GM Dak - Curse of the Crimson Throne

Game Master karlprosek

Chapter 2: Seven Days to the Grave
Part 2: Outbreak

Korvosa (OLD Korvosa) | Combat Map | Loot & Notes

Starting Day: Wealday, 6th of Pharast 4708 AR
Current Day: Oathday, 18th of Gozren 4708 AR


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Human (Varisian) Bard 3/Swashbuckler 3 | HP 47/47 | AC 17 | T 14 | FF 14 | F +5 R +9 W + 6 (+8 vs emotion) | Init +4 (+2) | Perc +10 | The Waxworks | Harrow Points 2/3

Show offs! :p


Cleric 3/Wizard 3/MyTh Hp (54/54) | AC 14 T10/F14| FRW 7/3/10 (+2 vs enchantments)| Init: 0| Percep: 8

Cranky tomcat time for you and I!


Cleric of Erastil 8 (HP 59/59 | AC:21 | T:13 | FF:18 | Fort:+9 | Ref:+8 | Will:+10 | Init:+7 (+9 Surprise) | Perc +15) Whisper - Large Wolf (HP 66/66 | AC:20 (24 v AoO)| T:12 | FF:17 | Fort: +10 | Ref:+7 | Will:+3 | Perc +5)
Spells Remaining:
1: (AA, B, D:CA, DE, PFE, SoF) , 2: (D:AW, BS, CE, LR, SW), 3: (DM, D:F, P, RD), 4:(DP, D:HS, GMW) Channel Energy: 3/3, Touch of Good 5/5, Harrow points: 3/3

@Doctor Evil, Does the girl get away if she reaches x cards, or gets X cards ahead? I'm just trying to figure out the lose condition besides all of us falling.

Wow looking ahead, Tile 12 is NASTY!!!!


Human (Varisian) Bard 3/Swashbuckler 3 | HP 47/47 | AC 17 | T 14 | FF 14 | F +5 R +9 W + 6 (+8 vs emotion) | Init +4 (+2) | Perc +10 | The Waxworks | Harrow Points 2/3

If Nargun can get a triple card again (I hope I didn't jinx him!) we should have this about wrapped up already. Fingers crossed!

And yes, perhaps we can survive the awful menace that is the cranky tomcat! :p


If she gets to the end without getting caught she gets away, though I think that's unlikely to happen.


Male Dwarf Barbarian (Invulnerable Rager) 8 Init +1 HP 109/109 DR 4/ AC 17 T12 FF 16 Fort+11 Ref+3 Will +4 Per +9 Spd 30 RAGE! Used 0/29

You jinxed me.


Human (Varisian) Bard 3/Swashbuckler 3 | HP 47/47 | AC 17 | T 14 | FF 14 | F +5 R +9 W + 6 (+8 vs emotion) | Init +4 (+2) | Perc +10 | The Waxworks | Harrow Points 2/3

Nuh uh! I parenthetically unjinxed my possible jinx. DM Dr. Evil jinxed you by suggesting she wouldn't escape.


Cleric 3/Wizard 3/MyTh Hp (54/54) | AC 14 T10/F14| FRW 7/3/10 (+2 vs enchantments)| Init: 0| Percep: 8

Since handle animal is trained only, does that mean we can't attempt that check unless we have the skill?


You can make a DC 10 untrained in this case.


Cleric 3/Wizard 3/MyTh Hp (54/54) | AC 14 T10/F14| FRW 7/3/10 (+2 vs enchantments)| Init: 0| Percep: 8

Ha! Thwarted by the cranky cat! Twilight is now faced with even greater obstacles. Rooftop running is definitely way outside her area of expertise =)

DM DoctorEvil wrote:
You can make a DC 10 untrained in this case.

You think so do you?


Twilight. wrote:

Ha! Thwarted by the cranky cat! Twilight is now faced with even greater obstacles. Rooftop running is definitely way outside her area of expertise =)

DM DoctorEvil wrote:
You can make a DC 10 untrained in this case.

