Clothing Piece pricing and weight


Advice


So i was wondering how i would come up with prices/weight/etc for clothing pieces are are not necessarily listed by themselves. E.g, gloves, boots, cloaks, trousers, tunics and such. As well as adding any type of bonuses for hardness in the case of using different materials such as Silkweave.

Silver Crusade Contributor

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If I recall correctly, many of those articles are priced individually, in sources such as Ultimate Equipment.


Actually, they aren't. they are listed as parts of outfits and such, but not individually. So, like say my character does not fit what the outfits lists show, and i want certain pieces of clothing to go with others that are not listed as outfits themselves, how do i break down the price and weight of these individual objects?


Pathfinder Starfinder Maps, Starfinder Roleplaying Game Subscriber

If you can get what you want by combining items from two different outfits, buy both and then use the higher weight. I don't think any GM should have a problem with that.

Although it would be useful, there is nothing that breaks (as an example) the explorers outfit down into individual components. Probably thought to be too much detail.


While not helpful for PFS, I could totally see a 3PP fashion book being made for stuff like this.

Scarab Sages

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I might be mistaken Xun but unless you can find them in one of the approved source materiel books listed by item as you are looking for it wouldn't be possible under the current PFS rulings to have pants and tunic made from separate types of material..

As I understand it only items listed in the books and flagged legal can be purchased. Trying to make prices and weights for them separate from the outfit would not get you anywhere.

Sczarni

Masterwork Tool: Soft Leather Boots. 50gp, 1lb, +2 Diplomacy with cobblers.

Masterwork Tool: Flowing Green Cape. 50gp, 1lb, +2 Perform (Oratory) vs Elves.

Masterwork Tool: Handy Dandy Belt. 50gp, 1lb, +2 Profession (Courtesan) when wearing nothing else.

Etc.


Nefreet wrote:

Masterwork Tool: Soft Leather Boots. 50gp, 1lb, +2 Diplomacy with cobblers.

Masterwork Tool: Flowing Green Cape. 50gp, 1lb, +2 Perform (Oratory) vs Elves.

Masterwork Tool: Handy Dandy Belt. 50gp, 1lb, +2 Profession (Courtesan) when wearing nothing else.

Etc.

Where would i find the full list for this?


Full List:

Masterwork tool, 50gp, 1lb +2 skill under appropriate circumstance.

Can't create masterwork tools for skills that already have their own special tools (such as thieves' or alchemy lab etc)


Arms & Equipment Guide (3.0/3.5) Table 2-2 on page 29 has exactly what you need. There were also some unusual items in Aurora's Whole Realms Catalogue - but good luck finding a copy of that.

Sczarni

Xunriina wrote:
Where would i find the full list for this?

Masterwork Tool.

It's one of the most customizable items in the game.

GreenDragon1133 wrote:
Arms & Equipment Guide (3.0/3.5) Table 2-2 on page 29 has exactly what you need. There were also some unusual items in Aurora's Whole Realms Catalogue - but good luck finding a copy of that.

Just to be clear for the OP, none of those sources or items would be legal for statistics or mechanics. Only ideas.


Most of said items had no mechanics. A shirt is a shirt. The only issue is whether the weight and price are legal.


As a GM, I would have no problem with a player describing their character with a few articles of clothing not listed that way in their outfit, as long as they don't attempt to gain a mechanical advantage.
So, it wouldn't be ok to buy a monk's outfit and describe it as a full standard traveler's outfit (monk's outfit weighs less), or to buy a traveler's outfit and describe it as a courtier's or noble's outfit (traveler's outfit costs less). While there's much gray area for the first example and I wouldn't care too much about it, the second example is a bit more cheesy.

Other than that, I don't care if you describe your clothes as green linen, red cotton, or whatever you like, as long as it stays within the flavor of the outfit you purchased.

Sczarni

GreenDragon1133 wrote:
Most of said items had no mechanics. A shirt is a shirt. The only issue is whether the weight and price are legal.

Weight and price are mechanics. Nothing from those books is legal.

Scarab Sages

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Nefreet wrote:

Masterwork Tool: Soft Leather Boots. 50gp, 1lb, +2 Diplomacy with cobblers.

Masterwork Tool: Flowing Green Cape. 50gp, 1lb, +2 Perform (Oratory) vs Elves.

Masterwork Tool: Handy Dandy Belt. 50gp, 1lb, +2 Profession (Courtesan) when wearing nothing else.

Etc.

Ah need to get Mahself another H-D Belt... though Ah will likely wear it with my Peek-a-Boo Mistmail (the only armor you can get "out of" with just a command word).


Pathfinder Starfinder Roleplaying Game Subscriber

So what we're saying is that with a shirt, belt, pants, socks, boots, gloves, cloak, all non-magical, the average starting adventurer is looking to need to allocate 7 lbs to clothing and 350gp before armor?

That... sounds highly improbable?


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*Only if they want it masterwork.

Most of those items already exist as part of another outfit. The fact that they are not available a la carte doesn't mean they don't exist.

Except socks. There are no socks in Pathfinder.

Silver Crusade

Lune wrote:
Except socks. There are no socks in Pathfinder.

But what about shoelaces?


There are no stats for shoelaces so they don't exist.


thanks for all the help. One primary reason i made this is to sort out this is for A: the head/face/neck/shoulders/body/feet etc thing. B: the outfit i have in mind for her is very specific, and starting with a fair bit of GP, pieces will be made with different materials, so the pricing there is important so i can gauge how much of what would cost accordingly. Additionally, I would assume that if an outfit had more/less than I wanted for her, to say that the outfit made so-and-so way affecting its price would differ with more/less items.


