Human (Varisian) Bard 3/Swashbuckler 3 | HP 47/47 | AC 17 | T 14 | FF 14 | F +5 R +9 W + 6 (+8 vs emotion) | Init +4 (+2) | Perc +10 | The Waxworks | Harrow Points 2/3
@Doctor Evil, Does the girl get away if she reaches x cards, or gets X cards ahead? I'm just trying to figure out the lose condition besides all of us falling.
Human (Varisian) Bard 3/Swashbuckler 3 | HP 47/47 | AC 17 | T 14 | FF 14 | F +5 R +9 W + 6 (+8 vs emotion) | Init +4 (+2) | Perc +10 | The Waxworks | Harrow Points 2/3
If Nargun can get a triple card again (I hope I didn't jinx him!) we should have this about wrapped up already. Fingers crossed!
And yes, perhaps we can survive the awful menace that is the cranky tomcat! :p
Human (Varisian) Bard 3/Swashbuckler 3 | HP 47/47 | AC 17 | T 14 | FF 14 | F +5 R +9 W + 6 (+8 vs emotion) | Init +4 (+2) | Perc +10 | The Waxworks | Harrow Points 2/3
Nuh uh! I parenthetically unjinxed my possible jinx. DM Dr. Evil jinxed you by suggesting she wouldn't escape.
Human (Varisian) Bard 3/Swashbuckler 3 | HP 47/47 | AC 17 | T 14 | FF 14 | F +5 R +9 W + 6 (+8 vs emotion) | Init +4 (+2) | Perc +10 | The Waxworks | Harrow Points 2/3
Are we using the version of the Chase rules where the cards are roughly 30 feet apart? Because Daze only has a 'Close' range, so I thought I needed to get closer.
The cards are approximately 30' apart, that's correct. The wand she is using is not the spell you reference above. It does have a medium range, which does reach the distance between Trinia and Atticus.
Human (Varisian) Bard 3/Swashbuckler 3 | HP 47/47 | AC 17 | T 14 | FF 14 | F +5 R +9 W + 6 (+8 vs emotion) | Init +4 (+2) | Perc +10 | The Waxworks | Harrow Points 2/3
Human (Varisian) Bard 3/Swashbuckler 3 | HP 47/47 | AC 17 | T 14 | FF 14 | F +5 R +9 W + 6 (+8 vs emotion) | Init +4 (+2) | Perc +10 | The Waxworks | Harrow Points 2/3
I like the chase rules. It gives lots of hooks to role play with.
I’ll have to remember these for my home game someday.
There are a few PFS scenarios that incorporate the chase rules that usually elicits groans of pain from players who are not built for the diversity of skills required to vanquish it easily in true PFS style.
I also like them, and if run quickly, it can be lots of fun.
Because of her low int and class Mirela is not well suited to this, but it doesn’t mean you can’t have fun.
I like coming up with how she fails as much as how she succeeds.
But I can see how if you just ran it As roll Acrobatics DC 15: you pass/fail! Next! this would get old quickly.
It’s the fluff portion that makes it fun.
Human (Varisian) Bard 3/Swashbuckler 3 | HP 47/47 | AC 17 | T 14 | FF 14 | F +5 R +9 W + 6 (+8 vs emotion) | Init +4 (+2) | Perc +10 | The Waxworks | Harrow Points 2/3
This is the kind of thing skill monkeys live for! If it was all hack and slash Devan and Atticus would just get to pout while Nargun blasted all the baddies.
Cleric 3/Wizard 3/MyTh Hp (54/54) | AC 14 T10/F14| FRW 7/3/10 (+2 vs enchantments)| Init: 0| Percep: 8
I also like the chase system. I think it works particularly well with the pbp format where as Mirela mentioned you can really elaborate on what is occurring. I also agree that its fun having an encounter that is solved with skills, even if I don't have any of the correct ones at the moment =)
All in all I have to say that I am really enjoying the pbp format in general and this game in particular. Thanks for running it.
Human (Varisian) Bard 3/Swashbuckler 3 | HP 47/47 | AC 17 | T 14 | FF 14 | F +5 R +9 W + 6 (+8 vs emotion) | Init +4 (+2) | Perc +10 | The Waxworks | Harrow Points 2/3
Gracias! I'm glad you are enjoying! I am as well, though I think the players and how they RP and interact make the game. This is my favorite of the 5-6 games I am running at present for those very reasons!
I will be leaving tomorrow for Spring Break/campus tours with my family. May be able to post from the road, but may not be able to as regularly as usual. We will return on Saturday.
