Monk of the seven winds / shaman / Brawler build


Advice


As an alternative to a Brawler/Brawler fighter build I am contemplating a build using unarmed strikes + a close weapon.

Plan: Monk 1/ Brawler 12

The monk of the seven winds gets lightning finish instead of stunning fists. With that you can use an immediate action to make a weapon attack against an opponent you hit twice with unarmed strikes this round. You deal damage without strength bonus. As brawler levels count as monk levels this can be done 13 times per day.

The Monk's robe increases unarmed damage by 5 levels.

The Brawler gets close weapon masters making weapons in the close weapon fighter group deal damage as his unarmed strike -4 levels.

Using Brawler's flurry I get 5 attacks each round dealing 2d8 base damage (3 from BAB, 1 from TWF, 1 from ITWF). If at least two hit I can make an immediate attack with my weapon dealing 2d6 if it is a close weapon.

I wanted to add in a dip into witch or shaman for the evil eye hex and transfer it to the enemy on a hit. But hex strike need a swift action that I use up for lightning finish and a conductive melee weapon can only transfer a melee hex, not a ranged one.

Any advice on the build and/or any ways around the problems with hex strike/conductive? Sure, I could use a thrown weapon but doing so provokes if done in melee. And the one slashing close weapon I found was the fighting fan.


If you read Slashing weapon as a weapon that deals slashing damage, Weapon Versatility could work to give you close weapon options..


That's sadly from a not allowed book for that game.
But thanks non the less.


Pathfinder Rulebook, Starfinder Roleplaying Game Subscriber

Well if you're looking at weapon groups this page should help, if your GM will allow it.

And based on that page there are a couple options. One is the Barbazu beard, which has the benefit of not needing a hand free but does provoke AoOs. Next is the klar, which also provides a shield bonus, but, because it's a shield, it wouldn't work well with some of your monk abilities. Another option is the hook hand, which is the least roundabout way to get a slashing close weapon, but requires you to lose a hand. My favorite, though, is the rope gauntlet, which is flavorful. The fighting fan is piercing only (at least according to the PRD on this website and Archivesofnethys.com I linked to earlier...)

With the hex strike, I don't know of anything you can do but keep it in reserve for when you run out of lightning strikes or want a debuff instead of an extra attack...


Good catch on the rope gauntlet, I agree that it is flavourful.
I only checked the fighting fan on d20pfsrd where it is p or s.

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