Help,my character is illegal : /


Pathfinder Society

The Exchange

It has recently been made apparent to me by reading through the additional resources page that my level 4 Eldritch archer magus is an illegal archetype,now the whole character was based around being an int based ranged magus,feats included so I was wondering what I am supposed to do regarding this,would it require just a change in archetype? If so the character is pretty much broken or would be able to rebuild?

Silver Crusade 5/5 5/55/5 **** Venture-Captain, Germany—Bavaria

Since you have some actual experience playing this particular magus archetype, maybe post about it here, it might help to legalize it :


An Argument for the Eldritch Archer

Regarding your question, I fear that removing the illegal archetype seems to be the only thing you can do right now, it is not ideal, but the character is not ruined.

Retraining into myrmidarch might be an option (and it is still affordable), my current myrmidarch archer performs... decent in combat, particularly because I don't try to cast spells. Might be useful to you:

Myrmidarch Magus Archer:

Nova
Female human hunter (feral hunter) 1/magus (myrmidarch) 9 (Pathfinder RPG Advanced Class Guide 26, 95, Pathfinder RPG Ultimate Combat 56, Pathfinder RPG Ultimate Magic 9)
NG Medium humanoid (human)
Init +4; Senses Perception +12
--------------------
Defense
--------------------
AC 22, touch 15, flat-footed 18 (+7 armor, +1 deflection, +4 Dex)
hp 82 (10d8+29)
Fort +12, Ref +11, Will +9; +4 vs. effects that cause you to lose your grip on weapons
--------------------
Offense
--------------------
Speed 30 ft.
Melee cold iron kukri +8/+3 (1d4+2/18-20) or
. . cold iron kunai +8/+3 (1d4+2) or
. . mwk silver spiked gauntlet +9/+4 (1d4+1) or
. . morningstar +8/+3 (1d8+2) or
. . naginata +8/+3 (1d8+3/×4)
Ranged +2 comp longbow - adaptive +16/+11 (1d8+9/×3)
Special Attacks arcane pool (+3, 7 points), magus arcana (planar hunter, spell blending [2 spells of lower level][UM]), spell combat, spellstrike
Hunter (Feral Hunter) Spells Known (CL 1st; concentration +2)
. . 1st (2/day)—aspect of the falcon[APG], resist energy, summon nature's ally I
. . 0 (at will)—create water, detect poison, guidance, mending
Magus (Myrmidarch) Spells Prepared (CL 10th; concentration +13)
. . 3rd—flame arrow, fly, keen edge
. . 2nd—ablative barrier[UC], glitterdust (DC 15), mirror image, spider climb
. . 1st—fallback strategy, gravity bow[APG], liberating command[UC], vanish[APG] (DC 14), vanish[APG] (DC 14)
. . 0 (at will)—detect magic, disrupt undead, prestidigitation, ray of frost
--------------------
Statistics
--------------------
Str 14, Dex 18, Con 14, Int 16, Wis 12, Cha 8
Base Atk +6; CMB +8; CMD 23 (27 vs. disarm, 27 vs. sunder)
Feats Deadly Aim, Point Blank Master[APG], Point-Blank Shot, Precise Shot, Rapid Shot, Weapon Focus (longbow), Weapon Specialization (longbow)
Traits deadeye bowman, magical knack
Skills Acrobatics +7, Climb +6, Craft (alchemy) +7, Diplomacy +0, Fly +17, Heal +5, Knowledge (arcana) +15, Knowledge (dungeoneering) +7, Knowledge (engineering) +4, Knowledge (geography) +7, Knowledge (history) +4, Knowledge (local) +4, Knowledge (nature) +7, Knowledge (nobility) +6, Knowledge (planes) +7, Knowledge (religion) +4, Perception +12, Ride +8, Spellcraft +10, Stealth +9, Survival +5, Swim +6, Use Magic Device +12
Languages Celestial, Common, Elven, Thassilonian
SQ animal focus (1 minutes/day), armor training 1, feral focus, medium armor, nature training, ranged spellstrike, weapon training (bows +3), wild empathy +0
Combat Gear smelling salts[APG]; Other Gear +1 mithral agile breastplate[APG], light steel quickdraw shield[APG], +2 comp longbow - adaptive (+1 Str), cold iron kukri, cold iron kunai, morningstar, mwk silver spiked gauntlet, naginata[UC], cloak of resistance +2, gloves of dueling[APG], handy haversack, headband of vast intelligence +2, ring of protection +1, swarmbane clasp[UE], backpack, bedroll, belt pouch, belt pouch, brush, shaving (0.1 lb), chewing stick, comb (0.2 lb), cup, shaving (0.2 lb), flint and steel, hairbrush (0.3 lb), hemp rope (50 ft.), holly and mistletoe (2), mess kit[UE], mirror, nail file (0.1 lb), pot, scissors (0.3 lb), shaving powder (one shave) (0.01 lb) (50), soap, spell component pouch (2), sponge, straight razor (0.2 lb), tooth powder (0.1 lb), torch (10), trail rations (5), waterskin, whetstone
--------------------
Special Abilities
--------------------
Animal Focus (1 minutes/day) (Su) As a swift action, gain bonuses from emulated animal(s). If no companion, +1 slots.
Arcane Pool +3 (7/day) (Su) Infuse own power into a held weapon, granting enhancement bonus or selected item powers.
Armor Training 1 (Ex) Worn armor -1 check penalty, +1 max DEX.
Bat (60 feet) (Su) When assuming this aspect, gain darkvision with listed range, or blindsense at higher levels.
Bear +2 (Su) When assuming this aspect, gain listed enhancement bonus to Con.
Bull +2 (Su) When assuming this aspect, gain listed enhancement bonus to Str.
Deadly Aim -2/+4 Trade a penalty to ranged attacks for a bonus to ranged damage.
Falcon +4 (Su) When assuming this aspect, gain listed competence bonus to Perception.
Feral Focus (Su) As a swift action, gain bonuses from emulated animal(s).
Frog +4 (Su) When assuming this aspect, gain listed competence bonus to Swim & Acrobatics to jump.
Medium Armor (Ex) Medium armor proficiency and no Arcane Failure chance in medium armor.
Monkey +4 (Su) When assuming this aspect, gain listed competence bonus to Climb.
Mouse (Su) When assuming this aspect, gain evasion, or improved evasion at higher levels.
Nature Training (Ex) Hunter levels count as druid/ranger levels for feats, traits, and options to improve animal companions.
Owl +4 (Su) When assuming this aspect, gain listed competence bonus to Stealth.
Planar Hunter (Su) 1 arcane pool, add planar weapon quality to weapon, 2 pts. phase locking.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Ranged Spellstrike (Su) Spellstrike can be channeled through ranged attacks.
Rapid Shot You get an extra attack with ranged weapons. Each attack is at -2.
Snake +2 (Su) When assuming this aspect, gain listed bonus to att on AoO & to AC vs. AoO.
Spell Combat (Ex) Use a weapon with one hand at -2 and cast a spell with the other.
Spellstrike (Su) Deliver touch spells as part of a melee attack.
Stag +5 (Su) When assuming this aspect, gain listed enhancement bonus to speed.
Tiger +2 (Su) When assuming this aspect, gain listed enhancement bonus to Dex.
Weapon Training (Bows) +3 (Ex) +3 Attack, Damage, CMB, CMD with Bows
Wild Empathy +0 (Ex) Improve the attitude of an animal, as if using Diplomacy.
Wolf (10 feet) (Su) When assuming this aspect, gain scent with listed range.