Honestly, I'd stick with the official lists for items, and round off as needed. Then again most of the time my group just 'assumes' that the outfits abstract changes. Because honestly, you shouldn't wear those breeches too many days without washing, you slob.

Also, I checked ... depending on what you want to do, the right outfit goes from 'offers a bonus' to 'is required'. Under 'Courtier's outfit', it gives us this:

[quote:Ultimate Equipment]Anyone trying to influence nobles or courtiers while wearing street dress will have a hard time of it (–2 penalty on Charisma-based skill checks to influence such individuals).

That said, I'd say that if you try to RP putting together an outfit that will get you noticed ... well, you have a courtier's outfit. Even if it doesn't look like the one in the illustration. (Despite how fun it might be to see Sajan in that tight green dress ... )


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Adventure Path Charter Subscriber; Starfinder Charter Superscriber

If you really want to more information on a variety of clothing you need to go back to D&D 2.0

Aurora's Whole Realms Catalogue & The Arms and Equipment Guide.

If I remember correctly, there are a variety of shoestrings and socks within those.


this help?


Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber
GreenDragon1133 wrote:
There were also some unusual items in Aurora's Whole Realms Catalogue - but good luck finding a copy of that.

I have two copies. They still get used for some awesome flavourful items.


Pathfinder has no rules for pants. There is a reason there are no magical pants around.


Sissyl wrote:
Pathfinder has no rules for pants. There is a reason there are no magical pants around.

“Solomon Grundy wants Pants Too!"


Sissyl wrote:
Pathfinder has no rules for pants. There is a reason there are no magical pants around.

The Habit of the Winter Explorer includes magical pants.

Liberty's Edge

Since the Question is posted in the General discussion and not "society" forum I will answer it from a General Discussion point of view...

Depends on your playing style of the group..

Our group use what we call a standard of Living...Player decides how much they spend each month..some characters spend 10 gp a month and other spend 100 gp a month on mundane stuff.

Just like in real life you can buy off the rack or you can buy custom suits...

You can buy cotton shirts or you can buy a silk shirt...

From a GM stand point...If your looking for a 10000 suit in a fishing Hamlet forget it....If your trying looking for one in the Kigdom's Capital...you got a shot at it...

One of the aspects of the game I can't understand now days..People playing without an Imagination who have to have a rule about everything...

Liberty's Edge

Avoron wrote:


The Habit of the Winter Explorer includes magical pants.

Pants are part of the set...not individual pants

Liberty's Edge

Sissyl wrote:
Pathfinder has no rules for pants. There is a reason there are no magical pants around.

What reason is that?


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Nobody has pants.


Sissyl wrote:
Nobody has pants.

It's all Battle Ballgowns. Or nothing if you're a monk or other unarmoured squishy.

Seriously, I don't think the game was meant to track individual clothing pieces that closely. Even with armour the piecemeal rules are entirely optional. I think the only individual item that's called out are gauntlets, as they have different effects on things. And are written to be swapped out if needed due to magic, so you can wear your Apprentice's Cheating Gloves with your +5 full plate.

Unless buying an individual item is vital to an adventure, I'd probably just GM fiat a price based off of a piece of the original. Or go price-by-weight for special things, maybe with a slight premium for the worker's skill.

Or just buy the stuff yourself and put some ranks in Craft (clothing) like you're supposed to ...


Xunriina wrote:
thanks for all the help. One primary reason i made this is to sort out this is for A: the head/face/neck/shoulders/body/feet etc thing. B: the outfit i have in mind for her is very specific, and starting with a fair bit of GP, pieces will be made with different materials, so the pricing there is important so i can gauge how much of what would cost accordingly. Additionally, I would assume that if an outfit had more/less than I wanted for her, to say that the outfit made so-and-so way affecting its price would differ with more/less items.

My question is what will it matter is various pieces are in "different materials"? For the majority of things, having your socks be something different isn't going to alter your character. Unless you are trying to get a mechanical advantage I'm not seeing just run your outfit past the GM and have them guesstimate a price.


Buy a traveler/noble/thief/etc outfit and describe it as you like. Imagination, guy.


Recently I was purchasing clothing, and found that most of the utility outfits cost 5gp. So I figure a good rule of thumb is you can buy a complete outfit of a general style, as long as it doesn't provide any meaningful bonus, for about 5gp. Divide the price as you see fit for individual items.


Many of the listed outfits have a great deal of flexibility as to what they include and what they are made of. The courtier’s outfit, entertainer’s outfit and the noble’s outfit all have deliberately vague descriptions and can be just about anything you want. Simply pick one of these and define it any way you want.


Vornheim had a cute system for buying stuff and prices. You take the number of syllables in the name, whatever it is, and you multiply that by coppers for very cheap items (spoon, cap, whatever) through silvers, gold and up to platinum for the most expensive normal stuff (warhorses, whatever). Voila, simple and fast pricing guide for stuff not in the tables.

And battle ballgowns is SUCH a beautiful idea. Thank you.


Sissyl wrote:
And battle ballgowns is SUCH a beautiful idea. Thank you.

Idea stolen from TV Tropes. Use with care.

Mysterious Stranger wrote:
Many of the listed outfits have a great deal of flexibility as to what they include and what they are made of. The courtier’s outfit, entertainer’s outfit and the noble’s outfit all have deliberately vague descriptions and can be just about anything you want. Simply pick one of these and define it any way you want.

One other reason why I like the vague descriptions of these: who's to say that the outfits are the same from place to place? That outfit modeled after Chelish nobility MIGHT pass muster in Taldor, if you're very lucky. Bring it to the River Kingdoms or the Shackles and you're probably wearing a 'rob me' sign. And who knows what's vogue in Degasi today?

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