Everyman's Unchained Ninja - Worth Using?


Advice and Rules Questions


Link to what I'm talking about:
http://www.d20pfsrd.com/classes/unchained-classes/rogue-unchained/alternate -classes/everyman-gaming---unchained-ninja

So, first about me. I'm a rather new player, who's only been in a single campaign and I'm wondering if This Unchained Ninja is something that's worth using over the original Ninja? (GM already approved it.)

If it IS worth using, does anyone feel like recommending a build or two?

I'm a human w/ a 20 Point buy if this matters at all.

Thank you very much for your time.


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This should be on the 3PP advice section, but...

1. It's not NECESSARY, as the regular Ninja works well enough.

2. It has some nice features. I fear, though, that it probably works towards obsoleting the Rogue again. Not that's beyond the pale or anything. Most martials tend to be low powered and increasing power across the board is not a terrible choice.

3. It does have some design issues though - Style Strikes require unarmed strikes unless you spend a lot of feats into Ascetic Form; Weapon Finesse is useless for the katana; etc.

4. If you are set on using it, I recommend you just go TWF with a pair of wakizashi, get the Invisibility tricks, pump Fort and Will and call it a day.

Personally I think the base Ninja works well enough, with the only issue being that it has too low base AC.


Secret Wizard wrote:

This should be on the 3PP advice section, but...

1. It's not NECESSARY, as the regular Ninja works well enough.

2. It has some nice features. I fear, though, that it probably works towards obsoleting the Rogue again. Not that's beyond the pale or anything. Most martials tend to be low powered and increasing power across the board is not a terrible choice.

3. It does have some design issues though - Style Strikes require unarmed strikes unless you spend a lot of feats into Ascetic Form; Weapon Finesse is useless for the katana; etc.

4. If you are set on using it, I recommend you just go TWF with a pair of wakizashi, get the Invisibility tricks, pump Fort and Will and call it a day.

Personally I think the base Ninja works well enough, with the only issue being that it has too low base AC.

1.) Really sorry If I posted this in the wrong place! First post on here so I'll be more careful in the future.

2.) I was really planning on going TWF with a Pair of Wakizashi and Shurikens (like the few Ninja guides I read said.)
3.) Thanks a bunch for this advice. Still not really sure what I'll do yet.

Dark Archive

I say, if your DM allows it, go with the Unchained Ninja. As it is, all things considered, better.

I admit though that I may be a bir bias since I think everything by Everyman Gaming is worth allowing in a campaign.

Unchained Ninja offers more then its' Chained version, and updates a class that has always been a counterpart class to the Rogue

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