[PFS] Clouded Vision Oracle of the Dark Tapestry / 1


Advice


Here I post my first PFS character. What do you think about it?

I have to work in story yet.

Go to Baphos I.


Both of the spells you've picked are kind of useless in the long run, to be honest. They will barely be useful at low levels and will do nothing for you after level 3 or so. Oracles do get pretty crazy amounts of spells known, so that might balance it out a bit, but still. I know they seem like good options at first, but the low DCs will make them tough to get through.

Also, having a full-caster with clouded vision can be tricky, since you can't cast spells beyond a range of 30 feet until later, which puts you pretty close to the action at all times. With stats like that you're most likely heading into full-on spell-slinging, so you might want to consider another curse, unless you really want that darkvision. I went with blackened for my enchantment specialist oracle, haunted is good if you don't use weapons much, and tongues is popular enough that it barely counts as a curse.

Silver Crusade

Hi gfvelastegui,

You automatically gain cure light wounds or inflict light wounds as a spell known, so feel free to add one of them you you list.

My concern would be that the character wont be able to achieve much in combat with poor physical stats, clouded vision and doom as his only offensive spell.

Additionally, with no social skills, he also may not be that useful in a number of out of combat situations.

It looks like the idea for the character is that they're a loremaster of some kind, but is there anything else that you would like to achieve with them?


At the moment the main thing you seem to have are a few knowledge checks. I would strongly recommend having something you can reasonably do to either contribute to combat or to talk your way out of it. Oracles are by their very nature good at Diplomacy and it is worth investing in it.

They are not, as a general rule, all that very good at Knowledge skills but there are ways to make them very good at them. The Lore Mystery has abilities allowing you to turn all Knowledge skills into Charisma skills. It also has Focused trance allowing you to add +20 to an int skill check a number of times equal to your Charisma mod. Note these dont work together.

You might also want to check out possible archetypes. Spirit Guide will turn all knowledge skills into class skills for you as well as offering a range of excellent options at level 4 when you get the spells of a wandering spirit each day. At level 3 you also get a Hex, the Ancestor and Lore spirits both offer hexes which turn Knowledge skills into Wis based skills, Spirit Guide changes that to Charisma.

Dual-Cursed is also an excellent option. It gives you access to more revelations and also adds Misfortune to your list which allows you to force rerolls. Sadly Dual Cursed and Spirit Guide cannot be combined.

I would take another look at your Feat, Spell and Revelation choices. Noble Scion is going nothing for your initiative and Knowledge Nobility is probably the least used of all Knowledges. Improved initiative would give you a much better boost to init if that if what you want.

Cloak of Darkness also isnt doing that much for you. You could simply wear armour for a muhc better bonus at this level. +2 to stealth is unlikely to count for much, it is difficult to make stealth work well in many games, even moreso in PFS.

Doom is an OK spell but there is a save. Bless will add a benefit to your entire team but is often better bought later as a wand. Things like Cause Fear, Command, Forbid Action, Murderous Command all work well provided you are not facing undead/oozes/constructs/plants. Sanctuary is OK but will break as soon as you make an attack. If you want a ddefnsive spell then Stunning Barrier is pretty good as a surprise gotcha spell for enemies to leave them in a horrible position.


Rei, Jack Amy, andreww, thanks for your advice.

I made some change now I can, before to start playing.

Rei, I think you are right, I focused my character as a caster for distance so I changed clouded vision for haunted.

Jack Amy, I didn´t know I have cure light wounds as a free spell. I will add this one right now.

I also change Knowledge History for Diplomacy, I could help my team in a better way with that.

andreww, about the feat, I was thinking about Improved Initiative, this gives me +4 in initiative. Noble Scion of War gives me +4 in initiative and +2 bonus on all Knowledge (nobility) checks. That´s why I took Noble Scion of War. The main idea is to go first to cast doom and help to the melee characters in my team. I know, doom will work only in the first levels.

About Sanctuary I was confused about this one, I am changing it too. I changed Sanctuary for Forbid Action. I know my spells have saves.

Cloak of Darkness will help me if I enter in battle for bad luck. I don´t know about armor that gives me +4 in armor and Arcane fail 0%.The +2 in stealth is a bonus.

I have changed my character. what do you think about it now? I am still working in the backstory.

I appreciate your advice, thanks so much.


gfvelastegui wrote:
andreww, about the feat, I was thinking about Improved Initiative, this gives me +4 in initiative. Noble Scion of War gives me +4 in initiative and +2 bonus on all Knowledge (nobility) checks. That´s why I took Noble Scion of War. The main idea is to go first to cast doom and help to the melee characters in my team. I know, doom will work only in the first levels.

Improved initiative will make your initiative +6 as you add your dex mod, Noble Scion sets it as your Charisma bonus of +4. Noble Scion is a great feat for Oracles but not if you are also investing in Dexterity. It works particularly well if you are using other effects to replace dex with Charisma like the Lore or Lunar revelations.

Quote:
Cloak of Darkness will help me if I enter in battle for bad luck. I don´t know about armor that gives me +4 in armor and Arcane fail 0%.The +2 in stealth is a bonus.

Oracles do not have to deal with arcane spell failure, they are a divine casting class. You can wear any medium armour you want. I recommend starting with a breastplate for a +6 armour bonus.


andreww wrote:
gfvelastegui wrote:
andreww, about the feat, I was thinking about Improved Initiative, this gives me +4 in initiative. Noble Scion of War gives me +4 in initiative and +2 bonus on all Knowledge (nobility) checks. That´s why I took Noble Scion of War. The main idea is to go first to cast doom and help to the melee characters in my team. I know, doom will work only in the first levels.

Improved initiative will make your initiative +6 as you add your dex mod, Noble Scion sets it as your Charisma bonus of +4. Noble Scion is a great feat for Oracles but not if you are also investing in Dexterity. It works particularly well if you are using other effects to replace dex with Charisma like the Lore or Lunar revelations.

Quote:
Cloak of Darkness will help me if I enter in battle for bad luck. I don´t know about armor that gives me +4 in armor and Arcane fail 0%.The +2 in stealth is a bonus.
Oracles do not have to deal with arcane spell failure, they are a divine casting class. You can wear any medium armour you want. I recommend starting with a breastplate for a +6 armour bonus.

I realized about the initiative later, when I had written this answer, I changed, now my Initiative is +6 as you said.

I am not sure but I think I can´t buy a breastplate, I start with 150 GP and this armor cost 200 GP. However, I will think about armor.


andreww wrote:
gfvelastegui wrote:
andreww, about the feat, I was thinking about Improved Initiative, this gives me +4 in initiative. Noble Scion of War gives me +4 in initiative and +2 bonus on all Knowledge (nobility) checks. That´s why I took Noble Scion of War. The main idea is to go first to cast doom and help to the melee characters in my team. I know, doom will work only in the first levels.

Improved initiative will make your initiative +6 as you add your dex mod, Noble Scion sets it as your Charisma bonus of +4. Noble Scion is a great feat for Oracles but not if you are also investing in Dexterity. It works particularly well if you are using other effects to replace dex with Charisma like the Lore or Lunar revelations.

Quote:
Cloak of Darkness will help me if I enter in battle for bad luck. I don´t know about armor that gives me +4 in armor and Arcane fail 0%.The +2 in stealth is a bonus.
Oracles do not have to deal with arcane spell failure, they are a divine casting class. You can wear any medium armour you want. I recommend starting with a breastplate for a +6 armour bonus.

I did more changes in my character. I think I am ready. What do you think?

Shadow Lodge

I think he'll do great!


Muser wrote:
I think he'll do great!

Thanks. I hope so.

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