at a loss when it comes to chosing....


Advice


my next feat i am a lvl 5 human 2 lvls fighter (Archer)/ 3 lvls alchemist (Grenadier).

i have point-blank shot
quick draw
precise shot
splash weapon mastery
and
ricochet splash weapon

should i go two-weapons fighting so i can get more bombs out?
or should i chose a feat that improves my bow attacks?
do you need more information? just ask.


what is your primary weapon?

You can't do more bombs till you get the fast bomb discovery.


Potion Glutton, Deadly Aim


zainale wrote:
lvl 5 human 2 lvls fighter (Archer)/ 3 lvls alchemist (Grenadier).

Iron Will. Your party will thank you. Maybe not today, but certainly tomorrow.


Chess Pwn wrote:

what is your primary weapon?

You can't do more bombs till you get the fast bomb discovery.

why not get two weapon fighting now so i can throw a frost bomb then follow it with a flask of acid or a tangle burn bag heck the ice should melt and cause the napalm to burn hotter.

as for my main weapon its a masterwork composite longbow. as the face of the group though i have not had much use of it since i have to be up front and center convincing the other people not to kill the puppies or convincing them that yes that slavering bridge troll that's trying to stealing our horses should die as such i am up front and center making my self a lovely target so i fall back on my alchemical weapons or bombs. ohh i also have a long sword.

Scott Wilhelm

will Deadly Aim also work with splash weapons?


deadly aim doesn't work for touch attacks. so no, no splash weapon deadly aim.


How about Rapid Shot? It works for both bow and bomb (once you get fast bombs).

zainale wrote:

why not get two weapon fighting now so i can throw a frost bomb then follow it with a flask of acid or a tangle burn bag heck the ice should melt and cause the napalm to burn hotter.

Same reason that prevent you from using TWF with other SU ability like Hand of the Apprentice. Because creating and throwing bomb is its own standard action and not attack action.


thanks Chess Pwn


Chess Pwn wrote:
deadly aim doesn't work for touch attacks. so no, no splash weapon deadly aim.

It will work with the OP's Splash Weapons and with the OP's Bombs.

The OP is a Grenadier. Grenediers can infuse their arrows with splash weapons.

Deadly Aim will work on the arrow which is carrying the splash weapon, so damage from the arrow, damage from Deadly Aim, and Damage from the Splash Weapon, all in 1 neat package of gift-wrapped, firey death.

The OPs next Alchemal discovery must be Explosive Missile, so that his Bombs can also be infused with his arrows, too.

The OP must learn True Strike if he hasn't done so already. With Potion Glutton, he can take his Extracts (of True Strike) as Swift Actions and use Deadly Aim with impunity. He should get a Wand of True Strike for good measure. He should take Master Craftsman, Craft Wondrous Item, and make Elixirs of True Strike. You might then learn Smoke Bombs, and shoot smoke arrows into the melee, confusing everyone except for you with your True Strike.

But as much as I like True Strike, the Extract the OP REEEEAAALLLY wants is Alchemal Allocation.

The OP should consider packing some marker dye arrows which make ranged touch attacks if he hasn't already. Actually, there is a huge cornucopia of specialty bows that should be looked at: arrows that explode with shrapnel, arrows that cause bleed, arrows that burn...

The OP's PC is a human. He might consider Racial Heritage Goblin followed by Burn! Burn! Burn!

Cleru wrote:
How about Rapid Shot?

I agree with Cleru. 2 weapon fighting won't work with arrows or bombs. The Bow-version of the 2 weapon fighting feat is Rapid Shot. While you are at it, you might consider Manyshot. Farshot and Clustered Shot aren't bad.


just took true strike and i will be taking explosive missile when i can. if i took rapid shot now would i be able to make to attacks with a bab of 4?


make an extra attack with a bab of +4?


zainale wrote:
just took true strike and i will be taking explosive missile when i can. if i took rapid shot now would i be able to make to attacks with a bab of 4?

Rapid Shot really sort of is like 2 weapon fighting for bows. If you are using 2 weapon, and your off-hand weapon is a Light Weapon, then you will make a 2nd attack at your highest BAB, but then all your attacks take a -2 to the Attack Roll.

