KingGramJohnson |
1 person marked this as a favorite. |
Are there any plans for an Adventure Path that deals with the Test of the Starstone or anything on any of the Distant Worlds?
I would LOVE a high power AP that has players have the opportunity to take the Test of the Starstone and become a deity. It would also be cool to have something take place on one of the Distant Worlds just to mix things up.
So, does anyone know is there's anything like that in the works or being talked about by Paizo?
Thanks!
Duiker |
3 people marked this as a favorite. |
James Jacobs has said repeatedly before that there are no plans for making the Test of the Starstone something that happens in an AP because it's fundamentally something that needs designed and worked out individually between a DM and a player. This goes along with Paizo's insistence that they will never stat out the gods, explicitly because the definition of a god is something that can't be statted.
In terms of Distant Worlds, search the boards for "Strange Aeons" which is the AP after Hell's Vengeance. It's supposed to be occult themed and is rumored to also include some planet hopping. In addition, in Reign of Winter, one of the books takes place entirely on Triaxis.
Outside of Paizo canon, there's also the upcoming Legendary Planet AP from Legendary Games (the opening chapter of which you can already get) which is explicitly about planet-hopping.
KingGramJohnson |
2 people marked this as a favorite. |
James Jacobs has said repeatedly before that there are no plans for making the Test of the Starstone something that happens in an AP because it's fundamentally something that needs designed and worked out individually between a DM and a player. This goes along with Paizo's insistence that they will never stat out the gods, explicitly because the definition of a god is something that can't be statted.
In terms of Distant Worlds, search the boards for "Strange Aeons" which is the AP after Hell's Vengeance. It's supposed to be occult themed and is rumored to also include some planet hopping. In addition, in Reign of Winter, one of the books takes place entirely on Triaxis.
Outside of Paizo canon, there's also the upcoming Legendary Planet AP from Legendary Games (the opening chapter of which you can already get) which is explicitly about planet-hopping.
Thank you very much! This was helpful information.
James Sutter Executive Editor |
deinol |
3 people marked this as a favorite. |
I would LOVE to do a Distant Worlds adventure path, and it's really nice to hear this kind of enthusiasm for it. Please keep banging the drum, as we all look to the boards when making these sorts of decisions. :D
Bang Bang Bang
I'm in for some world hopping.
GM Rednal |
3 people marked this as a favorite. |
If you want to visit other worlds, start here.
(As someone who backed the Legendary Planet KS, I have the first main adventure, and it does not disappoint. XD It may be the closest to Distant Worlds you'll get for awhile, and the quality is top-notch, so it is ABSOLUTELY worth looking into.)
UnArcaneElection |
3 people marked this as a favorite. |
Distant Worlds sounds good . . . But how distant are we talking about -- other planets in Golarion's solar system, or really distant, like, for instance, Earth?
J-Bone |
1 person marked this as a favorite. |
I remember there was a vocal crowd who boo'd Iron Gods yet everyone I know who played it, and by the reviews for it, Iron Gods seems to be one of the most highly rated APs. I can imagine that another dip into Science Fantasy would also meet with similar love, hopefully without the boo's now that Paizo has proven they can pull it off.
thejeff |
1 person marked this as a favorite. |
I remember there was a vocal crowd who boo'd Iron Gods yet everyone I know who played it, and by the reviews for it, Iron Gods seems to be one of the most highly rated APs. I can imagine that another dip into Science Fantasy would also meet with similar love, hopefully without the boo's now that Paizo has proven they can pull it off.
There'll be plenty of booing. There's a vocal minority that really doesn't like the SF stuff. Which is cool. There's plenty of room. It's why Paizo tends to mix experimental APs with more traditional ones.
There's also a vocal minority that was loudly in favor of Iron Gods, Distant Worlds and all the other SF stuff.
J-Bone |
2 people marked this as a favorite. |
There's also a vocal minority that was loudly in favor of Iron Gods, Distant Worlds and all the other SF stuff.
Count me among those that welcome SF stuff.
One of the saddest RPG things for me was when I heard FFG got the Star Wars license when I so wanted it to go to Paizo. When I imagine what might have been I still groan.
SheepishEidolon |
1 person marked this as a favorite. |
One of the saddest RPG things for me was when I heard FFG got the Star Wars license when I so wanted it to go to Paizo. When I imagine what might have been I still groan.
