Advice on building a speciality chatacter meant to mainly observe and communicate to the team via magic


Advice


I'm building an NPC team for an expedition my players are going to meet.

One of the members of the team will be specifically built to observe and communicate magically to the rest of their team what is going on with the enemy. Specifically when met, this NPC team will walk into their house, notice somethings have been moved around and suspect someone to have broken in. From here this character will run to the homes security center, barricade themselves in it (assuming they are able to make it there) and watch through the homes camera systems where the intruders are and where they move (if stealth is attempted). Then they communicate via magic to the rest of their team this information.

I've not really built a magic character though. Especially not one as specific as this so I need some help in getting them to move as fast as possible (no teleportation primarily because I want the chance to stop this character while also keeping it from being easy) and to use communication based magic and skills (like ghost sounds, message or the feat Bonded Mind) as many times as possible in a period of time with as great a distance as possible.

I'm considering giving them an animal companion archetyped as a Totem Guide since they get Find the Path but that still ends up being only one spell.

The level of this character will be 12-14. Any help would be appreciated here.


If you're that high of a level, sorcerers, wizards, and psychics all have access to Telepathic Bond, which is probably the easiest way to cover your communication--just make sure you cast it before you lock yourself in the room. They've all also got access to Invisibility and Greater Invisibility, allowing you to sneak your way inside, as well as a variety of other options for mobility (Expeditious Retreat, Knock, Passwall) and ways to get past guards without combat (illusion spells, Charm Person/Suggestion/Dominate Person).

If you allow psionics stuff, both the tactician and vitalist have the collective ability, which also allows telepathic communication between all your party members. It has no duration limit, but only works if you all stay within a certain range (100ft +10ft per level). Plus, it allows you to manifest your powers on your allies from a distance; they still require line of sight, but if you can convince your GM that the cameras work for line of sight, you'll be able to actively help your team out a lot more while staying locked inside the security room.


wynterknight wrote:

If you're that high of a level, sorcerers, wizards, and psychics all have access to Telepathic Bond, which is probably the easiest way to cover your communication--just make sure you cast it before you lock yourself in the room. They've all also got access to Invisibility and Greater Invisibility, allowing you to sneak your way inside, as well as a variety of other options for mobility (Expeditious Retreat, Knock, Passwall) and ways to get past guards without combat (illusion spells, Charm Person/Suggestion/Dominate Person).

If you allow psionics stuff, both the tactician and vitalist have the collective ability, which also allows telepathic communication between all your party members. It has no duration limit, but only works if you all stay within a certain range (100ft +10ft per level). Plus, it allows you to manifest your powers on your allies from a distance; they still require line of sight, but if you can convince your GM that the cameras work for line of sight, you'll be able to actively help your team out a lot more while staying locked inside the security room.

Thank you very much for this.


Try looking up the "stay-at-home hexer"; it's a concept for a witch that can do all the normal support stuff while staying home in bed, pretty much. It may give you some ideas.


You'll either want to be a bald fellow who uses a wheelchair, or a blond lady who wears white fetish gear.

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