an int 3 critter that speaks a language and needs handle animal per the blog and an int 3 critter that speaks a language with a rank in linguistics and still needs handle animal as per PFS rules .. for some reason.

Quote:
Quote:
So the entire monkey see monkey do blog is written with the assumption that an int 3 critter understands a language.
No, it actually is not written with that assumption.

The lengths you're going through to deny what is plainly written multiple times solidifies the idea that you're asking for a rules change. The blog doesn't differentiate between your dolphin that got an int 3 yesterday and your dolphin that got an int 3 four years ago and has now filled in the slot. Flipper understands common, you still need to handle animal them.

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