Good Non-Fantasy RPGs


Gamer Life General Discussion

Scarab Sages

So in a few months after finishing my mythic game, my group wants to branch outside of our typical fantasy genre (and PF in general) for our next game. We've tossed around Shadowrun and maybe a Cypher System game, and even as far as a Call of Cthulhu game. What sort of RPG's do you guys recommend that don't fall in the sword and magic fantasy genre?

Our direction right now is a steam or later (noir, modern, futuristic), non supers sort of game. Beyond that, we're open to suggestions.

Fire away, and thanks!

Liberty's Edge

1 person marked this as a favorite.

Let's see, in no particular order:

Eclipse Phase
Cyberpunk 2020
Star Wars D6
Blue Planet
Spycraft 2.0
Traveller
TOON!
Teenagers From Outer Space
Paranoia
Mekton Z

Sorta, kindas:

7th Sea
Legend of the Five Rings
Deadlands
Dragon Star


1 person marked this as a favorite.

Apocalypse World

It works well as a one-shot, but you can do a short campaign as well. I'd say it starts to lose it's steam around 50-60 hours into a game, but a lot of things are going to happen in those 50-60 hours. In addition, there are dozens of full games that are based on this game.

Dungeon World (not what you're looking for though)
Cartel (being drug lords)
Epyllion (you play dragons)
Sixth World (shadowrun using these rules)
Night Witches (WW2 all-female bomber squadron, based on a true story)
Saga of the Icelanders (historically based, settlers of Iceland)
Monster of the Week (Buffy the Vampire-slayer)
World Wide Wrestling
Companions (Doctor Who)
The Warren (Watership Down)


3 people marked this as a favorite.

Humm, GURPS has a lot of nonfantasy application; they ALMOST live up to their system name (Generic Universal Role Playing System). They have several Traveler supplements, as well as a few general sci-fi settings, from intrasolar to interstellar scope. NB: the point-based system is very different from the class-and-level progression of PF/D&D; the bulk of PCs abilities are set during construction, with rather slow (by comparison) advancement. Oh, and also, VERY IMPORTANT! Their 3rd edition rocks greatly; the newest, 4th edition, kind of sucks (imo).

The old ICE game, Spacemaster, is also fun -- though it seems they've removed the starship construction rules (my favorite part) from the game (sadly). This system is also quite different from PF/D&D, but has classes and level progression, so it'd be at least more familiar.

I'm also fond of both Aeon and Aberrant, a pair of offerings from White Wolf.

Hope this helps! Have fun.


1 person marked this as a favorite.

L5R is most definitely sword and magic.
Dragonstar is too, even if there are blasters and spaceships and computers.

Other suggestions:

Fading Suns
- politics and passion plays in a futuristic SF setting. An interesting setting, even if I'm only familiar with the d20 version of the mechanics (I suspect most fans prefer the original system)

Nobilis
- the grown-up version of WW's Scion. You are Nobles, chosen of the Gods who fight to protect existence. The flavor text alone is worth the price of the book.

The Laundry Files
- The Birmingham ended in success. Cultists summoned up a class 3 exonome that tried to eat the city, the Deep One ambassador got drunk (we think) and raved around town, and less said about the orphanage the better. So far so good. Now things get unpleasant: paperwork. Defending your actions from Operational Oversight, explaining to your line manager why a 'gas leak into a tragic explosion' was necessary and justify calling out the SAS on the departmental budget.
Based on Charlie Stross' book series, using the Basic RP system, the Laundry is CoC meets MiB. Spies, humor, horror and the hell of British bureaucracy. With tentacles.


2 people marked this as a favorite.

The Fading Suns ruleset is classically clunky and stiff. I played it quite a bit and did not like it. The setting is awesome, I believe FATE would be a great fit, certainly better than d20.

Dark Archive

1 person marked this as a favorite.

Life


2 people marked this as a favorite.
NenkotaMoon wrote:
Life

It's so broken, especially at the higher levels.


2 people marked this as a favorite.

