Page of Spell Knowledge Crafting


Rules Questions

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Cap of light or hat of disguise doesn't let you craft scrolls of light or disguise self. Your are not being reasonable.

You have taken a general FAQ regarding crafting the 1,000s of Magic items there are and applied it to one unique set of items that expands spells known. you can do that but in doing so you require a leap of commons sense beyond the point that I am comfortable with.

I have marked the post for FAQ because some people clearly need to be told explicitly not to smoke in bed.

(Edit) I agree rules as written may allow this, but clearly needs resolving. The rules forum can also be used to question inconsistency in the rules as written as well as agree what they are. thank god for rule zero


CampinCarl9127 wrote:

Ah, that's where the misunderstanding was.

However, you got your numbers wrong. Researching an already existing spell is only 100 gp X spell level. Link. I was judging what rules section you were using based off of your numbers, which is incorrect for researching a spell that already exists.

I don't know how you got confused where I was pulling the rules from when I cited the source (CRB p219 Independent Research).

I admit, I didn't look for more recent rules (Ultimate Campaign p86) which are the ones you are looking at.
However the price is is NOT 100gp per spell level.
It is 100gp*spell level*7*spell level.

Ultimate Campaign p86 wrote:

In the downtime system, the steps for spell research each day are as follows.

1. Pay 100 gp × the spell’s level for research costs and rare ingredients. You may spend Goods or Magic toward this cost.
2. Determine the total days of progress required to complete the research, which is 7 × the spell level.
3. Determine the spell research DC, which is 10 + twice the spell’s level.
4. Attempt a Spellcraft check and a Knowledge check (arcana for an arcane spell, religion for a divine spell) against the spell research DC. You can’t take 10 on these checks. You may spend Magic to modify a check result, with 1 point of Magic adding 2 to your total (maximum +10). If both checks succeed, you make 1 day’s progress toward completing the spell. When your days of progress equal the total number of days needed, the spell is completed and added to your spellbook or list of spells known.
If either or both spell research checks fail by 4 or less, you make no progress. For each check that fails by 5 or more, your research has led to poor results and you lose a day of progress toward completing the spell.

So you must complete step 1 seven times per spell level.

I am not sure why they inflated the cost for spell research so much, but oh well.


The Sword wrote:

Very sensible. Otherwise you could overcome the penalty by simply crafting a page of spell knowledge first cheaply then hey presto you now know the pre-requisite.

1000s of Magic items, it is no surprise that a few combinations that defy sanity come up. It may be other DMs come to this thread because a player tries to argue the case. At least if they come here they will see a common sense response. Rather than just "it's rules as written, boo yah"

Again, rules forum. Not 'how should this be run or houseruled forum'. If you don't like the rule there are other forums for discussing it.

While you may find the magic item inconsistent with some idea of how it should should work the rule IS consistent within the scope of the rules. It follows the rules.

In any case, this thread has run it's course. We are arguing opinions rather than rules now. :)


*Passes out drinks and snickers bars to everyone* Ok, let's all take a breather here.

I've got a question. Is it possible to create a metemagic version of a page? If so, would it bypass the full round casting issue sorcerers have due to the fact that the spell is, more or less, already "prepared" in its metemagic version?


Alex Hey wrote:

*Passes out drinks and snickers bars to everyone* Ok, let's all take a breather here.

I've got a question. Is it possible to create a metemagic version of a page? If so, would it bypass the full round casting issue sorcerers have due to the fact that the spell is, more or less, already "prepared" in its metemagic version?

We did take a breather. Over a year ago when this thread died.

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