Craft magic arms and armor requirement


Pathfinder First Edition General Discussion


So my question this time is kind of two fold.

So first:
1. Is there any possible way (without house ruling and such) to obtain craft magic arms and armor before level 5? (assuming you go straight into a spellcasting class)

2. Why do you guys think the requirement is CL 5 when the requirement for the base +1 enchanments could be done at level 3? I get it may be a balance issue but in all honesty it doesn't make much sense to me that a level caster (which are pretty powerful compared to mundane NPC) can't do a simple enchantment.

What are your guys' thoughts?


Theta Thief, there is a dwarven archtype Forgepriest, which gives craft arms and armour at level 3.
I don't have my books with me at the moment, so cannot tell you where it is, but it is in one of the companion books.
Will that help you ?


1. Dwarf Forgemaster : you'll get the feat by level 3 (APG)

2. If you read carefully crafting rules, you need CL 3 to craft a +1 weapon or armor (actually +1 / 3 CL)


Thanks for the Forgepriest/master archtypes I'll look into those.

And yes you could do +1 at CL 3 but normally you can't take the feat needed to make +1 items until CL as the Craft Magic Arms and Armor feat prerequisite.

Shadow Lodge

Getting to make a +1 weapon per 3 caster levels lets you make a +5 weapon by level 18, while getting +1 per 5 caster levels wouldn't allow for a +5 weapon (at least without using the +5 DC to skip a pre-requisite rule...)

But the devs also thought that level 5 was the most appropriate level for casters to start enchanting weapons & armour.

RPG Superstar 2012 Top 16

Actually, level reqs are now one of those things you can bypass with +5 to the spellcraft DC.

Which is funny, making a CL 20 +1 sword doesn't make it any more valuable then a CL 3 +1 sword. The only mechanical effect is it 'saves' against damage much better. Your Spellcraft DC is merely higher.

==Aelryinth

Shadow Lodge

Yes, I said that you'd need to be level 25 without skipping pre-requisites, as in if you skip the pre-req you don't need to be level 25.

It still makes sense to scale the pre-req such that it's possible to meet it.

It's also likely inherited by the scaling in 3E, which I'm pretty sure didn't allow you to skip pre-reqs.


Theta Thief wrote:
Is there any possible way (without house ruling and such) to obtain craft magic arms and armor before level 5? (assuming you go straight into a spellcasting class)

This post has a Gnome with CL4 at 1st level for a single spell.

Gnome build:
Level 1 Gnome Sorcerer with Pyromaniac and Varisian Tattoo (evocation) and Gifted Adept(burning hands) can cast Burning hands at Caster level 4.

Varisian Tattoo
Benefit: Select a school of magic (other than divination) in which you have Spell Focus—you cast spells from this school at +1 caster level.

Pyromaniac
Gnomes with this racial trait are treated as one level higher when casting spells with the fire descriptor, using granted powers of the Fire domain, using the bloodline powers of the fire elemental bloodline or the revelations of the oracle’s flame mystery, and determining the damage of alchemist bombs that deal fire damage (this ability does not give gnomes early access to level-based powers; it only affects the powers they could use without this ability). Gnomes with Charisma scores of 11 or higher also gain the following spell-like abilities: 1/day—dancing lights, flare, prestidigitation, produce flame. The caster level for these effects is equal to the gnome’s level; the DCs are Charisma-based. This racial trait replaces gnome magic and illusion resistance.

Gifted Adept
Benefit: Pick one spell when you choose this trait—from this point on, whenever you cast that spell, its effects manifest at +1 caster level.

At 2nd level, you cast Burning Hands at 5th level. If you have an available feat, you can grab CMA&A now.

/cevah

RPG Superstar 2012 Top 16

Caster level with a single spell is NOT caster level 5.

That won't work.

==Aelryinth


At 3rd, this guy could cast Burning Hands, Spark, and Touch Of Combustion at 5th level or better. And gets a feat normally at this level. Enough?

/cevah

RPG Superstar 2012 Top 16

Nope.

