Zaister |
I guess the long-term plan is one class deck per month, and usually announced about 3-4 months in advance. Witch deck for May was announced December 1st, so I guess the next one for June will be announced early January, and so on.
Frencois |
As of today, if I'm not mistaken (see d20pfsrd.com/) there are in the RPG :
11 core classes > all will have class decks as soon as barbarian is delivered in january
8 base classes > I guess we should have them all, considering what's already announced.
10 hybrid classes > not sure they deserve a class deck, even if some iconics have already been released in PACG
6 occult classes > not sure they deserve a class deck, although Paizo may want to do something to support the launch of Mummies
3 alternate classes > please never put them in PACG! Same goes for psionics
cartmanbeck RPG Superstar 2014 Top 16 |
Andrew L Klein |
Paizo doesn't have psionics, so no worries there. As for alternate, why not? Ninja and Samurai would work. Unfortunately, as much as I want an antipaladain in PACG over absolutely everything else, a class the RPG forces to be Chaotic Evil doesn't exactly sound like something that would make it to the card game.
Why might hybrids and occults not deserve a class deck? They're no less of a class than a fighter or druid. The only ones that have even a minor reason not to are the alternates, because those may just work better as an option for the class deck they are alternates of, but even that's not a reason to say they don't deserve one. Samurai could just be CD Cavalier, and didn't we get a ninja in the rogue deck?
skizzerz |
Paizo doesn't have psionics, so no worries there. As for alternate, why not? Ninja and Samurai would work. Unfortunately, as much as I want an antipaladain in PACG over absolutely everything else, a class the RPG forces to be Chaotic Evil doesn't exactly sound like something that would make it to the card game.
Why might hybrids and occults not deserve a class deck? They're no less of a class than a fighter or druid. The only ones that have even a minor reason not to are the alternates, because those may just work better as an option for the class deck they are alternates of, but even that's not a reason to say they don't deserve one. Samurai could just be CD Cavalier, and didn't we get a ninja in the rogue deck?
Good thing Insinuator Antipaladin is a thing now, no longer restricted to just CE :). That said, I don't see them getting a class deck if solely for the reason that there is no (and likely never will be, although Hells Vengeance offers an opportunity to drop one in with the new set of iconic villains -- dunno if those count though) an iconic antipaladin, and class decks always include an iconic.
Also, there are other evil characters already in PACG spanning the full law-chaos axis. Seltyiel is LE, Wu Shen is NE, and Olenjack is CE. There are other examples as well I'm sure.
skizzerz |
skizzerz wrote:Olenjack is CEWait, really? I knew about Seltyiel, and no problem with NE, but this is surprising. Makes me happy, but surprising.
Wait, never mind. I'm bad at statblocks. Olenjack is LE >_<. I was looking at the statblocks here, saw Olenjack's bio and looked at the alignment of the Chain Mauler statblock below instead of the Guildmaster statblock above. Wu Shen is also LE.
Maybe Ranzak or Ekkie are CE? Gonna keep digging.
Zaister |
Ekkie is NE in the adventure she's taken from. Ranzak seems to be a PACG original creation.
There is one thing which indicates that an antipaladin class deck is unlikely: there is no iconic antipaladin. There are however an iconic ninja and an iconic samurai, so that looks better.
I wouldn't mind seeing hybrid or occult class decks.
Eliandra Giltessan |
There are 38 classes now---Occult Adventures added 6 more after the 32. There will be a new one (vigilante) when Ultimate Intrigue comes out in April. One class (antipaladin) has no iconic. But! Along with the Hell's Vengeance AP, they are creating iconic villains. So far they've only announced one---a cleric of Asmodeus.
Myfly |
There are 38 classes now---Occult Adventures added 6 more after the 32. There will be a new one (vigilante) when Ultimate Intrigue comes out in April. One class (antipaladin) has no iconic. But! Along with the Hell's Vengeance AP, they are creating iconic villains. So far they've only announced one---a cleric of Asmodeus.
Iconic villains would be something new after the Mummies, right?
cartmanbeck RPG Superstar 2014 Top 16 |
And, what exactly is a Hellknight?
A lawful order of lawmakers who use imagery surrounding devils to intimidate their enemies.
HellknightEnlight_Bystand |
And, what exactly is a Hellknight?
The hellknights are an order of warriors who believe in Law above all else, and believe in the rules of Hell as the optimal way to run a society. Despite that, they're not nessecarially evil - the majority are actually Lawful Neutral.
