Improved Familiar


Pathfinder Society

Dark Archive

I couldn't find it in the allowed references so I thought I would ask. For the improved familiar feat at level 7 can you get a Cacodaemon, quasit, or imp as your familiar so long as you are neutral?

Scarab Sages 2/5

Quasit - true, chaotic/ Neutral
Imp - Lawful, true/ Neutral
Cacodaemon - any / neutral

"You may choose a familiar with an alignment up to one step away on each alignment axis (lawful through chaotic, good through evil)."

This can be counteracted by an individual creatures text, but none of these have a caveat about alignment.

At the very least they are referenced in the Familiar Folio as legal. Probably elsewhere as well.

Scarab Sages 2/5

If you are going to go imp, notice that the imp consular is legal.

Dark Archive

I was actually planning on Cacodaemon

Scarab Sages 2/5

Merrin Moonsun wrote:

I was actually planning on Cacodaemon

Then just be neutral on the good/evil axis and you can pick anything on the law/chaos axis.

3/5

i thought imp consular wasn't legal?

1/5

zauriel56 wrote:
i thought imp consular wasn't legal?

If it is in Familiar Folio, then it is legal.

Scarab Sages 2/5

zauriel56 wrote:
i thought imp consular wasn't legal?
Additional Resources : Familiar Folio wrote:
the improved familiars on pages 28-29 and the inside back cover are legal for play, except augur kyton, beheaded, ceru, clockwork familiar, coral capuchin, doru div, dweomercat cub, faerie dragon, impundulu, isitoq, pipefox, raktavarna rakshasa, ratling, shadow drake, shikigami kami, sin seeker, skvader, spirit oni, tidepool dragon, tripurasura, and wolpertinger;

The imp consular is listed in the back cover of the familiar folio which is listed as a legal source. And not excluded by the above text. Thus legal.

1/5

It may not be relevant to the OP's question, but I should note that Clockwork Familiars are now legal, at least if you have Besteary 5.

Grand Lodge 5/5

Lawful Neutral is two steps away from Neutral Evil, as is Chaotic Neutral. You can't take diagonals on the alignment matrix. In other words, for a Cacodaemon familiar you must be True Neutral. Neutral/Neutral the way you put it.

Grand Lodge 3/5

Except the feat doesn't say "one step away" it says "one step away on each axis."

Scarab Sages 2/5

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Quintin Verassi wrote:
Lawful Neutral is two steps away from Neutral Evil, as is Chaotic Neutral. You can't take diagonals on the alignment matrix. In other words, for a Cacodaemon familiar you must be True Neutral. Neutral/Neutral the way you put it.

This is true for choosing gods for clerics and the like.

This is what clerics say
"A cleric's alignment must be within one step of her deity's, along either the law/chaos axis or the good/evil axis."

But familiars say
"You may choose a familiar with an alignment up to one step away on each alignment axis (lawful through chaotic, good through evil)."

Graphical representation time!
Here is the alignment grid.

LG NG CG
LN NN CN
LE NE CE

This is created using each alignment axis.

L N C
and
G N E

A diagonal move on the grid is two steps away from any particular alignment. By two steps, that means one move along each alignment axis.
Moving one step up or down on the grid represents one move on one alignment axis.

Thus, a LG deity has

LG NG
LN

clerics.

But familiars allow one step on each alignment axis. So, one step per axis means a LG familiar allows

LG NG
LN NN

masters.

Because...
L -> N
and
G -> N
is one step per axis.

Scarab Sages 2/5

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Finally, a NN master can have a

LG NG CG
LN NN CN
LE NE CE

familiar because he is one step on each axis from every alignment.

As captain Zapp Brannigan says, "I hate these filthy neutrals Kif! With enemies you know where they stand but with neutrals? Who knows! It sickens me."

5/5 5/55/55/5

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What makes a man go neutral kiff?

The ability to have any improved familiar in the game, worship twice as many gods, ignore all of the protection from spells, avoid the effects of blasphemy and holy word, not show up on detection spells, its overpowered sir.


BigNorseWolf wrote:

What makes a man go neutral kiff?

The ability to have any improved familiar in the game, worship twice as many gods, ignore all of the protection from spells, avoid the effects of blasphemy and holy word, not show up on detection spells, its overpowered sir.

You forgot that for only one feat, clerics can channel both positive and negative energy too.

Scarab Sages 2/5

2 people marked this as a favorite.
BigNorseWolf wrote:

What makes a man go neutral kiff?

The ability to have any improved familiar in the game, worship twice as many gods, ignore all of the protection from spells, avoid the effects of blasphemy and holy word, not show up on detection spells, its overpowered sir.

But then you actually have to act neutral. One of the hardest alignments to portray and find motivations for.

Scarab Sages 2/5

It'd be fun to play a neutral unc summoner with an angel eidolon and imp familiar. Outside pfs of course.

5/5 5/55/55/5

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Lorewalker wrote:
BigNorseWolf wrote:

What makes a man go neutral kiff?

The ability to have any improved familiar in the game, worship twice as many gods, ignore all of the protection from spells, avoid the effects of blasphemy and holy word, not show up on detection spells, its overpowered sir.

But then you actually have to act neutral. One of the hardest alignments to portray and find motivations for.

Whats my motivation Mr deMille?

Scale.

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