Bayonets and quick draw?


Rules Questions

Scarab Sages

Can I use Quick Draw to attach a Bayonet to my crossbow?

Normally a move action....

If not, is there another feat for this?

Sczarni

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Normally: move action to draw, move action to attach.

Quick Draw: free action to draw, move action to attach.

Scarab Sages

Not really what I'n asking. If I already have the bayonet out, 'cause I'm smart like that, is there are feat to decrease the attachment time?

Or is it pointless because getting retractable/magical bayonets is a thing with higher level weapons?

Scarab Sages

1 person marked this as a favorite.

But I guess you answered the original question in that quick draw doesn't apply to attaching the bayonet.


nope no way. and at higher levels there isn't a better version
effectly speaking last i knew in pathfinder

bayonets were pointless. much better to just whip out a knife on a weapon cord or something.
which is a shame..

I really think the game has a good space for a bayonet that doesn't block your weapon.

Scarab Sages

Bayonets are two handed weapons (because the ranged weapons are two handed), so they give 1.5 times strength to damage. Probably not much for most ranged classes, but it helps.

As for weapon cords, if you read the description, you'd note that you can't switch weapons unless you untie or cut off the weapon cord. So you can't switch from gun/crossbow to a weapon corded weapon. At least, with pure RAW. I know, silly, but that's what it says.

The weapon cord's function to to protect against disarm attempts or failed combat maneuvers (using weapons with those traits, like grab or trip).


You might be better off wearing a spiked gauntlet and just punching enemies that get too close when you're out of ammo.


Yeah, for whatever reason it was decided that a plug bayonet was required, because the standard type of bayonet we think of today was too good, I guess.

Scarab Sages

Claxon wrote:

Yeah, for whatever reason it was decided that a plug bayonet was required, because the standard type of bayonet we think of today was too good, I guess.

The entire thing is iffy. The modern "multi-purpose" bayonet is 19th century tech. As far as I can tell, the crossbow bayonet is more a 20th century hobbist upgrade, with no real function outside of appearances. The "medieval" firearms, which the Pathfinder class is designed around, were not bayonet friendly.

So, as I read it, it's a move action to attach the bayonet. Drawing the bayonet is entirely up to the GM, as the rules really don't cover where the bayonet can be stored or if the act of attaching the bayonet is intended to be part of the drawing action. Personally, I think the intention is that attaching the bayonet is drawing the bayonet.

Though my main take away in all this is that I could build a two-hander fighter (or titan mauler barbarian) that just uses a crossbow bayonet (which never fires).

It is notable that the bayonet does the same damage regardless of what it is attached to, making it one of the more light-weight two handed weapons (5 lbs with light crossbow). This also makes it one of the cheaper two-handed weapons to make out of special materials, since you are only billed for the blade itself (1 lb).

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