Hawkmoon269 |
There's a Hellknight prestige class. You have to have levels in at least one of the 38 base classes and meet certain prereqs before you can take levels in a prestige class. There are a ton of prestige classes.
Ah. I see. From my limited knowledge, we've only seen prestige classes appear as role names in the card game. Like Mythic Theurge and Duelist.
Eliandra Giltessan |
I'm unsure what the iconic villain's base class is. Her stat block will be released as part of the Hell's Vengeance AP. What we know about her is here.
Andrew L Klein |
If they're actual iconics (not like Olenjack, Wu Shen, etc.) I'd say add them. As much as I don't think we'll see villain levels of evil in our PACG characters, I can also hope!
Now to the real question, when are they announcing Hell's Vengeance as the post-Mummy's AP? Bring on the Season of Vengeance! I'm tired of saving the children, I want to be the guy standing outside the orphanage with a torch and a barrel of fuel!
skizzerz |
If they're actual iconics (not like Olenjack, Wu Shen, etc.) I'd say add them. As much as I don't think we'll see villain levels of evil in our PACG characters, I can also hope!
Now to the real question, when are they announcing Hell's Vengeance as the post-Mummy's AP? Bring on the Season of Vengeance! I'm tired of saving the children, I want to be the guy standing outside the orphanage with a torch and a barrel of fuel!
Turns out we do have all sorts of Evil in PACG already, even despite my earlier gaffe with the NPC Codex :). Seems very likely that if Hell's Vengeance is ever ported to PACG that all of the iconic villains will make an appearance.
I'm still typing out a full list (need to do some sleuthing on what the most likely alignments of PACG's new characters are, e.g. the ones that weren't already named and statted out in the RPG), but here's what I got for confirmed evil characters:
Lawful Evil: Seltyiel (Skull & Shackles), Olenjack (Rogue CD), Wu Shen (Rogue CD)
Neutral Evil: Valendron (Sorcerer CD), Ekkie (Wrath of the Righteous)
Chaotic Evil: Wrathack (Ranger CD), Qualzar (Sorcerer CD), Radillo (Wizard CD)
Olenjack, Wrathack, and Radillo are all totally villain levels of evil too (in different veins).
Mike Selinker Adventure Card Game Designer |
Don't know quite when we'll get to adapting Meligaster, but he is a complete and total jackass.
I would also not trust Athnul as far as she could throw me, as she is based on this archetype.
Talonius |
Don't know quite when we'll get to adapting Meligaster, but he is a complete and total jackass.
I would also not trust Athnul as far as she could throw me, as she is based on this archetype.
You dare to insult Athnul! I shall smite you soundly about the head and shoulders until you recant this indignity!
Seriously though, I RP most games as a Lawful Good type so I am having a little trouble with the Keen Strike specialty for Athnul... still, the distinction between poking holes in things to torment them like the Hamatulatsu and poking holes in them to kill them and save the world might be enough.
I'm almost done with AP3 with Seelah, Athnul, and Enora so I'll have to decide soon!
Axoq |
If they're actual iconics (not like Olenjack, Wu Shen, etc.) I'd say add them. As much as I don't think we'll see villain levels of evil in our PACG characters, I can also hope!
It's worth noting that, as a blog entry, Linxia's post is tagged "Iconics" in addition to "Meet the Iconics", so it sure sounds like these new villains have that status.
Axoq |
As of today, if I'm not mistaken (see d20pfsrd.com/) there are in the RPG :
11 core classes > all will have class decks as soon as barbarian is delivered in january
8 base classes > I guess we should have them all, considering what's already announced.
10 hybrid classes > not sure they deserve a class deck, even if some iconics have already been released in PACG
6 occult classes > not sure they deserve a class deck, although Paizo may want to do something to support the launch of Mummies
3 alternate classes > please never put them in PACG! Same goes for psionics
As someone who's only played the card game and not the RPG (or any RPG) what's the distinction between these? Is it more than how they were released? (I do know that the hybrid classes are a mix of two earlier classes -- a skald is what you get when you cross a bard with a barbarian -- and the occult classes are both the ones released in the recent book and they're thematically linked... but core vs. base? What are the three alternate classes? As an alternative to what?)
Parody |
3 people marked this as a favorite. |
... but core vs. base? What are the three alternate classes? As an alternative to what?)
There's two types of Classes in the Pathfinder RPG: Base and Prestige. Classes provide the high-level definition of what your character can do.