Those licensed game worlds (e.g. Star Wars) are double-edged swords. On the one hand, a lot of material is already there and you can collect the usual fans. On the other hand, it's more difficult to add your own ideas (because of licenser, fan expectations etc.) and players will expect certain things instead of being openminded. Paizo people seem to enjoy making up their own worlds anyway.
A distant world AP has potential, but there is also potential to mess it up. Each new location would have to be fleshed out properly, or it will feel shallow in comparison to Golarion (and especially the Inner Sea). As usual with new content, there is the risk to overwhelm players and GMs, so you would have to introduce it slowly and steadily. And finally, there is the tough decision how much technology will be involved - and how much is optional.
thejeff |
1 person marked this as a favorite. |
J-Bone wrote:One of the saddest RPG things for me was when I heard FFG got the Star Wars license when I so wanted it to go to Paizo. When I imagine what might have been I still groan.Those licensed game worlds (e.g. Star Wars) are double-edged swords. On the one hand, a lot of material is already there and you can collect the usual fans. On the other hand, it's more difficult to add your own ideas (because of licenser, fan expectations etc.) and players will expect certain things instead of being openminded. Paizo people seem to enjoy making up their own worlds anyway.
A distant world AP has potential, but there is also potential to mess it up. Each new location would have to be fleshed out properly, or it will feel shallow in comparison to Golarion (and especially the Inner Sea). As usual with new content, there is the risk to overwhelm players and GMs, so you would have to introduce it slowly and steadily. And finally, there is the tough decision how much technology will be involved - and how much is optional.
Did Paizo even show any interest in a Star Wars license?
They've always stayed pretty focused on Pathfinder, not taking any steps to develop other rpg systems that I'm aware of.There're obviously potential pitfalls in a Distant Worlds AP, but not much more than any AP really. Or at least any travelthon AP. Several APs have already explored beyond beyond the Inner Sea and opened up new little known areas of Golarion. Focus on the part of the other world where the adventure happens, rather than trying to flesh out the whole planet - much like they did with the Triaxus adventure in RoW. Not all the other planets even have higher tech, so that's only a main factor in a few places. And they handled that aspect pretty well in Iron Gods, so that could be a template.
Cthulhudrew |
While I think a world hopping Distant Worlds AP would be fun- and probably the only way we'll ever get much more info on Golarion's solar system other than what we have thus far- I would frankly prefer something more singularly focused, so that we get a more in-depth coverage of a particular planetary setting, rather than some slightly more cursory treatments of multiple planets.
Castrovel is probably the most likely of those, though either Akiton or Verces would also provide a lot of opportunities. Along those lines, even a Diaspora (or Verces with forays into the Diaspora) AP would be cool.
Dragon78 |
1 person marked this as a favorite. |
I would love to see a AP for Castrovel even if only half the AP took place there. Akiton would be my second choice. I have some interest in Verces though many of the moons of the two gas giants interest me more.
I would be happy playing a group of aliens(a mix of different races from the other planets) who crash land on Golarion and must survive as a group, try to keep themselves secret, contact for a rescue party, etc.
Yakman |
1 person marked this as a favorite. |
I would love to see a AP for Castrovel even if only half the AP took place there. Akiton would be my second choice. I have some interest in Verces though many of the moons of the two gas giants interest me more.
I would be happy playing a group of aliens(a mix of different races from the other planets) who crash land on Golarion and must survive as a group, try to keep themselves secret, contact for a rescue party, etc.
So, a "Starman" or "E.T." AP?
That might be pretty good, actually.
Dragon78 |
1 person marked this as a favorite. |
In the case of the group of aliens maybe they were kidnapped from the other planets but the ship they were on was attacked or malfunction and they crashed on Golarion. The aliens that kidnapped them didn't survive the crash but most of them did. Also it would be a big enough number of them to start a small town/village that would be built hidden in the wilderness. The species with tech knowledge would salvage the ship for radio and other useful devices for survival. Also with a group this big if your character dies you can come back as another alien instead of having to play as a race found here. So basically your missions are based on survival, exploration, making allies, keeping the location of your village a secret, avoiding the species that kidnapped you and getting home.
