Fruian Thistlefoot |
I like it because it mixes so well with the Swashbuckler's Inspired Blade Archetype. Swashigators are the best!
I agree here 100%
And to the OP question about it being the most overrated.....
No the Thug Rogue archetype is the most overrated archetype. It has a nitch that makes it slightly better than nilla rogue....but your still playing a rogue and have been CONed into believing this rogue is "good".
Athaleon |
Poisons are considered an evil thing to use, and cost money to use and time to apply in combat.
That shrinks the usefulness of this ability down to a VERY small fraction of players, mostly to NPC's.
Producing them out of combat is basically Meh. It's a situational bonus to the Craft check, is all (effectively, you make more silver/day when making alchemical items).
Not important in the overall scheme of things.
==Aelryinth
Not to mention, low and non-scaling DC, minor effect (when used on an NPC that doesn't persist in the game world after a given combat), and the fact that Poison Lore (along with all similar abilities) only make it so you can't poison yourself when applying poison - You still poison yourself on a Natural 1 attack roll.
Gwen Smith |
Aelryinth wrote:Poisons are considered an evil thing to use, and cost money to use and time to apply in combat.They are considered dishonorable, but I don't know of anything that labels them as evil.
They were inherently evil in old DnD (up through version 3, I think--don't remember whether they were in 3.5), so a lot of people who started playing pre-Pathfinder might still have that mentality.
Corvino |
As an alternative "most overrated archetype" I offer up the Synthetist Summoner. Trading off Action economy for the ability to dump your physical stats. Tut tut.
Empiricists are pretty solid, at least equivalent to the basic Investigator. The Student of Philosophy trait makes them even better at what they do for a minimal (and fluff-appropriate) build investment.
Aelryinth RPG Superstar 2012 Top 16 |
Milo v3 |
and since the only things that make a paladin fall are evil acts...
==Aelryinth
Well no. Evil acts AND/OR breaking the code of conduct. Using poison is listed as an act in the Code of Conduct that is considered dishonourable, not evil. So, it's probably more that it's too Chaotic for the Lawful Good paladin.
Aelryinth RPG Superstar 2012 Top 16 |
Aelryinth RPG Superstar 2012 Top 16 |
Anzyr |
As an alternative "most overrated archetype" I offer up the Synthetist Summoner. Trading off Action economy for the ability to dump your physical stats. Tut tut.
Seconded. There are people who actually think it's better then the default Summoner for some reason. Don't get me wrong, it's great for playing with super dump stats, but those couple +'s don't justify giving away an additional swift, move and standard action every turn. Way overrated.
Atarlost |
Corvino wrote:As an alternative "most overrated archetype" I offer up the Synthetist Summoner. Trading off Action economy for the ability to dump your physical stats. Tut tut.Seconded. There are people who actually think it's better then the default Summoner for some reason. Don't get me wrong, it's great for playing with super dump stats, but those couple +'s don't justify giving away an additional swift, move and standard action every turn. Way overrated.
Depends what's getting the actions. Eidolons are just martials. Summoners are medium casters with so much early spell access they may as well be full. Having a pseudo-full caster that's harder to put out of action is a lot better than a set of mere martial actions per turn.
Especially when that extra set of actions pops when the flimsier half of the pair drops.
My Self |
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CampinCarl9127 wrote:Aelryinth wrote:and since the only things that make a paladin fall are evil acts...Don't forget about gravity.Ipso facto gravity = evil.
"I smite the gravity!"
The world trembles and objects start to levitate as the paladin riddles gravity full of arrows, dealing 7d8 + 856 + 14d6 ⇒ (4, 5, 7, 3, 6, 2, 5) + 856 + (2, 1, 6, 2, 3, 4, 5, 4, 5, 3, 2, 1, 1, 6) = 933 damage to the fabric of reality.
TarkXT |
Anzyr wrote:Corvino wrote:As an alternative "most overrated archetype" I offer up the Synthetist Summoner. Trading off Action economy for the ability to dump your physical stats. Tut tut.Seconded. There are people who actually think it's better then the default Summoner for some reason. Don't get me wrong, it's great for playing with super dump stats, but those couple +'s don't justify giving away an additional swift, move and standard action every turn. Way overrated.Depends what's getting the actions. Eidolons are just martials. Summoners are medium casters with so much early spell access they may as well be full. Having a pseudo-full caster that's harder to put out of action is a lot better than a set of mere martial actions per turn.
Especially when that extra set of actions pops when the flimsier half of the pair drops.
Some points.
Flimsier is relative. That flimsy bit has all the defensive abilities of any other 3/4 BAB, 3/4 Caster. They're just marketed at you poorly.
Second, having the caster and pet separate will always be superior than cramming them together. In terms of positioning you can stay safe with the caster bit while an expendable martial bit runs out and does it's thing. If the second part fails you can rapidly summon a field of bodies to keep your positional superiority. If the flimsy bit fails you can easily have taken a feat and you should have) to keep it around long enough to finish out the fight.
Action wise anzyr is right on the nose. By shoving yourself into the eidolon you limit yourself to either casting or "mere martial actions" when you can easily take both.
All synthesists give you is numbers while sacrificing that action and positioning superiority. In the hierarchy of things you want to have in combat your numbers advantage has to be utterly overwhelming to beat out both positioning and actions.