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5/5 *** Venture-Agent, Netherlands—Utrecht

I'd say you get a full rebuild into whatever you want, since the build is invalidated. Like the APG errata invalidating some builds and getting a free retrain/rebuild out of it. Maybe stick to your race and class as it is, but free reallocation of stat points and feats seems reasonable. No reason to be stuck with Point-Blank Shot and Precise Shot if you're never going to pick up a bow again.

I'd wait with an actual rebuild until you get an official response (maybe also ask your VL/VC), but in my opinion, you weren't aware of your mistake so you can rebuild into a new level 4 character without penalty.

Scarab Sages 5/5 5/5 *** Venture-Captain, Netherlands

Yes, like Quentin says, a form of rebuild would be in order. Have a VC/VL/VA oversee it if you want. If they sign your chronicles, no GM can complain afterwards. (or they can, but not to you ;) )

Grand Lodge 5/5 Regional Venture-Coordinator, Baltic

5 people marked this as a favorite.

A full rebuild is actually not an option, because the Eldrich archer was never legal to begin with.

Silver Crusade 1/5

Strictly speaking it's not.

But the consensus on this boards has always been "If it was an honest mistake, fix it with as little changes as possible" - in this case I'd argue you'd have to remain a magus but are able to change feats and ability scores.

Just ask the VC/VL.


you need to speak to your VC

Liberty's Edge 5/5

1 person marked this as a favorite.

I'd say the change to a different or no archetype would be free. But no other rebuild options would come free. Fortunately it is only 5pp to retrain a feat. At 4th level you likely have roughly 20 or so PP. So swapping a couple feats shouldn't be too expensive.

