Monk Menagerie and Evangalism


Advice


Hello to everyone in the Paizo Advice forum, once again I am back to ask with some advice for what must be my twenty-fifth character I have created in two months (I swear I don't have a problem). This one's a monk and boy what an odd collection of archetypes I have been able to stack on top of one another without them conflicting. This guy's a (bear with me) Sensei, Qinggong, Monk of the Lotus, Mystic Monk whom is currently called Azerbarjani (yes, kind of like the country Azerbaijan). At the moment he's a human, although that may change at a later date, and I plan for him to become an Evangalist of Irori at level 6 (Irori's obediance being relatively easy to do for a monk and giving me a +4 to knowldedge checks on top of the +2 I get while I have at least 1 ki point in my pool from Ki Mystic). So what I need advice for is a couple of things, which I will be right below.

First, what stats should I focus on exactly for this Wisdom centric character besides Wisdom (besides Wisdom which will be my highest priority) and what stats should I leave by the wayside (if not dump)?

Second, what traits and feats would aid in a grappler style build (besides Improved and Greater Grapple) for someone who uses Wisdom for his CMB (Insightful Strike at level 2 will allow me to use my Wisdom for attack rolls and CMB checks)?

Third, how should I roleplay a character in which two of his archetypes basically say he has an aversion to violence (Ki Mystics not liking it, while Monks of the Lotus's being basically pacifists) while still doing things like grappling and punching? Should I go for the Batman approach and just do all nonlethal to humanoids and others that can be redeemed and/or reasoned with and still destroy evil outsiders like demons without hesitation? Note that I don't have a backstory for this guy mostly due to not being sure how to start one for someone like this.

Edit: Fourth, how does one roleplay an Evangelist of Irori? Be very passionate about showing people the advantages to seeking perfection? Show them there's a better way than whatever your doing? I'm asking because I'm not sure how an Evangelist would operate considering there are plenty of other gods to choose from.

Once again thank you to everyone who has read through this and who has replied to my requests for advice (starting to memorize some of your names, which is a feat for someone like me who has a hell of a time remembering names).


If you are planning a wisdom based grappling build, then Rapid Grappler in the future is a must.

For a non-violent angle, you can always choose to do non-lethal with your unarmed damages.

A grappler is actually very good at non-violence, with monk of the lotus included.

There are a few feats that slow, and some that do other conditions (notably jawbreaker/neckbreaker) on grapple checks, they don't specify the damage must be lethal so far as I remember.

It could be done.


TGMaxMaxer wrote:

If you are planning a wisdom based grappling build, then Rapid Grappler in the future is a must.

For a non-violent angle, you can always choose to do non-lethal with your unarmed damages.

A grappler is actually very good at non-violence, with monk of the lotus included.

There are a few feats that slow, and some that do other conditions (notably jawbreaker/neckbreaker) on grapple checks, they don't specify the damage must be lethal so far as I remember.

It could be done.

In 5E (the version I first started roleplaying in) my very first character was a monk whom I basically styled after Batman, my GM being a not-so-serious guy who loved making weird and somewhat silly campaigns (we found ourselves in a village called Potatoland, once), and I remember being able to declare anything nonlethal as long as I was proficient with it. Loved declaring arrows from my shortbow as nonlethal. I guess I'll need to stick to being unarmed most of the time (maybe with a weapon or two in case of certain peril and complete evil creatures). Gotta say I like the idea of neckbreaking in which you know how to break it without killing the person (although whether that causes permanent spinal damage is up for debate).


Dresdran wrote:
Third, how should I roleplay a character in which two of his archetypes basically say he has an aversion to violence (Ki Mystics not liking it, while Monks of the Lotus's being basically pacifists) while still doing things like grappling and punching? Should I go for the Batman approach and just do all nonlethal to humanoids and others that can be redeemed and/or reasoned with and still destroy evil outsiders like demons without hesitation?

This is pretty much how I play Voren, my PFS monk. He typically only resorts to lethal force against the irredeemable (or it's the only way to protect others).


Bump.


Once you've got someone grappled dexterity is of secondary importance. Strength matters for damage and CMD, dex only for the latter. Cha's your dump stat, Int does matter a bit if you want to be a knowitall (for the number of skill points more than anything), con is always important for a frontliner. I'd suggest something like wis > str = con > dex = int > cha.

By way of feats you'll want one of the styles. Kraken style has useless followup feats but the first feat is good. Snapping turtle has a very nice 2nd feat which lets you start a grapple when someone attacks and misses you - this would fit your philosophy of aversion to violence I think.


Dresdran wrote:
how does one roleplay an Evangelist of Irori?

Why is your character a follower of Irori, and how would those motives apply to other people? Once you know that, you'll know what to tell the crowd.


unless you are doing fractional BAB Bonus' wait until level 9 to start your Prestiege Class; your BAB will thank me.


avr wrote:

Once you've got someone grappled dexterity is of secondary importance. Strength matters for damage and CMD, dex only for the latter. Cha's your dump stat, Int does matter a bit if you want to be a knowitall (for the number of skill points more than anything), con is always important for a frontliner. I'd suggest something like wis > str = con > dex = int > cha.

By way of feats you'll want one of the styles. Kraken style has useless followup feats but the first feat is good. Snapping turtle has a very nice 2nd feat which lets you start a grapple when someone attacks and misses you - this would fit your philosophy of aversion to violence I think.

I've certainly been looking at the styles and I have to agree with using either Kraken Style (for some extra grappling damage) or Snapping Turtle Style (for AC, initiating grapples, and flavor).

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