You think so do you?

OK, you can TRY a DC 10 check...Proved me wrong...This is probably not the event that Twilight was built for.


Human (Varisian) Bard 3/Swashbuckler 3 | HP 47/47 | AC 17 | T 14 | FF 14 | F +5 R +9 W + 6 (+8 vs emotion) | Init +4 (+2) | Perc +10 | The Waxworks | Harrow Points 2/3

Are we using the version of the Chase rules where the cards are roughly 30 feet apart? Because Daze only has a 'Close' range, so I thought I needed to get closer.


The cards are approximately 30' apart, that's correct. The wand she is using is not the spell you reference above. It does have a medium range, which does reach the distance between Trinia and Atticus.

A spellcraft check (DC 17) could tell you more.


Human (Varisian) Bard 3/Swashbuckler 3 | HP 47/47 | AC 17 | T 14 | FF 14 | F +5 R +9 W + 6 (+8 vs emotion) | Init +4 (+2) | Perc +10 | The Waxworks | Harrow Points 2/3

Ahhhh, ok. Where my Spellcraft homies at?


Cleric 3/Wizard 3/MyTh Hp (54/54) | AC 14 T10/F14| FRW 7/3/10 (+2 vs enchantments)| Init: 0| Percep: 8

Busy getting mauled by a nasty housecat


Human (Varisian) Bard 3/Swashbuckler 3 | HP 47/47 | AC 17 | T 14 | FF 14 | F +5 R +9 W + 6 (+8 vs emotion) | Init +4 (+2) | Perc +10 | The Waxworks | Harrow Points 2/3

Oh yeah. Well...thanks for that! :p


Cleric 3/Wizard 3/MyTh Hp (54/54) | AC 14 T10/F14| FRW 7/3/10 (+2 vs enchantments)| Init: 0| Percep: 8

Mr. fancy pants swashbuckler panaching up the place. You'd think this was exactly the type of scenario he lives for =D


Cleric of Erastil 8 (HP 59/59 | AC:21 | T:13 | FF:18 | Fort:+9 | Ref:+8 | Will:+10 | Init:+7 (+9 Surprise) | Perc +15) Whisper - Large Wolf (HP 66/66 | AC:20 (24 v AoO)| T:12 | FF:17 | Fort: +10 | Ref:+7 | Will:+3 | Perc +5)
Spells Remaining:
1: (AA, B, D:CA, DE, PFE, SoF) , 2: (D:AW, BS, CE, LR, SW), 3: (DM, D:F, P, RD), 4:(DP, D:HS, GMW) Channel Energy: 3/3, Touch of Good 5/5, Harrow points: 3/3

I like the chase rules. It gives lots of hooks to role play with.
I’ll have to remember these for my home game someday.


Mirela Wintrish wrote:

I like the chase rules. It gives lots of hooks to role play with.

I’ll have to remember these for my home game someday.

There are a few PFS scenarios that incorporate the chase rules that usually elicits groans of pain from players who are not built for the diversity of skills required to vanquish it easily in true PFS style.

I also like them, and if run quickly, it can be lots of fun.


Cleric of Erastil 8 (HP 59/59 | AC:21 | T:13 | FF:18 | Fort:+9 | Ref:+8 | Will:+10 | Init:+7 (+9 Surprise) | Perc +15) Whisper - Large Wolf (HP 66/66 | AC:20 (24 v AoO)| T:12 | FF:17 | Fort: +10 | Ref:+7 | Will:+3 | Perc +5)
Spells Remaining:
1: (AA, B, D:CA, DE, PFE, SoF) , 2: (D:AW, BS, CE, LR, SW), 3: (DM, D:F, P, RD), 4:(DP, D:HS, GMW) Channel Energy: 3/3, Touch of Good 5/5, Harrow points: 3/3

Because of her low int and class Mirela is not well suited to this, but it doesn’t mean you can’t have fun.