Grand Lodge 5/5

Auke Teeninga wrote:
A full rebuild is actually not an option, because the Eldrich archer was never legal to begin with.

This...

Andrew Christian wrote:
I'd say the change to a different or no archetype would be free. But no other rebuild options would come free. Fortunately it is only 5pp to retrain a feat. At 4th level you likely have roughly 20 or so PP. So swapping a couple feats shouldn't be too expensive.

...and this.

Hopefully Sebastian's suggestions above will come in handy. Maybe you can find something you like about his and work from there so it doesnt cost you half your PP to get back to having something functional and fun!. :)

Shadow Lodge 4/5

Pathfinder Adventure Path, Lost Omens Subscriber

You made an honest mistake, and you wanted a ranged Magus. Rebuilding your character as a myrmidarch archetype magus (the other ranged magus archetype) should be free, no prestige needed.

The Exchange

Thanks for the help guys I spoke to my vc and hes gonna look into it

Liberty's Edge 4/5

Andrew Christian wrote:
I'd say the change to a different or no archetype would be free. But no other rebuild options would come free. Fortunately it is only 5pp to retrain a feat. At 4th level you likely have roughly 20 or so PP. So swapping a couple feats shouldn't be too expensive.

This is how I would rule it. I might consider other options if it was due to a rules change/clarification.

A resource needs to be owned to retrain, this is not an always available option. I wouldn't mind a subset of the retraining rules made part of PFS play.

5/5 5/55/55/5

I'd advocate for just tossing the thing and starting over. Archer magus has technically legal feats stats traits etc but none of them are going to match up with what you can do.

The Exchange 5/5 RPG Superstar 2010 Top 16

Andrew Christian wrote:
I'd say the change to a different or no archetype would be free. But no other rebuild options would come free. Fortunately it is only 5 pp to retrain a feat....

Andrew, a reminder: 5 PP and an entire hardcover book. If the player doesn't own Ultimate Campaign, that's a steep price for the chance to play the character.

5/5 *** Venture-Agent, Netherlands—Utrecht

BigNorseWolf wrote:

I'd advocate for just tossing the thing and starting over. Archer magus has technically legal feats stats traits etc but none of them are going to match up with what you can do.

Yeah, this. That's what I implied in my post: you could theoretically only change the archetype and still have the same effect, it's just not what you wanted it to be. No sense in playing a character you're not enjoying.

3/5 5/5

If you just sit on it for a while, play something else for a bit, the archetype might be made legal in the future.

Grand Lodge 5/5

Don't know how interested in GMing you are, or if you would be able to make it to Gencon, but for the past couple years (maybe not 2015, but the two before it at least), the boon for GMing at Gencon included an option for a full character rebuild. Last I knew, it took 7 slots (of 10 over the course of the convention) to earn it, but it can definitely be helpful.

5/5 RPG Superstar 2014 Top 32

Paladin of Baha-who? wrote:
If you just sit on it for a while, play something else for a bit, the archetype might be made legal in the future.

That wouldn't make the illegal character legal, unless he paid all the retraining costs of making a basic magus into the "now legal" archetype.

The Exchange 3/5

I would just start fresh. It isn't a particularly high level character.

The Exchange

It is when I play 2 scenarios a month,
I've spoke to my VC and he's told me I can retrain archetype free and pay for the feat retains so he's now going to be kensai

3/5 5/5

Brian Lefebvre wrote:
Paladin of Baha-who? wrote:
If you just sit on it for a while, play something else for a bit, the archetype might be made legal in the future.
That wouldn't make the illegal character legal, unless he paid all the retraining costs of making a basic magus into the "now legal" archetype.

My point is that if he stops playing it now, he doesn't have to rebuild it, and if it becomes legal he can resume playing it again.

5/5 RPG Superstar 2014 Top 32

Paladin of Baha-who? wrote:
Brian Lefebvre wrote:
Paladin of Baha-who? wrote:
If you just sit on it for a while, play something else for a bit, the archetype might be made legal in the future.
That wouldn't make the illegal character legal, unless he paid all the retraining costs of making a basic magus into the "now legal" archetype.
My point is that if he stops playing it now, he doesn't have to rebuild it, and if it becomes legal he can resume playing it again.

Temporarily shelving the character would only be an option if the character was leveled entirely with GM credit from level 2+. He could only have player credit at level 1.

If he played his character to level 4. He would have to rebuild his character with options that were legal when the character was played, and then retrain into the archetype after it becomes legal.

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