First true PFS character, looking for advice!


Advice

Dark Archive

As the title says. Finally settled on a concept for PFS, and here it is. I'm going with Herald Caller Cleric of Lamashtu focused on both summoning and offensive negative energy channeling (With the Madness variant channeling ability to confuse enemies!). The combination actually works out very well in my head because summoning spells don't care what your spell DCs are....so when channeling is not a viable option you can bust out the summons rather than just being a buffbot (battle cleric that negative channels is far too MAD, and with the cha-pumping a traditional DC-focused "caster" cleric is also not a viable route..so Channeling + Summoning seemed like the best option to me!) This build is too feat intensive for a vannella cleric, however, the Hearld Caller frees up three feats, making the build possible. Anyway...here's what I have build-wise...

Class: Herald Caller (Cleric)
Race: Human
Faction: Dark Archives
Alignment: Chaotic Neutral
Traits: Sacred Conduit, Reactionary
Favored Class Bonus: Skill Points
Variant Channeling: Madness (Harm)
Domain: Trickery

Starting Abilities:
Strength: 8
Dexterity: 14
Constitution: 12
Intelligence: 10
Wisdom: 14
Charisma: 18 (16+2)

Skills:
Bluff
Diplomacy
Knowledge (Religion)
Spellcraft
Perception
Profession (Midwife)

Feats:
1st: Selective Channeling
Human: Noble Scion (War)
3rd: Improved Channeling
Herald Caller: Augment Summoning
5th: Evolved Summons
7th: Quick Channel
Herald Caller: Superior Summoning
9th: Sacred Summons
11th: Divine Interference

Still working out the RP of this one, though I'm feeling a Tian devotee of Grandmother Nightmare with an almost otaku-esc(In the original sense of the word, not the typical anime-fan connotation it has now.) obsession with monsters and a hint of madness. I'll likely have a good backstory worked out once I grab some mountain dew.

So any thoughts/ideas on how to improve this build?


Two thoughts, especially if you take noble scion I would take 14 con instead of dex just because that extra hp is worth more than the AC increase. That extra HP may be enough to survive a crit. Second is you have no answer to fighting undead at low levels and this should not be ignored. That strength mod is horrible for those low levels. The answer to this problem is a hard one to give as you seem to want noble scion.

Speaking of martial ability, grab you a long spear and its possible you might get a lucky hit once in a while. Would you consider swapping 10 STR and 8 INT? That isn't much but it would certainly help a bit.

Dark Archive

I HATE HATE HATE HATE HATE dumping int for RP, so no, swapping str and int is not an option. Also, herald caller loses medium armor, which is why the dex is there. I am not -100% sold- on noble scion, however, so if you think Command Undead would be better I can swap it out. However, if I do that, then than I'm keeping the 14 dex because +1 initiative is disgustingly bad for a character who's whole gimmick is battlefield control via summons and confusing mobs of enemies with offensive channeling. I can always drop profession and put favored class to HP to mimic the HP benefits of 14 con without actually having 14 con, though....as health > extra downtime gold in the long run, I think. As for melee, this character should, ideally, never be entering it. Against everything except undead and constructs they can use their offensive channeling(with added confusion!) which should be more then enough for PFS purposes since in between that they can be doing things like casting bless and other buffs .If I swap noble scion for command undead, I don't have to worry about Undead at low levels either, and constructs usually don't even show up enough to matter at the levels where my summoning is bleh, so yeah. With that in mind, how does this look?

Class: Herald Caller (Cleric)
Race: Human
Faction: Dark Archives
Alignment: Chaotic Neutral
Traits: Sacred Conduit, Reactionary
Favored Class Bonus: HP
Variant Channeling: Madness (Harm)
Domain: Trickery

Starting Abilities:
Strength: 8
Dexterity: 14
Constitution: 12
Intelligence: 10
Wisdom: 14
Charisma: 18 (16+2)

Skills:
Bluff
Diplomacy
Knowledge (Religion)
Spellcraft
Perception

Feats:
1st: Selective Channeling
Human: Command Undead
3rd: Improved Channeling
Herald Caller: Augment Summoning
5th: Evolved Summons
7th: Quick Channel
Herald Caller: Superior Summoning
9th: Sacred Summons
11th: Divine Interference


Inserting command undead is a good answer to the undead issue and more or less eliminates the need for martial ability. The last thing I could suggest is consider swapping evolved summons to level after 5 because of quick channel taking that spot. I can't say that quick channel or a summon feat is superior for this.... But I can say that when you see who the regulars of your area are, GMs favorite modules, and how effective channeling is, you MAY find one more desirable than the other. Look for the signs of one being a better fit for your situation.

Dark Archive

Yeah, I'll wait and see, but I think quick channel may be better at level five just because dazing a hoard of mooks and casting a buff in the same turn is a lovely thing. I'll see, though, I am going to be playing PFS almost exclusively online, so once I get a better feel for the DM's prefrences I'll know more. If they seem to favor modules with lots of constructs, undead or things immune to confusion than Evolved Summons will be the superior choice. Otherwise, your right, quick channel does win out for the 5th level slot.

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