Base classes are ones you can add to your character at any level, including the first level you start with as a new character. In the Card Game, every Character (and Token) card so far has a Trait that represents one of these base classes except for Arueshalae, Ekkie, and Ranzak.
Prestige classes have requirements before you can add them to your character, and thus cannot be taken with a normal starting character. In the Card Game, some Prestige classes have been represented as Roles. Arueshalae's Spy trait is also derived from a Prestige class.
Aside: Prestige classes have, for the most part, been replaced in the Pathfinder RPG by Archetypes. A few of those also show up in the Card Game as Roles.
As Paizo has published more books, the number of classes has grown. Frencois is splitting the Base classes by source:
The Core classes are in the Core Rulebook (Barbarian, Bard, Cleric, Druid, Fighter, Monk, Paladin, Ranger, Rogue, Sorcerer, Wizard) and are the same as in D&D 3.x.
The additional Base classes come from other rulebooks: the Advanced Player's Guide (Alchemist, Cavalier, Inquisitor, Oracle, Summoner, Witch), Ultimate Magic (Magus), and Ultimate Combat (Gunslinger).
The Hybrid classes were added in the Advanced Class Guide (Arcanist, Bloodrager, Brawler, Hunter, Investigator, Shaman, Skald, Slayer, Swashbuckler, Warpriest). As you said, they're combinations of two other base classes.
The Occult classes come from (no surprise) Occult Adventures (Kineticist, Medium, Mesmerist, Occultist, Psychic, Spiritualist). They deal with psychic stuff.
The three Alternate classes are "rethemed" versions of other Base classes. The Antipaladin (Paladin) comes from the Advanced Player's Guide, while Ultimate Combat has the Ninja (Rogue) and the Samurai (Cavalier). The Alternate classes are mutually exclusive with their original (so Ninjas cannot also be Rogues).
Not mentioned are the the four Unchained classes from Pathfinder Unchained (Barbarian, Monk, Rogue, Summoner). They are new versions of a few of the existing base classes, intended to improve mechanical and balance issues.
Hopefully you have enjoyed this very quick primer on the Pathfinder RPG Base Classes. :)
skizzerz |
Frencois wrote:As someone who's only played the card game and not the RPG (or any RPG) what's the distinction between these? Is it more than how they were released? (I do know that the hybrid classes are a mix of two earlier classes -- a skald is what you get when you cross a bard with a barbarian -- and the occult classes are both the ones released in the recent book and they're thematically linked... but core vs. base? What are the three alternate classes? As an alternative to what?)As of today, if I'm not mistaken (see d20pfsrd.com/) there are in the RPG :
11 core classes > all will have class decks as soon as barbarian is delivered in january
8 base classes > I guess we should have them all, considering what's already announced.
10 hybrid classes > not sure they deserve a class deck, even if some iconics have already been released in PACG
6 occult classes > not sure they deserve a class deck, although Paizo may want to do something to support the launch of Mummies
3 alternate classes > please never put them in PACG! Same goes for psionics
In addition to what Eliandra said (note: these aren't official definitions):
Core class = base class from the Core RulebookBase class = class that goes all the way from level 1 to 20 (20 is the level "cap" in Pathfinder RPG). Contrast with prestige classes which typically only go to level 10 and have prerequisites.
Hybrid class = class that mixes features from 2+ other classes
Occult class = classes that cast psychic magic and/or were introduced in the Occult Adventures rulebook
Eliandra Giltessan |
1 person marked this as a favorite. |
There's a new iconic villain, this time an assassin. Assassin is another prestige class.
Hannibal_pjv |
The more I read about these iconic villains, the more I hope that we will get Hells Vengeance pathfinder adventure card game box one day :-)
But If I have to ques, it will take several years because there will be at least Mummy and some Goblin adventure box in between... Well They don't sound so bad neither.
Many thanks to all who has gives their insight about Pathfinder classes. It gives some flesh to those class boxes!
Theryon Stormrune |
Hannibal_pjv wrote:No, only a wild ques ;-)' because They seems to like Gobling in Paizo, it is more than likely that we may see Goblin adventure box in some distant future!
Then I wish for a Fly adventure box.
@calthaer cant wait to see heman appearing again :-p
Well, I doubt there will be a Goblin Adventure Path. I am hoping for something to run our Goblin characters through, though. We're going to have to wait and hear what Tanis has to say when she gets back from this weekend's Winter Fantasy con.
And sorry, MyFly, you'd probably have a better chance at seeing a Kobold party of characters.