You need to be caster level 5, not caster level 3 with a CL bonus for a few spells. This was actually clarified in a FAQ somewhere, I believe. It's an early entry loophole attempt that they shut down.

==Aelryinth


Aelryinth wrote:

Nope.

You need to be caster level 5, not caster level 3 with a CL bonus for a few spells. This was actually clarified in a FAQ somewhere, I believe. It's an early entry loophole attempt that they shut down.

==Aelryinth

I couldn't find it anywhere.

RPG Superstar 2012 Top 16

If you had an orange prism ioun stone and were level 4, you could do it. That would raise your caster level by +1, and if you had it more then 24 hours, would be considered a permanent buff, much like an enhancement bonus to a stat.

But you're trying to compare a CL that you only have for an instant (the moment you shoot off the spell) to your permanent CL.

that's like saying having Rage would satisfy a Str req, even though it's not a permanent alteration. Or having Weapon Focus means that you have a BAB increase while that weapon is in hand.

Your caster level is the permanent CL you have at any moment, for any reason. Not the CL you might have for a second or minute from a particular spell or effect.

Seriously, if your reasoning worked, you could just have a cleric imbue with spell ability a CL 5 CSW or something, and 'satisfy' the req.

Nope, doesn't work.

==Aelryinth


So a trait/feat/whatever that gives a bonus to select spells is not enough, but a magic item that gives a flat bonus is OK? Hmmmm.

What if he was a member of a coven? Then he gets the +CL for as long as needed by having the other members of the coven give their standards over to aiding him.

Do recall that getting a reliable means of flying once/day is sufficient for gaining ranks in the fly skill. Why should a few spells a day at the required level not be sufficient?

As long as the spell is uncast, it resides as a full caster level spell, not the lower caster level spell.

While it may be the intent to not allow it, I think it is OK by RAW. I would really like to see the FAQ or post that you mention.

/cevah

RPG Superstar 2012 Top 16

Yeah, magic items bonuses lasting over 24 hours allow you to bypass pre-reqs. Its specifically called out in stat bonuses for feats. temporary or spell bonuses do NOT do the job.

Coven is still a temporary bonus. You only get the bonus while in Ritual.

The fly skill actually calls out that permission as an 'exception'. Elsewise you'd need permanent fly skills, like anything else. So, they made sure it didn't need to be permanent.

Actually, the spell is lower level until the moment it is cast. Your bonus only applies when you cast the spell, not while it's sitting in memory. Ergo, if you Spell Imbued it to someone else, they wouldn't get your caster level bonuses, would they, despite it being transferred 'from memory'? No. You're the one with the feats and traits, and they only apply at the moment of casting.

So, no, by RAW, it doesn't work at all, and by RAI, it doesn't work, either.

==Aelryinth


Aelryinth wrote:
Yeah, magic items bonuses lasting over 24 hours allow you to bypass pre-reqs. Its specifically called out in stat bonuses for feats. temporary or spell bonuses do NOT do the job.

Where is that from?

I know about stat bonus > 24H, but I am not aware of any other thing with a 24H bump.

/cevah

RPG Superstar 2012 Top 16

Its a universal rule applying to feats and magic items, (as well as applying for Prestige Classes), AFAIK. Heck, they had a PrC in 3E that could only be taken if you were wearing a specific magic item.

==Aelryinth


Please cite.

/cevah


I don't think there is a rule that Aelryinth speaks of.

Furthermore counting as a Y level caster for the purpose of ____ and actually having Y caster levels are not the same things. You can count as a Y level caster for the purpose of gaining situational benefits and still only have a caster level of Y-1.

Even if you want to argue that while you are casting a certain spell that your caster level actually changes at that moment the chances of you leveling up at that time are also pretty small. Even so you lose access to a feat when you lose the prereqs so even if you happened to level up at the exact time you cast the specific spell you would only regain access to the feat while that spell was cast.

Basically, in an actual game you have to actually normally meet the requirements barring some crazy corner case of a GM being really lenient along with other corner cases coming into play.

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