Building a paladin


Advice


So I'm making a paladin and I need your help. My stats are 18,17,17,16,14,14 and I want to play a character that's is fun but can also be a decent front line fighter. My dm doesn't mind 3rd party things(as long as its balanced) and I don't care what the archetype is(if any), or if it's multiclassed or prestige. Try to enjoy yourselves if you want to help me(don't want to seem like I'm forcing you guys :D ).

Good Luck!


Oath of vengeance paladin? With even a 14 Int you will have lots of skills to play with. There is a paladin guide by Bhodi I think that provides good role play inspiration.

Grand Lodge

Mchawi wrote:

So I'm making a paladin and I need your help. My stats are 18,17,17,16,14,14 and I want to play a character that's is fun but can also be a decent front line fighter. My dm doesn't mind 3rd party things(as long as its balanced) and I don't care what the archetype is(if any), or if it's multiclassed or prestige. Try to enjoy yourselves if you want to help me(don't want to seem like I'm forcing you guys :D ).

Good Luck!

Half-Elf w/ Ancestral Arms (bastard Sword)

Str: 18+2=20, Dex: 16 Con: 17 Int: 14 Wis: 14 Cha: 17
(Level up bonuses...+1 Cha @ 4, +1 Con @ 8, Then STR @ 12 & 16.)

Deity: Shelyn (Play up the goddess of Love. Read about her...also remember your immunity to disease when spreading love.)
Archetype: Oath of Vengeance

Traits:
Dangerously Curious: Use Magic Device Becomes a Class Skill for you and you get +1 to it. (One of the BEST traits for a CHA based character.)

Feats:
1: Fey Foundling
3: Power Attack
5: Extra Lay on Hands
7: Lunge
9: Improved Critical- Bastard Sword (At this point Keep bless weapon on your weapon...Bless weapon does not work with Keen but it does work with Improved Critical)

Skills of Importance:
Use Magic Device- Max this (use scrolls of Mirror Image, Heroism, Fly, Defending Bone, and anything else that Layers your defenses or offers utility)
Diplomacy- Max this and always offer peace when you can

Its a good performing Build. The RP really comes from you on what traits, deity, and code you follow. I personally like Shelyn and Sarenrea over Iomeda for flavor. Just remember you are Lawful good....not lawful stupid and not meant to force your views on people...be kind and lead by example.


Why go out of your way for Bastard Sword proficiency for a Paladin of Shelyn? Just use a Glaive (Shelyn's favored weapon) and a backup weapon like a Cestus. On the other hand, if you want to use Bless Weapon to autoconfirm crits with Improved Critical, why not use an 18-20 crit range weapon?

Scarab Sages

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With those stats you can kinda do anything you want, with any Race you want, no less. Dwarves normally don't make great Paladins (aside from their racial archetype), but with those stats you could totally make a dwarf with INSANE saves vs. spells/spell-like abilities, with a base 16 Charisma, plus taking the Steel Soul feat for a base total of +7 to saves vs. spells, spell-likes, and poison.

Alternatively, if you're feeling like doing some cool damaging stuff, you could try out the Mind Sword archetype. You get to telekinetically manipulate your weapon as a Paladin! It doesn't get much more Jedi than that. You lose out on Lay on Hands (which SUPER sucks), but it's still a cool idea.

Alter-alternatively, you can do some really interesting things with certain archetypes. Since you can have good melee stats AND good charisma, you could make a cool Combat Reflexes build. You have the Dexterity for it. Plus, if you make your character a Sacred Servant of Erastil, you can pick up swift-action Enlarge Person at 4th level via the Growth sub-domain, which is LEGIT. If you don't care about your spellcasting, you could even take the Temple Champion archetype instead, which gives you access to swift-action entangles (better than it sounds) and, more importantly, a reasonably scaling summoning ability with lots of utility.

Come to think of it, the Temple Champion archetype itself has fantastic potential, from short range teleportation (Via Travel) to cool stuff like using Quicken Blessing to get an extra attack per round via the Magic blessing. Or the Air blessing/domain for a bit of ranged/melee versatility, access to flying, and a bit of extra situation lightning damage.

Hm... gotta save some of these character concepts for later...

Grand Lodge

Athaleon wrote:
Why go out of your way for Bastard Sword proficiency for a Paladin of Shelyn? Just use a Glaive (Shelyn's favored weapon) and a backup weapon like a Cestus. On the other hand, if you want to use Bless Weapon to autoconfirm crits with Improved Critical, why not use an 18-20 crit range weapon?

I like the flavor of the Bastard sword myself.

I could over optimize but last time I did I was asked to retire the character because he could solo everything and didn't even need the other 3 people playing. So I brought the build's power down that I suggested here to seem fun and flavorful. Plus some people really like the shield bonus in the beginning (levels 1-5) before they spam a wand of Shield and swing the 2 handed weapon.

I just don't want this player being a character to the table that causes grieve to other players and the DM. Cause many DMs want to "challenge" the players by bringing them to near death every fight. (its the wrong way to DM but it is a very popular belief...at least on roll20) So most DMs will amp up encounters to challenge 1 well built character and bystanders (other PCs) end up dead because of it.

Optimized he would use a 15-20 reach crit weapon and a Spiked Gauntlet or Cestus....would also be human for +1 more feat. But I chose to go middle of the road for some flavor. The Idea of Playing like a old school knight I guess.

But if you want optimized I can do it for the OP....I just warn against Too much optimization or the DM might fall into the trap of DM verse Player...and not even the DM wins because No one is having Fun.

