Version 12.9 of the Pathfinder files for Hero Lab is now available!


Licensed Products General Discussion


HoHoHope you're having a wonderful holiday season! Hero lab brings you 3 new books just in time for Christmas! Like a little weird in your egg-nog? Then don't miss out on Occult Origins, which is the first book in our new Pathfinder Player Companion Package #21! Afraid you've been naughty enough to earn coal this year? Console yourself with kindred spirits in Cheliax, the Infernal Empire (Pathfinder Campaign Setting #15), or plot to make Santa pay for his insolence with the Agents of Evil (Pathfinder Player Companion #21)!

The Hell's Rebels adventure path marches on with a history making 100th issue in "A Song of Silver", and we are keeping pace with the release of the same in our Encounter Library! Add to that the usual enhancements and bug fixes, and it looks like it'll be a grand release to close out 2015. See you all next year!

New Releases


  • Content from Occult Origins and Agents of Evil are now available as the first two books in the new Pathfinder Player Companion #21.
  • Content from Cheliax, the Infernal Empire is now available as the second book in the Pathfinder Campaign Setting #15.
  • Chapter 4 of the Hell's Rebels Encounter Library package is now available for purchase! This includes all the encounters from the fourth issue of the AP, in an easy to search format and with paizo's art. The remaining issues of the AP will be released as updates to complete the package as they are released to the public. As with the Rise of the Runelords GM content, no additional packages are required to make use of these portfolios, even though they draw on races from the Bestiary and other sources!
  • The remaining content from the Bestiary 5 (variant monsters, intermediate dragon age categories, and templates) have now been added, completing that package!

Enhancements & Changes


  • Sneak Attack can now be activated on the In-Play tab on the desktop, and on the Play tag on the iPad. When activated, it shows its damage in the iPad's dice roller for weapon attacks.
  • New abilities from archetypes and abilities such as sorcerer bloodlines and domains now display in order of the level the character gains the ability at, and display the level gained at and the ability type.

Bug Fixes


  • Speak to the City was raising the same validation error for every copy, instead of just the first one.
  • Pass For Human wasn't removing the error for the bonus tiefling language.
  • Fearsome Guide had an incorrect summary.
  • The pack saddle was not marked as a holder.
  • The Quibble ability of the Ganzi race was not calculating it's DC correctly.
  • The Onslaught ability of the Hellknight PrC was not calculating it's number of uses correctly.
  • Some helper text in the editor gave an incorrect impression regarding the adjustment of bonus feats or custom specials by the archetype.
  • Natural weapons which were the only ones on a hero (and thus dealt 1.5x Str) were not gaining the increased damage bonus of Power Attack.
  • The Blood Blast kineticist ability lacked critical threat and multiplier information.
  • In the Tactical Console, the "move to bottom" button would sometimes use the wrong button graphic.
  • The adjustments for False Life and Greater False Life still referred to setting their value with a counter instead of on the In-Play tab.
  • Earth Walk was granting a climb speed it shouldn't have.
  • Silken ceremonial armor was showing as made of leather instead of cloth.
  • A few Inquisitor Judgments were not showing on the printed character sheet.
  • The shield bash of the Spined shield was not dealing damage as though it were a spiked shield.
  • Intelligent weapons and armor were not giving a summary of their intelligent Item abilities on the printed character sheet.
  • The Mindblade item was counting against a character's wealth.
  • Wizards were showing Mage's Faithful Hound as both a 4th and 5th level spell.
  • The Dawnflower Dervish's Spinning Spellcaster ability was not adding a bonus to casting defensively.
  • The Voice of the Wild bard archetype's Nature Magic ability was allowing the selection of obsoleted spells.
  • The Amphisbaena race was showing the Split ability twice.
  • For characters using the Grouped Skills optional rule from Pathfinder Unchained, selecting the +1 Skill point Favored Class Bonus should not have been possible.
  • The fetchling's Plane Shift SLA was showing incorrectly in the statblock output.
  • Applying Healing to your lethal damage on the In-play tab was not also removing an equal amount of nonlethal damage.
  • The Spell-less Ranger was not appropriately handling the bonus feats it gained when an archetype should replace them.
  • For Synthesist summoners, the Small Size evolution was applying it's size change to the summoner, rather than the eidolon suit.
  • The elemental annihilator kineticist archetype's Devastating Infusion ability was incorrectly showing as a touch attack (it can only be applied to physical blasts), and it was not correctly calculating it's BAB when the character was multiclass.
  • The Hushen race was not getting it's -2 penalty to Intelligence.
  • The Demon, Gharros race incorrectly had the Catfolk subtype.
  • Augment Calling was showing it pre-requisite as not being met when the character had Spell Focus (conjuration).

Data File Authoring


  • Added a new "Unarmed Strike" helper pick, xMnkUnarm, which handles monk-equivalent unarmed attack damage from different sources.
  • Spells in spellbooks are no longer live until the appropriate spellcasting class is added.
  • "Summon Monster" special abilities show now be defined on the new "Summoned Ability" tab in the editor, not on the "Ability" tab. Existing abilities must be moved.
  • When assigning a class special to a companion, you must assign the SpecSource for a configurable to the class special.
  • Added the RaceBlAsRc, which is added to subtypes which require the humanoid type, and is used to handle race builder requirements that a subtype substitutes for it's associated race for pre-reqs.
  • Moved the Claws natural attack for the Changeling race to a racial special, so that it can be replaced by ARTs.
  • Moved the Spell resistance for the Drow race to a racial special, so that it can be replaced by ARTs.
  • Two new tag groups have been added to better manage bonus style feats for the Master of Many Styles (MoMS). The first, fMoMSNext, is used to unlock the next feat in the style chain. For example, taking the Archon Style feat allows a MoMS to take the Archon Diversion feat, so the fMoMSNext tag for Achon Diversion is added to Archon style. The second tag group, fMoMSPrecl, is for feats that would normally be allowed for the MoMS, but specifically require another feat before the character can take them. An example of this is Marid Style, which requires Elemental Fist before the MoMS can take it. So Elemental fist has the fMoMSPrecl tag for Marid Style. Both of these tag groups are available in the editor.

Contributor

Thanks as ever. If any Wolf Lair folks are monitoring this, though, a question. When I downloaded and installed this update, I got some dialog window razzmatazz about my license and reaction and 120 days and now I can't do anything but load and look at characters on my MacBook Pro. Is this because since the last update was posted I downloaded the iPad version to my nifty new iPad Pro? I was under the impression that my license(s) should be good for both pieces of hardware. Anyway, I went through the instructed steps and submitted a request for accelerated reauthorization or however it was worded, though I must admit I'm afraid that all the humans who need to throw that switch are probably gone for the holidays. Am I out of luck HeroLab wise until after the first of the year?

Thanks as ever for a great product.

Cheers,

Christopher


does http://www.wolflair.com/index.php?context=hero_lab&page=licensing#runni ng_hero_lab_on_multiple_devices help at all?

Contributor

Andy Brown wrote:
does http://www.wolflair.com/index.php?context=hero_lab&page=licensing#runni ng_hero_lab_on_multiple_devices help at all?

Hey, it just might. I'll take a closer look at that, thanks!

Contributor

Andy Brown, the multiple devices licensing was the exact problem, thank you. The Wolf Lair folks were able to clear everything up and I'm up and running on both machines now. Thanks!

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