Out of the Abyss Resources (5e)


5th Edition (And Beyond)


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Hello! I've seen a handful of resources for OotA, but I'm looking for more. If you know of any, please post some links!

Here's what I've found:

Page locations for NPC allies and their actions

Gracklstugh cheat sheet

Excel file for tracking NPCs, madness, etc

Cheat sheets for NPC allies' opening information

Character/Companion sheets for opening NPC allies

Sovereign Court

Neat! I'll be set if I ever run it. I just got the book and it looks awesome (to heck with the haters, the art direction is marvelous).


Nice one. I don't have anything to add, but I appreciate what you've managed to find - I'm looking forward to running this some day..


Advice on running Buppido

Advice on pacing, resting, and scale

Conversation on leveling NPCs

Empty wiki page dedicated to Out of the Abyss. Looks like the originator wanted people to help fill it in. I haven't seen anything that's been done yet.

OotA inspired soundtrack by a professional composer

Gracklstugh Encounter Map. With associated forum discussion, which has some great advice and summaries of the city: Link


Found another great resource!

Here are some fantastic cards with NPC ally information to use as player hound outs. These were made by Goober4473 on the GitP forum.

NPC Cards

It does use some house rules, which are fairy well written.

House Rules
Thread discussing all of the above

Sovereign Court

Wow, this is a much loved module.


Great advice on running the opening chapter


Started the campaign last night. I used the NPC cards as well as the full NPC character sheets. My players loved it.

This post assumes you've read the NPC Cards Houserules linked above.

I worked it like this:

Each NPC has three status levels in relation to the PCs. 1) Unaffilited, 2) Friendly, 3) Loyal. If the NPC is unaffiliated, I take the card and treat it as a normal NPC. If friendly, the PCs take the card and gain the benefits of the NPC as written on the card. Loyal status is as the normal NPC Card rules.

The can gain friendly status by interacting with the NPC and roleplaying it out to gain their trust. When they achieve the friendly status is up to me, once I've decided they've made a good enough attempt in the roleplay. Yhey lose friendly status of the roleplay becomes unfriendly or if the NPC nearly dies (enough injuries to knock them unconscious). They can regain friendly status again by roleplaying.

Since each NPC card grants specific powers to a single PC, I allowed them to control one NPC per positive modifier of charisma (minimum 1). So our cleric with 16 charisma gains the abilities from three different NPCs, while the fighter who dumped charisma may only gain one.

This set up strongly encouraged roleplaying with each of the NPCs and allowed the players to controls the NPCs during combat (so I don't have to). However, I still control their thoughts and roleplaying, so I can still have fun with their personalities.

It worked really well. I thought using the NPC cards was going to feel too "gamey" and take away from the immersion, but once we started playing it didn't feel like it at all. And my players just loved it.

Sovereign Court

Kudos, that sounds like a great way to draw them in. I can't wait to run this. I have a longterm campaign that I may end up fitting OotA into near the end game...


For those interested, On the GitP forum, someone came up with a companion system that give the characters some minor bonus and make it easier to track than full NPC.

Here's the link to the forum thread:

http://www.giantitp.com/forums/showthread.php?459858-NPC-Companion-System-I dea

I kinda like the idea, maybe not as far as replacing Ranger's companion, but I would use it for followers and hireling.


Mordo wrote:

For those interested, On the GitP forum, someone came up with a companion system that give the characters some minor bonus and make it easier to track than full NPC.

Here's the link to the forum thread:

http://www.giantitp.com/forums/showthread.php?459858-NPC-Companion-System-I dea

I kinda like the idea, maybe not as far as replacing Ranger's companion, but I would use it for followers and hireling.

bookrat already posted that.

Sovereign Court

Say... did they not release a supplemental pdf to this like they did for the other three adventure books?


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No they did not. There is a GM screen released by a third party. I preordered it; my copy is supposed to arrive this Saturday. Go figure that this is the one week I'm holding game on Friday instead of Saturday.

There is some player information. It is comprised of a single page in Appendix A, and it is up to the GM of s/he wants their players to have access to it.


And here's a link to the GM screen: Link

Sovereign Court

Neat stuff. I imagine that the nature of this adventure is more restrictive on information. I've never been in for getting campaign specific GM screens, but maybe I'll give it a look.


A written synopsis of a play through of Gracklstugh. Link

Gracklstugh is very complex, and reading through other's games can be helpful.


Do you want pregenerated characters for your Out of Abyss campaign? Or did you experience player death and need to a replacement to get back into the game?

If so, take a look at this product I put together for the DMs Guild. A Motley Crew features each of the prisoners of Velkynvelve as playable PCs, presented at levels 1 through 7. That's 64 stat blocks and weighing in at a whopping 117 pages.

You will also find three new playable Underdark races as well as guidelines for playing and leveling up Stool, the strange myconid creature.

Sovereign Court

Woah.


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The Critter Compendium contains stablocks and lore for 31 Demons and 11 Obyrith perfect for Abyss-themed adventures among hundreds of other monsters.

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