But I do believe in a Certain level of Optimization so you have a character who can survive. When you survive you get to enjoy the Character, story, and combats more. If your re-rolling characters every 1-2 sessions then its not so much fun. At least that is my view on it. I like to finish Adventure Paths instead of Dying through them.


Mchawi wrote:

So I'm making a paladin and I need your help. My stats are 18,17,17,16,14,14 and I want to play a character that's is fun but can also be a decent front line fighter. My dm doesn't mind 3rd party things(as long as its balanced) and I don't care what the archetype is(if any), or if it's multiclassed or prestige. Try to enjoy yourselves if you want to help me(don't want to seem like I'm forcing you guys :D ).

Good Luck!

With that statline you could make any Paladin you want. I'd recommend Archer, but you specifically want to be in the front line, so here are some ideas.

(For all of these, I recommend either the Oath of Vengeance or no archetype at all. Only 'essential' feats and traits are listed.

Righteous Fury:

Race: Human

Archetype: Sacred Servant (Destruction/Rage Domain as a Paladin of Ragathiel), -only- if you are sure the campaign will spend a lot of time at level 12+

Variant Multiclass Barbarian

Stats:

STR: 18+2
DEX: 16
CON: 17
INT: 14
WIS: 14
CHA: 17

Feats:

H: Power Attack
L1: Fey Foundling
L3: VMC
L5: Raging Vitality
L7: VMC
L9: Cornugon Smash
L11: VMC
L13: Raging Brutality

Traits:

Omen (+1 Intimidate and gain Intimidate as a class skill)
Berserker of the Society (if your DM will allow it, since you're not a 'real' Barbarian and won't have the Rage class feature at character creation)

This build is geared towards a specific flavor and very high damage output, with a side of Intimidation. You will lean heavily on Fey Foundling to keep yourself healed since your AC will be lowered while Raging (especially if you take the Reckless Abandon rage power later on).

Sword'n'Board:

Race: Human

Stats:

STR: 18+2
DEX: 17
CON: 16
INT: 14
WIS: 14
CHA: 17

Feats:

H: Fey Foundling
L1: Two Weapon Fighting
L3: Improved Shield Bash
L5: Power Attack
L7: Improved TWF
L9: Shield Slam
L11: Shield Master
L13: Double Slice
L15: Two Weapon Rend

Since Smite damage applies equally from main-hand and off-hand attacks, this is probably the highest damage build you could have (provided you get full attacks away regularly). Note that you can still cast spells while using a weapon + light shield, since it leaves a hand free to hold your weapon while you cast, and switching hands is a free action.

Polearm Tank:

Race: Human

Stats:

STR: 18+2
DEX: 17
CON: 16
INT: 14
WIS: 14
CHA: 17

Feats:

Human: Racial Heritage (Halfling)
L1: Combat Reflexes
L3: Bodyguard
L5: Antagonize
L7: Lunge
L9: Phalanx Formation

Traits:

Omen
Helpful (Halfling) via Racial Heritage (Halfling)

This build is obviously made to guard allies effectively with a reach weapon; Antagonize can force enemies to try to attack you, and in any case you're giving them the choice to either attack you, or attack your allies with a +4 AC bonus from Aid Another. Works very well with casters who can give you Enlarge Person.

Terrible Swift Sword:

Stats:

STR: 18+2
DEX: 16
CON: 17
INT: 14
WIS: 14
CHA: 17

Race: Human

Human: Enforcer
L1: Power Attack
L3: Hurtful
L5: Intimidating Prowess
L7: Cornugon Smash
L9: Furious Focus
L11: Dreadful Carnage

Traits:

Omen
Blade of Mercy (requires you to worship Sarenrae)

This is an Intimidation specialist, who can deliver it in one of three ways. From level 1, he can use Enforcer to Intimdate alongside nonlethal damage without an attack roll penalty. Though the Blade of Mercy trait is associated with Sarenrae it works with any slashing weapon. If the Intimidate check is successful you can use Hurtful to get an extra attack as a Swift Action. At level 7 he can deliver Intimidate with any Power Attack, and at level 11 he can Intimidate all enemies within 30 feet after he drops an opponent to 0 HP.

You will want to get a Cruel enhancement on your weapon, renamed/refluffed accordingly. Now you're tossing out Shaken and Sickened conditions right alongside your normal attacks.


I'm just sending my Thanks to everyone who has posted already. You guys rock!

Grand Lodge

Quote:

H: Fey Foundling

L1: Two Weapon Fighting
L3: Improved Shield Bash
L5: Power Attack
L7: Improved TWF
L9: Shield Slam
L11: Shield Master
L13: Greater TWF
L15: Two Weapon Rend

Don't you need double slice for 2 weapon rend?

GTWF is really not worth it IMO. Rarely is it worth the feat. Drop GTWF and take double slice...use Rend cause its much better than GTWF.


Fruian Thistlefoot wrote:
Quote:

H: Fey Foundling

L1: Two Weapon Fighting
L3: Improved Shield Bash
L5: Power Attack
L7: Improved TWF
L9: Shield Slam
L11: Shield Master
L13: Greater TWF
L15: Two Weapon Rend

Don't you need double slice for 2 weapon rend?

GTWF is really not worth it IMO. Rarely is it worth the feat. Drop GTWF and take double slice...use Rend cause its much better than GTWF.

I did have it but it got lost in an editing shuffle when I put in Fey Foundling.

Grand Lodge

Ahh understandable


What level are you starting at? What is your wealth? Are you taking traits? Are Drawbacks available?

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