I enjoyed all these non-fantasy games at one time or other

James Bond 007 (Victory Games): Long out of print, sadly but had the wonderfully streamlined d100 task resolution system that kept the fast, cinematic feel of the movies.

The Mutant Epoch (Outland Arts): Set in a gloriously wacky and not-to-serious post apocalyptic world, this is my go to game when I want to scratch the Mad Max / Fallout itch.

Cthulhutech (Wildfire): Admittedly, the rules are a mess, but what a world to play in. A kind of crossbreed of Cthulhu and Japanese manga influence. Pilot a giant robot or turn into a monster yourself to fight the real monsters.


2 people marked this as a favorite.

Noir, Modern, Futuristic covers a fair bit of ground. Gumshoe, if you'd like noir detectives. Rocket Age, a sort of pulp-y 1930s spaceships and Nazis and aliens RPG could do noir though Indiana Jones in Space would be easier. Twilight 2000 maybe, for something closer to the modern day. Spycraft is good for espionage. There's a lot of different systems could do horror or cyberpunk.


1 person marked this as a favorite.

For anyone into Neon Genesis Evangelion, Adeptus Evangelion is a pretty good game based on it. 2.5 edition is the most recent complete one, and it uses the Dark Heresy rules as a base, but the open beta for third edition is available.

Interface Zero is a cyberpunk RPG based on the Savage World rules. Not only is it a good game on its own, but it does something completely unique in the world of cyberpunk RPGs: the rules for hacking are extremely simple and straightforward.

Basically anything World of Darkness might be what you're looking for. I especially recommend Mage: The Ascension and Hunter: The Vigil.

I will recommend Tenra Bansho Zero to basically anyone. Same with Don't Rest Your Head.

Fight! is explicitly made to adapt the plots of Street Fighter and Guilty Gear-styled fighting games and I'd say it does an okay job at that.

VeloCITY for anyone who really liked Mirror's Edge, Jet Set Radio, or Air Gear.


1 person marked this as a favorite.

I forgot my favorite game of all time: Mythender.

You go from character creation to killing a god in about 4-5 hours. The game does a good job of capturing the feel of grand, epic battles with regular consistency. I prefer it best as a one-shot, but you could make a short campaign of it as well.

The only downside is it requires tons of dice and they need to be different colors (minimum 3 distinct colors, I prefer 4 colors though) for specific purposes within the game. I have a little over 200d6 in my kit. Plus 2 types of tokens are required.

On the plus side, you get to roll large handfuls of dice.

Radiant Oath

1 person marked this as a favorite.
Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

If you're interested in venturing into the grim darkness of the far future, where there is only war, consider Rogue Trader. It's an interesting combination of Warhammer 40,000 and Star Trek.


1 person marked this as a favorite.

I've heard said the latest "Gamma World" (WOTC) is fun. I've not played it personally, but I would if I could.

http://www.waynesbooks.com/GammaWorld.html


1 person marked this as a favorite.
TJH wrote:

I've heard said the latest "Gamma World" (WOTC) is fun. I've not played it personally, but I would if I could.

LINK

LINK ADDED.


1 person marked this as a favorite.

+1 to Mythender. Tons of fun, roll lots of dice, kill gods, try not to become gods.

I also like Star Wars Saga Edition. It's still d20 and largely based on D&D 3.5, so the mechanics will feel familiar. Not sure if that's a plus or not for you.
Full disclosure: I'm a huge Star Wars fan, and running around in the Expanded Universe is a big deal for me :)


1 person marked this as a favorite.

Dark Heresy
Rogue Trader
Deathwatch
Black Crusade
Only War
Dark Heresy v2

Why all these Fantasy Flight Games? Because they do d10 right. Almost everything can be resolved with percentages and tens-based rolls that is just so much easier to visualize and understand. Also, they all share the same universe and it doesn't much at all to adapt PCs & Opponents to each other. Nothing like a group of Acolytes being faced with threats Space Marines are expected to be the answer against.

A single d10 and you can play almost every thing in the rulebooks. Or enjoy dropping mountains of them as your effects/abilities scale up.

