Blooded arcane strike


Pathfinder First Edition General Discussion


For my next bloodrager i am considering arcane strike with riving strike.
Many advice on also blooded arcane strike but why? Bloodrager dont use the swift action much - or... At all... Is the feat of any use?


2 people marked this as a favorite.

You're going to want to check out cornugon smash, hurtful, and the cruel weapon property. That's why you want blooded arcane strike.

You're going to be using power attack, this automatically enables Cornugon Smash. Cornugon Smash allows you to make a free intimidate check to demoralize. Hurtful says that you can make an extra attack against a creature you've demoralized as a swift action. The cruel weapon enhancement says that when you hit a shaken character (the result of your successful intimidate and you're being given an extra hit for doing so with Hurtful) that you make the character sickened.

This basically gets you an extra attack each round and allows you to cause the enemy to take a -4 to attack rolls, saving throws, skill checks, and ability checks, and a -2 penalty to damage rolls. And you even get to do it when you move and can normally only make a single attack, you'll still get two (both at full BAB). Honestly, because of how good the combination is it's not even worth using arcane strike until you can get blooded arcane strike.


Don't forget Intimidating Prowess.

The combination lets you scare people you hit, then hit them again because they're scared. Only once a round, because it takes a swift action.

Blooded Arcane Strike also works with the Vital Strike chain, and if you're an Abyssal bloodrager, you can get some pretty sweet size and strength modifiers.


i am taking arcane i think, the 2-3 free spells (we are level 13 already) is WAY better than big claws and big size.

Hurtful is Amazing - i doubt my DM will allow it - but... i will ask any how.


666bender wrote:

i am taking arcane i think, the 2-3 free spells (we are level 13 already) is WAY better than big claws and big size.

Hurtful is Amazing - i doubt my DM will allow it - but... i will ask any how.

I played an Primalist Arcane Bloodrager and it was probably my favorite character I ever played. The ability to use rage and get displacement or haste and blur or protection from energy or spider climb it was just an amazingly fun character to play.

If your GM allows hurtful the combination I mentioned above is just so much awesome fun to play.


The dm said hurtful is for monsters only.


I think we have pretty much answered the main question- in case you find something amazing that you want to do with that swift action.

A lot of great stuff gets put into swift actions, precisely because it is a small niche in the general action economy (so it usually doesn't mess with your main actions), but it is limited to 1/round unlike free actions.

This feat just opens up that niche in the action economy. So you don't have to pick and choose between nice little features like this.


666bender wrote:
The dm said hurtful is for monsters only.

That sucks. Most of the monstrous feats are such because "PCs might not usually qualify for them" but Hurtful is obvious not one of those.

However, as a GM I have ruled other monstrous feats that players wanted were not allowed so I can understand it.


a free attack is, indeed, a bit too strong...


666bender wrote:

a free attack is, indeed, a bit too strong...

It's not free per se, you have to successfully intimidate them. Which means you have to invest in the intimidate skill. And while a bloodrager, does have a use for charisma it wont be that high. So in order to make sure it works you need to spend a feat on Intimidating Prowess.

I mean, the truth is to make it work you need Power Attack, Cornugon Smash, and Hurtful just to get an extra attack. It is a good combination. A very good combination, but I hardly think it's overpowered.

Regardless, you GM has made the ruling and I can understand it from their view point.

Scarab Sages

It also takes a swift action, making it less powerful than other free attack combos like Greater Trip+Viscous Stomp, Snake Style, Panther Style, or Medusa's Wrath. Granted, most of those are monk tricks, and Hurtful is something anyone can do.

Shadow Lodge

As a Suli Monk (MoMS)/Bloodrager (Primalist) I do use a lot of swift/immediate actions:

Activating elemental assault
Entering a combat style (before I got Combat Style Master)
Avoiding an attack using Snake Style
Rerolling a will save using Clear Mind


I'm a little slow this morning, long gaming night,

so I am looking at blooded arcane strike as well, and trying to figure out the mechanics.

scenario:
7th level Primalist bloodrager
just taken blooded arcane strike

my attack bonus is +11/+6 and damage is normally 2d6+11 (out of rage)
arcane strike is +2
I rage and turn on arcane strike becomes 2d6+14
I hit bbeg with vital strike on the first hit, so that's 4d6+16

so do I multiply the arcane strike +2 x 2 = +4
so my final damage output should be 4d6+18?

have I got that right ?


Vital Strike only doubles your weapon's dice, not any bonuses. So you would only get +2 from Arcane Strike.


Gisher wrote:
Vital Strike only doubles your weapon's dice, not any bonuses. So you would only get +2 from Arcane Strike.

this is the bit that confuses me:

When you use this ability with Vital Strike, Improved Vital Strike, or Greater Vital Strike, the bonus on damage rolls for Arcane Strike is multiplied by the number of times (two, three, or four) you roll damage dice for one of those feats.


Oops! You are correct. Blooded Arcane Strike overrides the usual rules for Vital Strike. So you would double the +2 when using Vital Strike.


Metamagic Rager can spend rounds of rage to power metamagic, namely Quicken Spell. With this, the amount of buffing a Metamagic Rager with the Arcane Bloodline can pull off in a single turn is pretty insane.

Community / Forums / Pathfinder / Pathfinder First Edition / General Discussion / Blooded arcane strike All Messageboards

Want to post a reply? Sign in.
Recent threads in General Discussion