I like coming up with how she fails as much as how she succeeds.
But I can see how if you just ran it As roll Acrobatics DC 15: you pass/fail! Next! this would get old quickly.
It’s the fluff portion that makes it fun.


Human (Varisian) Bard 3/Swashbuckler 3 | HP 47/47 | AC 17 | T 14 | FF 14 | F +5 R +9 W + 6 (+8 vs emotion) | Init +4 (+2) | Perc +10 | The Waxworks | Harrow Points 2/3

This is the kind of thing skill monkeys live for! If it was all hack and slash Devan and Atticus would just get to pout while Nargun blasted all the baddies.


Cleric 3/Wizard 3/MyTh Hp (54/54) | AC 14 T10/F14| FRW 7/3/10 (+2 vs enchantments)| Init: 0| Percep: 8

I also like the chase system. I think it works particularly well with the pbp format where as Mirela mentioned you can really elaborate on what is occurring. I also agree that its fun having an encounter that is solved with skills, even if I don't have any of the correct ones at the moment =)

All in all I have to say that I am really enjoying the pbp format in general and this game in particular. Thanks for running it.


Human (Varisian) Bard 3/Swashbuckler 3 | HP 47/47 | AC 17 | T 14 | FF 14 | F +5 R +9 W + 6 (+8 vs emotion) | Init +4 (+2) | Perc +10 | The Waxworks | Harrow Points 2/3

I second all of that. :)


Gracias! I'm glad you are enjoying! I am as well, though I think the players and how they RP and interact make the game. This is my favorite of the 5-6 games I am running at present for those very reasons!


Male
Harrowing:
4 Harrow points Card Cricket
Human Investigator (Empyrist)4/Occultist 2
Stats:
hp 43/43 AC 14|T 12 |FF 13 (+1 dodge if only person threat.), F +5|R +5|W +6, Init 1, Per +14

I love the chase system... but woe if I try that with my clerics.


I will be leaving tomorrow for Spring Break/campus tours with my family. May be able to post from the road, but may not be able to as regularly as usual. We will return on Saturday.


In case you were wondering, the investigation of the Dead Warrens and the attempt to retrieve Gaekhen's corpse is the last arc of Edge of Anarchy the first book of the AP.

The second book Seven Days to the Grave picks up the story not long after.


Cleric of Erastil 8 (HP 59/59 | AC:21 | T:13 | FF:18 | Fort:+9 | Ref:+8 | Will:+10 | Init:+7 (+9 Surprise) | Perc +15) Whisper - Large Wolf (HP 66/66 | AC:20 (24 v AoO)| T:12 | FF:17 | Fort: +10 | Ref:+7 | Will:+3 | Perc +5)
Spells Remaining:
1: (AA, B, D:CA, DE, PFE, SoF) , 2: (D:AW, BS, CE, LR, SW), 3: (DM, D:F, P, RD), 4:(DP, D:HS, GMW) Channel Energy: 3/3, Touch of Good 5/5, Harrow points: 3/3

So 9 or 10 months to finish one AP book? Not too bad for PbP.
I hope the next book is just as atmospheric as this one.
It actually feels like there's a living city here as opposed to most other APs, where it feels like you are wander into a static situation that is just waiting for the characters.


Human (Varisian) Bard 3/Swashbuckler 3 | HP 47/47 | AC 17 | T 14 | FF 14 | F +5 R +9 W + 6 (+8 vs emotion) | Init +4 (+2) | Perc +10 | The Waxworks | Harrow Points 2/3

As far as I remember, Seven Days to the Grave was just as well-written and had that Victorian atmosphere like this one. I don't think you'll be disappointed.


Cleric of Erastil 8 (HP 59/59 | AC:21 | T:13 | FF:18 | Fort:+9 | Ref:+8 | Will:+10 | Init:+7 (+9 Surprise) | Perc +15) Whisper - Large Wolf (HP 66/66 | AC:20 (24 v AoO)| T:12 | FF:17 | Fort: +10 | Ref:+7 | Will:+3 | Perc +5)
Spells Remaining:
1: (AA, B, D:CA, DE, PFE, SoF) , 2: (D:AW, BS, CE, LR, SW), 3: (DM, D:F, P, RD), 4:(DP, D:HS, GMW) Channel Energy: 3/3, Touch of Good 5/5, Harrow points: 3/3

DrEvil, Are you waiting on us for something, or just been busy?