J-Bone |
My only fear I have with a distant Worlds AP is the constant travel which leads to very little by way of close NPC relationships. It may be some folks cup of tea but I really hate the vagabond APs where you wander from one sight to another to another with no room for settling down from time to time and build relationships. Carrion Crown is a prime example of this. That said, if there were some spot that people could use as a home base perhaps a big old ship, space station, stargate port, then that would work out.
thejeff |
1 person marked this as a favorite. |
My only fear I have with a distant Worlds AP is the constant travel which leads to very little by way of close NPC relationships. It may be some folks cup of tea but I really hate the vagabond APs where you wander from one sight to another to another with no room for settling down from time to time and build relationships. Carrion Crown is a prime example of this. That said, if there were some spot that people could use as a home base perhaps a big old ship, space station, stargate port, then that would work out.
What I'd like to see in that kind of scenario, and what I've done on a smaller scale in past home campaigns, is give the party some kind of magic fast/instant transport that only works once they've somehow activated the next location. In this case it could be old planetary gates or something like that. A good chunk of the adventure might be activating the next stage, but once you'd done it, you can easily return to your previous locations and the NPCs and other things you knew then. The key is structuring the AP to encourage that. Which the nature of APs as separate volumes developed in parallel kind of works against. The author of volume 2 doesn't have more than an outline of volume 1 when they're working on it.
Cthulhudrew |
1 person marked this as a favorite. |
What I'd like to see in that kind of scenario, and what I've done on a smaller scale in past home campaigns, is give the party some kind of magic fast/instant transport that only works once they've somehow activated the next location. In this case it could be old planetary gates or something like that.
There are certainly precedents for that already, the elven gates for one or (my preference) Apostae's portals which, IIRC, may be connected to the Xiomorn (Vault Builders). So if there were a Distant Worlds AP and they wanted to start it on Golarion, either of those would/could be a very real option.
Duiker |
1 person marked this as a favorite. |
thejeff wrote:What I'd like to see in that kind of scenario, and what I've done on a smaller scale in past home campaigns, is give the party some kind of magic fast/instant transport that only works once they've somehow activated the next location. In this case it could be old planetary gates or something like that.There are certainly precedents for that already, the elven gates for one or (my preference) Apostae's portals which, IIRC, may be connected to the Xiomorn (Vault Builders). So if there were a Distant Worlds AP and they wanted to start it on Golarion, either of those would/could be a very real option.
That's exactly how Reign of Winter works after book 2. You get transported to a place and then have to find the keys that then send you to the next place.
thejeff |
1 person marked this as a favorite. |
Cthulhudrew wrote:That's exactly how Reign of Winter works after book 2. You get transported to a place and then have to find the keys that then send you to the next place.thejeff wrote:What I'd like to see in that kind of scenario, and what I've done on a smaller scale in past home campaigns, is give the party some kind of magic fast/instant transport that only works once they've somehow activated the next location. In this case it could be old planetary gates or something like that.There are certainly precedents for that already, the elven gates for one or (my preference) Apostae's portals which, IIRC, may be connected to the Xiomorn (Vault Builders). So if there were a Distant Worlds AP and they wanted to start it on Golarion, either of those would/could be a very real option.
But, while you could go back to the previous locations, the AP is structured so there's no reason to, and in at least one case, good reason not to.
Makes it the traditional "vagabond AP where you wander from one sight to another to another with no room for settling down from time to time and build relationships." The difference would be building in reasons to return to a base or to the sites from the previous volumes to keep building on connections to the NPCs there.The gates or the Hut would just be a mechanism to allow that.
deinol |
One of the saddest RPG things for me was when I heard FFG got the Star Wars license when I so wanted it to go to Paizo. When I imagine what might have been I still groan.
We already have two version of Star Wars d20, I really don't know what Pathfinder would add to the mix. And it's easy enough to add any useful Pathfinder innovations back in.
Myself, I much prefer the FFG system.
wertyou2 |
2 people marked this as a favorite. |
In terms of Distant Worlds, search the boards for "Strange Aeons" which is the AP after Hell's Vengeance. It's supposed to be occult themed and is rumored to also include some planet hopping. In addition, in Reign of Winter, one of the books takes place entirely on Triaxis.
Unless I'm mistaken, they've explicitly stated here on the boards that the AP will in fact take players to
Suffice it to say that, as a huge Lovecraft buff, I'm looking forward to this AP (sort of).