It plays to those who love tech but hate magic (even though they are both make-believe anyways...), the class flavors are rich, and each subsystem have cool traits like being the secret police, conquistadors, walking demi-gods, the Bad Guys, the military, and the same expendable acolytes. vehicle combat on the ground, air, and Space? What...

Plus, their Critical Tables have to be the best I have ever seen. It is an incredibly lethal system where very few builds will EVER be immune even to "mundane" opponents.

Liberty's Edge

1 person marked this as a favorite.

(Checks C:\Users\Snorb\Documents\Pen and Paper\Miscellany)

Buck Rogers: High Adventure Cliffhangers (and its sole supplement, War Against the Han, if you can actually find it. Good luck.)

Human-Occupied Landfill (sci-fi, and very very f!+#ed-up sci-fi. Every page in the book is hand-drawn except page 29. One of the actual in-game rules is your character must be male, because no woman has ever been unlucky enough or stupid enough to wind up on the planet the game takes place on. Has one supplement with the unfortunate name BUTTery wHoLesomeness. The supplement has the character creation rules.)

Star Trek (FASA edition) A much better game than that mess Decipher came out with ten years or so ago! [Captain Janeway has absolutely no character flaws, who are YOU kidding?]

Savage Worlds (can be whatever damn setting you please!)

The Third Age: Ghost Lines (steampunkish Ghostbusters, is free online. Is set in the same universe as Blades in the Dark, if you like that. Requires some Apocalypse World familiarity.)

Totem (Inuit/Ice Age roleplaying game, has a very unique conflict resolution method not involving dice. Might be a bit close to fantasy for you though.)

Sovereign Court

1 person marked this as a favorite.

I warmly recommend Cyberpunk 2020. It is an amazingly fun game where it's actually in the player's best interest to resolve conflict peacefully or in a very sneaky way. Because it's really easy to die.

Scarab Sages

1 person marked this as a favorite.
Ithsay the Unseen wrote:
Humm, GURPS has a lot of nonfantasy application; they ALMOST live up to their system name (Generic Universal Role Playing System). They have several Traveler supplements, as well as a few general sci-fi settings, from intrasolar to interstellar scope. NB: the point-based system is very different from the class-and-level progression of PF/D&D; the bulk of PCs abilities are set during construction, with rather slow (by comparison) advancement. Oh, and also, VERY IMPORTANT! Their 3rd edition rocks greatly; the newest, 4th edition, kind of sucks (imo).

Even if you don't like the System, GURPS has some of the best setting books I've seen. In addition to Traveller, they also have an excellent near future hard sci-fi setting in Transhuman Space, a great Terminator like enslaved humans fighting against machine overlords setting in Reign of Steel, and a very cool cyberpunk-mythos horror mashup in Cthulhupunk.

As for the editions, I prefer 3rd edition, but for the most part, 4th is pretty similar except they swap ST and HT for HP and Fatigue Points.

Scarab Sages

Thanks guys!


1 person marked this as a favorite.
limsk wrote:
James Bond 007 (Victory Games): Long out of print, sadly but had the wonderfully streamlined d100 task resolution system that kept the fast, cinematic feel of the movies.

In my opinion, this is the best RPG ever designed. Every rule, no matter how seemingly inane on paper, contributed to game play having the almost exact "feel" of a Bond film.


Imbicatus wrote:


As for the editions, I prefer 3rd edition, but for the most part, 4th is pretty similar except they swap ST and HT for HP and Fatigue Points.

Must disagree; 4th ed really screwed the pooch in several areas, psionics in particular. But YMMV; if you have fun with 4th ed, I won't say you're having badwrongfun. I won't play 4th, but that's me with my own fun.

PS: Thanks for listing those supplements; couldn't remember Transhuman Space, but that was the one I was thinking would be good for a science-fiction setting.

Community / Forums / Gamer Life / General Discussion / Good Non-Fantasy RPGs All Messageboards

Want to post a reply? Sign in.
Recent threads in General Discussion