Nope this delay is 100% my own. Really a confluence of events including a tabletop game, a birthday party, and just being tired. Should be back in the saddle for regular posting for a while.

On with the show!


The Ossuary - Post Combat Summary

Defeated - 6 normal skeletons and 1 owlbear skeleton. Total of 282xp per player earned from this fight. That moves cumulative total to 4011/6000 or about 26% to level 4.

Injured
Atticus - 22/26hp remaining
Nargun - 29/44 hp remaining
No one else was injured

Resources Used:
Twilight: Mage Armor cast, 1 charge from Wand of Magic Missile used, 1 channel energy used.
Atticus - none
Devan - 2 rounds of Bardic Performance
Mirela - 2 blunt arrows used; 1 channel energy
Nargun - none


Cleric of Erastil 8 (HP 59/59 | AC:21 | T:13 | FF:18 | Fort:+9 | Ref:+8 | Will:+10 | Init:+7 (+9 Surprise) | Perc +15) Whisper - Large Wolf (HP 66/66 | AC:20 (24 v AoO)| T:12 | FF:17 | Fort: +10 | Ref:+7 | Will:+3 | Perc +5)
Spells Remaining:
1: (AA, B, D:CA, DE, PFE, SoF) , 2: (D:AW, BS, CE, LR, SW), 3: (DM, D:F, P, RD), 4:(DP, D:HS, GMW) Channel Energy: 3/3, Touch of Good 5/5, Harrow points: 3/3

Again I ask: DrEvil, Are you waiting on us for something, or just been busy?


Busy. My fault. I have been trying to get a few PFS games done by a certain deadline and have had some other priorities besides gaming rise up and bite me lately.

Apologies for the delay, but am ready to resume where we left off. Will usually let you know if there will be a delay, this just kind of snuck up on me.


Cleric 3/Wizard 3/MyTh Hp (54/54) | AC 14 T10/F14| FRW 7/3/10 (+2 vs enchantments)| Init: 0| Percep: 8

You have quite the number of games going. I don't know how you juggle them all as DM. I find I have my hands full just posting in two games as a player!


I have 4 AP's going (Crimson Throne, Runelords, Giantslayer, and Reign of Winter). I added to that 1 PFS game for the on-line convention that is just ending. But I took on to other tables that were orphaned. I also had two as a player.

I quickly learned that is too much. I will stick to my 4 games for the foreseeable future.

Add to that some home side complications, the beginning of baseball season, and some work travel, and things spiraled quickly. Back in the chair, hopefully for the near and long term.

Sorry again for no notice.


Cleric of Erastil 8 (HP 59/59 | AC:21 | T:13 | FF:18 | Fort:+9 | Ref:+8 | Will:+10 | Init:+7 (+9 Surprise) | Perc +15) Whisper - Large Wolf (HP 66/66 | AC:20 (24 v AoO)| T:12 | FF:17 | Fort: +10 | Ref:+7 | Will:+3 | Perc +5)
Spells Remaining:
1: (AA, B, D:CA, DE, PFE, SoF) , 2: (D:AW, BS, CE, LR, SW), 3: (DM, D:F, P, RD), 4:(DP, D:HS, GMW) Channel Energy: 3/3, Touch of Good 5/5, Harrow points: 3/3

I think we've all been there.
You never quite realize how much work this is until you take one or two too many games.

I've noticed that 4 games seems to be my sweet spot also. I can do 5 but it starts to get iffy when work gets brutal.


Human (Varisian) Bard 3/Swashbuckler 3 | HP 47/47 | AC 17 | T 14 | FF 14 | F +5 R +9 W + 6 (+8 vs emotion) | Init +4 (+2) | Perc +10 | The Waxworks | Harrow Points 2/3

Uh oh! I guess I was on board the rapier is a finesse-able weapon, therefore ok with the piranha strike. RAW, it doesn't seem to be.


