Feral Hunter...I'm Still Confused


Rules Questions

Liberty's Edge

I am playing a Hunter, with the Feral Hunter archetype.
If I understand the rules, errata and FAQ correctly, I can choose Precise Shot as a bonus feat at second level. Meeting the prerequisites is irrelevant because I chose Point-Blank Shot at first level.

I have no teamwork feats, but if I did, I would automatically grant them to any animals I summoned with Summon Nature's Ally.


You are just asking if you can take Precise shot at 2nd lv instead of the teamwork feat?

Last I checked thats how it works.

Liberty's Edge

Zwordsman wrote:

You are just asking if you can take Precise shot at 2nd lv instead of the teamwork feat?

Last I checked thats how it works.

That is how I read it, but I seem to have misread rules so often lately that I don't entirely trust myself. :-/

Thanks.


Theconiel wrote:
Zwordsman wrote:

You are just asking if you can take Precise shot at 2nd lv instead of the teamwork feat?

Last I checked thats how it works.

That is how I read it, but I seem to have misread rules so often lately that I don't entirely trust myself. :-/

Thanks.

I've been there. Many times.


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Gisher wrote:
Theconiel wrote:
Zwordsman wrote:

You are just asking if you can take Precise shot at 2nd lv instead of the teamwork feat?

Last I checked thats how it works.

That is how I read it, but I seem to have misread rules so often lately that I don't entirely trust myself. :-/

Thanks.

I've been there. Many times.

Thats the secret tagline of pathfinder sometimes.


Why are you playing a Feral Hunter when you can play a Druid? That's the part that mystifies me.


Because free precise shot!

Or maybe because that's what the player wants.


Slightly out of topic: what makes a hunter an alternative comparable to a druid?
Looking at the two classes, the hunter looks a lot weaker and rather less versatile.


full martial proficiency, metal armor, a few good ranger spells, gold saving.

Scarab Sages

Two for one summoning with SNA spells, as well as having summons that last minutes per level. Also, all summons share all of your teamwork feats, which can be quite good.


The hunter is, to an extent, all about the AC. Between the animal focus and shared teamwork feats you are a beastly team.


I guess I can see it. I kind of focused on the lesser spellcasting ability and Wild Shape options.

Liberty's Edge

I read the class description and I wanted to try it. The druid class certainly has its advantages (full prepared caster etc.), and many players would say that Feral is a bad archetype because I lose the animal companion and a bunch of free feats. But I don't want to deal with the paperwork of the AC, and I don't want to go twice during my turn. Besides, I love feral focus.

Liberty's Edge

Imbicatus wrote:

Two for one summoning with SNA spells, as well as having summons that last minutes per level. Also, all summons share all of your teamwork feats, which can be quite good.

Where is the minutes per level summons? I did not see that in the class description.

EDIT: I see hat the "plain vanilla" hunter gets that ability if he loses his pet, but I am playing a feral hunter, so I have no pet to lose.


Summon Pack (Sp)

Starting at 6th level, whenever a feral hunter casts a summon nature's allyspell to summon one or more animals, she summons one additional animal of the same type. The summoned creature or creatures must be animals and must be of the same type as the hunter's current aspect or of a similar type (bearsfor bear aspect, dogs or wolves for wolf aspect, great cats for the tiger aspect, and so on). The additional creature immediately vanishes if the hunter chooses a different aspect or ends his feral focus ability. She can increase the duration of any one summon nature's ally spell affected by this ability to 1 minute per level. She can have only one spell with a duration increased by this ability active at a time.

This ability replaces the teamwork feats gained at 6th, 9th, 12th, 15th, and 18th levels.

Scarab Sages

It's in the feral hunter archetype. Also, if your companion is dead, summons are also a minute per level for non feral hunters

Liberty's Edge

Cavall wrote:

Summon Pack (Sp)

Starting at 6th level, whenever a feral hunter casts a summon nature's allyspell to summon one or more animals, she summons one additional animal of the same type. The summoned creature or creatures must be animals and must be of the same type as the hunter's current aspect or of a similar type (bearsfor bear aspect, dogs or wolves for wolf aspect, great cats for the tiger aspect, and so on). The additional creature immediately vanishes if the hunter chooses a different aspect or ends his feral focus ability. She can increase the duration of any one summon nature's ally spell affected by this ability to 1 minute per level. She can have only one spell with a duration increased by this ability active at a time.

This ability replaces the teamwork feats gained at 6th, 9th, 12th, 15th, and 18th levels.

Woo-hoo!


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Mostly flavor..
but i love the summons note. and i love having the double up feral focus (because the langauge specifies it only alters(Not Replaces) the target and nothing else.

"This functions as the animal focus class feature, except that the hunter always applies the animal aspect to herself, and there is no limit to this ability's duration. "

So you should still retain use of swift action self one, since it does not alter that portion. and then keep the animal companion version on yourself because the target of it was altered.

and in theory at 8 you get the bonus ones too. Since that only specifies "animal focus" and feral focus specifically says it functions as Feral Focus. Granted there is an argument agianst it if one wanted to (it only says "function" and doesn't have a specific liine stating it would like some other things do (swashbuckler's finesse for instance.Although the wording is a little different)

but yeah its mostly flavor that this is chosen, or they want specific ranger spell too.
or like me, just plain do not like Druid class. (nor do I like cleric or Paladin)

Scarab Sages

One more question. The Summon Pack ability states :

...she summons one additional animal of the same type. The summoned creature or creatures must be animals and must be of the same type as the hunter's current aspect or of a similar type (bearsfor bear aspect, dogs or wolves for wolf aspect, great cats for the tiger aspect, and so on).

Am I reading this correctly in thinking that if my Character is using the aspect of the Bull, that whenever he uses Summon Nature's Ally, he is always going to summon a minimum of 2 bulls?

Is that right?

Scarab Sages

Just re-read it. Nevermind.

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