In case you were wondering, the investigation of the Dead Warrens and the attempt to retrieve Gaekhen's corpse is the last arc of Edge of Anarchy the first book of the AP.
The second book Seven Days to the Grave picks up the story not long after.
So 9 or 10 months to finish one AP book? Not too bad for PbP.
I hope the next book is just as atmospheric as this one.
It actually feels like there's a living city here as opposed to most other APs, where it feels like you are wander into a static situation that is just waiting for the characters.
Human (Varisian) Bard 3/Swashbuckler 3 | HP 47/47 | AC 17 | T 14 | FF 14 | F +5 R +9 W + 6 (+8 vs emotion) | Init +4 (+2) | Perc +10 | The Waxworks | Harrow Points 2/3
As far as I remember, Seven Days to the Grave was just as well-written and had that Victorian atmosphere like this one. I don't think you'll be disappointed.
Nope this delay is 100% my own. Really a confluence of events including a tabletop game, a birthday party, and just being tired. Should be back in the saddle for regular posting for a while.
Defeated - 6 normal skeletons and 1 owlbear skeleton. Total of 282xp per player earned from this fight. That moves cumulative total to 4011/6000 or about 26% to level 4.
Injured Atticus - 22/26hp remaining
Nargun - 29/44 hp remaining
No one else was injured
Resources Used:
Twilight: Mage Armor cast, 1 charge from Wand of Magic Missile used, 1 channel energy used.
Atticus - none
Devan - 2 rounds of Bardic Performance
Mirela - 2 blunt arrows used; 1 channel energy
Nargun - none
Busy. My fault. I have been trying to get a few PFS games done by a certain deadline and have had some other priorities besides gaming rise up and bite me lately.
Apologies for the delay, but am ready to resume where we left off. Will usually let you know if there will be a delay, this just kind of snuck up on me.
Cleric 3/Wizard 3/MyTh Hp (54/54) | AC 14 T10/F14| FRW 7/3/10 (+2 vs enchantments)| Init: 0| Percep: 8
You have quite the number of games going. I don't know how you juggle them all as DM. I find I have my hands full just posting in two games as a player!
I have 4 AP's going (Crimson Throne, Runelords, Giantslayer, and Reign of Winter). I added to that 1 PFS game for the on-line convention that is just ending. But I took on to other tables that were orphaned. I also had two as a player.
I quickly learned that is too much. I will stick to my 4 games for the foreseeable future.
Add to that some home side complications, the beginning of baseball season, and some work travel, and things spiraled quickly. Back in the chair, hopefully for the near and long term.
Human (Varisian) Bard 3/Swashbuckler 3 | HP 47/47 | AC 17 | T 14 | FF 14 | F +5 R +9 W + 6 (+8 vs emotion) | Init +4 (+2) | Perc +10 | The Waxworks | Harrow Points 2/3
Uh oh! I guess I was on board the rapier is a finesse-able weapon, therefore ok with the piranha strike. RAW, it doesn't seem to be.
Human (Varisian) Bard 3/Swashbuckler 3 | HP 47/47 | AC 17 | T 14 | FF 14 | F +5 R +9 W + 6 (+8 vs emotion) | Init +4 (+2) | Perc +10 | The Waxworks | Harrow Points 2/3
Also, when we're rolling for miss chance, does low miss, or high?
If not called out, my rule is low is good, high is bad, thus 20% miss chance -- miss only happen 80-100. But for sake of good communication, Mirela's way is preferable.
Human (Varisian) Bard 3/Swashbuckler 3 | HP 47/47 | AC 17 | T 14 | FF 14 | F +5 R +9 W + 6 (+8 vs emotion) | Init +4 (+2) | Perc +10 | The Waxworks | Harrow Points 2/3
DoctorEvil, would you allow me to replace Piranha Strike with another feat, since I clearly intended it for use with the rapier?
Human (Varisian) Bard 3/Swashbuckler 3 | HP 47/47 | AC 17 | T 14 | FF 14 | F +5 R +9 W + 6 (+8 vs emotion) | Init +4 (+2) | Perc +10 | The Waxworks | Harrow Points 2/3
I believe it's a stand-alone feat that nothing else feeds off of, from what I've read. Arcane Strike does seem to satisfy a lot of the same issues I had, mainly with damage reduction at higher levels. We can probably just make do with that, honestly.
Non-magical lanterns or light sources do not work in Darkness. Magical spells only work to increase illumination if of a higher spell level (like Daylight). Otherwise, the illumination decreases one step from what it is naturally. Since its underground and dark here to begin with, the spell extinguishes any lesser light and makes it totally dark (full concealment) in the AoE.