Human (Varisian) Bard 3/Swashbuckler 3 | HP 47/47 | AC 17 | T 14 | FF 14 | F +5 R +9 W + 6 (+8 vs emotion) | Init +4 (+2) | Perc +10 | The Waxworks | Harrow Points 2/3

Also, when we're rolling for miss chance, does low miss, or high?


Cleric of Erastil 8 (HP 59/59 | AC:21 | T:13 | FF:18 | Fort:+9 | Ref:+8 | Will:+10 | Init:+7 (+9 Surprise) | Perc +15) Whisper - Large Wolf (HP 66/66 | AC:20 (24 v AoO)| T:12 | FF:17 | Fort: +10 | Ref:+7 | Will:+3 | Perc +5)
Spells Remaining:
1: (AA, B, D:CA, DE, PFE, SoF) , 2: (D:AW, BS, CE, LR, SW), 3: (DM, D:F, P, RD), 4:(DP, D:HS, GMW) Channel Energy: 3/3, Touch of Good 5/5, Harrow points: 3/3

I normally just call it out when I roll.
Miss < 51: 1d100 ⇒ 66

Very few people have an issue when I'm that explicit.


If not called out, my rule is low is good, high is bad, thus 20% miss chance -- miss only happen 80-100. But for sake of good communication, Mirela's way is preferable.


Human (Varisian) Bard 3/Swashbuckler 3 | HP 47/47 | AC 17 | T 14 | FF 14 | F +5 R +9 W + 6 (+8 vs emotion) | Init +4 (+2) | Perc +10 | The Waxworks | Harrow Points 2/3

DoctorEvil, would you allow me to replace Piranha Strike with another feat, since I clearly intended it for use with the rapier?


Devan Covarie wrote:
DoctorEvil, would you allow me to replace Piranha Strike with another feat, since I clearly intended it for use with the rapier?

of course. I didn't realize you couldn't use with rapier either.


Cleric 3/Wizard 3/MyTh Hp (54/54) | AC 14 T10/F14| FRW 7/3/10 (+2 vs enchantments)| Init: 0| Percep: 8

That is interesting, I never caught on to that either.
Could house rule it?


Male
Harrowing:
4 Harrow points Card Cricket
Human Investigator (Empyrist)4/Occultist 2
Stats:
hp 43/43 AC 14|T 12 |FF 13 (+1 dodge if only person threat.), F +5|R +5|W +6, Init 1, Per +14

Piranha strike is excellent for dagger or wakazashi. But you could take arcane strike. It does less damage but is more precise.


IS there a feat tree that builds of piranha strike?


Human (Varisian) Bard 3/Swashbuckler 3 | HP 47/47 | AC 17 | T 14 | FF 14 | F +5 R +9 W + 6 (+8 vs emotion) | Init +4 (+2) | Perc +10 | The Waxworks | Harrow Points 2/3

I believe it's a stand-alone feat that nothing else feeds off of, from what I've read. Arcane Strike does seem to satisfy a lot of the same issues I had, mainly with damage reduction at higher levels. We can probably just make do with that, honestly.


Fine, we will use Arcane Strike.

Sorry for the delay this weekend, have been ill the whole time, finally feeling human enough to try out the keyboard again.


Cleric 3/Wizard 3/MyTh Hp (54/54) | AC 14 T10/F14| FRW 7/3/10 (+2 vs enchantments)| Init: 0| Percep: 8

Is it completely dark (totally blind) or just dim light (partial concealment)?


Non-magical lanterns or light sources do not work in Darkness. Magical spells only work to increase illumination if of a higher spell level (like Daylight). Otherwise, the illumination decreases one step from what it is naturally. Since its underground and dark here to begin with, the spell extinguishes any lesser light and makes it totally dark (full concealment) in the AoE.

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