Rapid Shot wrote:
Benefit: When making a full-attack action with a ranged weapon, you can fire one additional time this round at your highest bonus. All of your attack rolls take a –2 penalty when using Rapid Shot.

It's a good Feat to take.

I still say, though, my recommendation for your next 2 feats is Potion Glutton and Deadly Aim, perhaps in that order, perhaps not. Deadly Aim is Power Attack for Bows, and your Grenedier Class Abilities let you Infuse your arrows with flasks of Alchemist Fire (or nearly anything else!). Potion Glutton will let you take your Extracts, "any potable," as a Swift Action. Explosive Missile will let you Infuse a Bomb with an arrow and shoot it as a Standard Action. Then you can stop using flasks Alchemist Fire and switch to flasks of Lamp Oil and save some money. So, when you have all of these in place, you will have your arrow damage upped by Deadly Aim carrying your Bombs fortified with extra Lamp Oil all homing in on Target via True Strike.

My recommendation leaves you for a little while longer making only 1 attack/round, but no attack penalties, and sometimes 1 big attack is better than a lot of small ones. Plus, thematically, it really ties all your abilities together.

Name your character David Bowie II, because you will be the new Goblin King.

(missing you, Goblin King)

Silver Crusade Contributor

Couple of things about Potion Glutton:

1) Remember that it requires you to be a worshiper of Urgathoa. If you're not playing with the core deities, ask your GM.

2) Expect table variation on its interaction with alchemist extracts. It's a hotly debated subject.


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i am not even going to bring up potion glutton at my table.... >.> but i did just pick up a sipping jacket. with my luck i would not hit very often with deadly aim.

and it seems like i could use both explosive missile and Alchemical Weapon with proper timing.


how many rounds are in one minute?

Silver Crusade Contributor

zainale wrote:
how many rounds are in one minute?

Ten. Each round is about six seconds long.


zainale wrote:

i am not even going to bring up potion glutton at my table.... >.> but i did just pick up a sipping jacket. with my luck i would not hit very often with deadly aim.

and it seems like i could use both explosive missile and Alchemical Weapon with proper timing.

If that works at your table, then awesome, but I consider the Sipping Jacket to be even more problematic than the Potion Glutton Feat. There is no definitive RAW for it to work with Alchemal Extracts. It's more likely to work with Alchemal Infusions (Extracts made with the Infusion Discovery), but nothing definitively says you can do that, either. And you can't make Potions of True Strike.

The Volatile Vaporizer definitively works with Infusions at 2000/dose, but you can boost the whole party that way.

You can make Elixirs of True Strike, which should also work with both Sipping Jackets and Potion Glutton. You take Master Craftsman for your Alchemy and then Craft Wondrous Items, and then you can make Elixirs.

If Potion Glutton is off the table, then Deadly Aim is problematic, reducing your rate of fire to 1/2 round if you want True Strike Every time. You can still put your Bombs and Alchemal weapons on Marker Dye Arrows for Ranged Touch Attacks. You can take Snap Shot Feats which allow you to threaten squares with your bow, using your move and standard actions to ready your arrows with True Strike. You can take Improved Initiative to help secure an attack vs. Flatfooted AC once/combat.

You can take a couple of levels in Ninja and learn the Vanishing Trick, turning Invisible as a Swift action. That can yield a really killer build, but that takes your character in a whole other direction. You might be better off just taking extra levels in Alchemist and getting Greater Invisibility.

3 levels in Monk, Drunken Master should let you take your extracts without provoking attacks of opportunity, but it will still take a Standard Action.

I seem to recall a character trait that allows faster drinking. Accelerated Drinker, maybe?

As always, check with your GM

Silver Crusade Contributor

Accelerated Drinker specifies potions. Won't even work with elixirs, strictly following RAW.


If you're taking a move action to infuse your weapons and/or don't have Fast Bombs yet, you could consider Focused Shot to add your Int bonus to damage a second time. (Grenadier alchemist is one of the few builds that Focused Shot is worthwhile for--I never recommend this for a plain archer.)


is there any feat that improve your to hit chance? i need something like that


zainale wrote:
is there any feat that improve your to hit chance?

Weapon Focus.

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