Truestrike


Rules Questions


Random easy question, Just reading true strike and it says "Single Attack"

Does that mean what I have always assumed it meant, and you get the +20 to your next attack, ie the first attack of a full attack action.

Or does it mean it can only be used when you perform a single attack and not a full attack?

Grand Lodge

JamesHuds wrote:

Random easy question, Just reading true strike and it says "Single Attack"

Does that mean what I have always assumed it meant, and you get the +20 to your next attack, ie the first attack of a full attack action.

Or does it mean it can only be used when you perform a single attack and not a full attack?

It only affects the next attack you take, whether it is a single Standard action attack, the first attack of a full attack, or an AoO you get between the round you cast True Strike, and the next round you get to act in.


Great spell. Depending on what your are fighting yout could still miss correct?


Quen Pah wrote:
Great spell. Depending on what your are fighting yout could still miss correct?

You can always roll a 1.

Otherwise, unless you have a terrible attack bonus, you will almost always hit with a +20


Gwen Smith wrote:
Quen Pah wrote:
Great spell. Depending on what your are fighting yout could still miss correct?

You can always roll a 1.

Otherwise, unless you have a terrible attack bonus, you will almost always hit with a +20

Or are fighting something way out of your league.


4 people marked this as a favorite.

If you have true strike active, make an attack that is not a nat 1 and you miss, it's time to leave the fight.


I once rolled 2 1's in a row and wasted 2 true strike spells. I threw out the die. I'm going to start using 2D10 for attacks. The game is about magical fantasy, not attention whore chunks of plastic.

Yeah, very next attack. Don't use your off hand or second best weapon. Good time to use that once a day power.


On the occasions that madness takes me and I decids to play an eldritch knight, I like to use Spell Perfection to spam quickened true strikes.


Goth Guru wrote:

I once rolled 2 1's in a row and wasted 2 true strike spells. I threw out the die. I'm going to start using 2D10 for attacks. The game is about magical fantasy, not attention whore chunks of plastic.

Yeah, very next attack. Don't use your off hand or second best weapon. Good time to use that once a day power.

I truly despise auto fail/auto succeed.

A level 20 fighter shouldn't have a 5% chance of missing a level 1 commoner.


n00bxqb wrote:
Goth Guru wrote:

I once rolled 2 1's in a row and wasted 2 true strike spells. I threw out the die. I'm going to start using 2D10 for attacks. The game is about magical fantasy, not attention whore chunks of plastic.

Yeah, very next attack. Don't use your off hand or second best weapon. Good time to use that once a day power.

I truly despise auto fail/auto succeed.

A level 20 fighter shouldn't have a 5% chance of missing a level 1 commoner.

While the number shouldn't be exactly 5%, out of 10million level 1 commoners, certainly some of them will last longer than 1 round against a level 20 fighter.


n00bxqb wrote:
Goth Guru wrote:

I once rolled 2 1's in a row and wasted 2 true strike spells. I threw out the die. I'm going to start using 2D10 for attacks. The game is about magical fantasy, not attention whore chunks of plastic.

Yeah, very next attack. Don't use your off hand or second best weapon. Good time to use that once a day power.

I truly despise auto fail/auto succeed.

A level 20 fighter shouldn't have a 5% chance of missing a level 1 commoner.

If you despise autosucceed as well as autofail, how can a L20 fighter have a small chance of missing without the 'miss on a 1' rule?


Gilarius wrote:
n00bxqb wrote:
Goth Guru wrote:

I once rolled 2 1's in a row and wasted 2 true strike spells. I threw out the die. I'm going to start using 2D10 for attacks. The game is about magical fantasy, not attention whore chunks of plastic.

Yeah, very next attack. Don't use your off hand or second best weapon. Good time to use that once a day power.

I truly despise auto fail/auto succeed.

A level 20 fighter shouldn't have a 5% chance of missing a level 1 commoner.

If you despise autosucceed as well as autofail, how can a L20 fighter have a small chance of missing without the 'miss on a 1' rule?

Well... my group always has run that you have to confirm your fumble in a manner similar to a crit


Would that need to also be a 1? ie regardless of the actual bonuses the fighter has or, like with criticals which merely need to hit, does the total still need to be a miss?

One is still an autofail, just at 1% rather than 5%, the other means that a L20 fighter isn't going to miss at all...

Personally, I like having a fumble chance too so I'm not trying to get at you, I'm just elucidating your actual position here.


2 people marked this as a favorite.

Fumble on 1 makes epic characters act like complete fools, I hate that rule with all my passion.


Gilarius wrote:

Would that need to also be a 1? ie regardless of the actual bonuses the fighter has or, like with criticals which merely need to hit, does the total still need to be a miss?

One is still an autofail, just at 1% rather than 5%, the other means that a L20 fighter isn't going to miss at all...

Personally, I like having a fumble chance too so I'm not trying to get at you, I'm just elucidating your actual position here.

Fumble on 1 means that you have to "miss" on the fumble confirmation roll. So if I have a +7 attack bonus and am fighting someone with AC 18, I roll a one, I miss because I miss, but I have to roll again and get a 11 or higher to prevent bad stuff from happening. Same as if I had a +200 against AC 1, got a one, I would have to roll a 1 again to have something bad happen, but up to GM (as its a house rule) whether or not 1's are still auto fails.


Metal Sonic wrote:
Fumble on 1 makes epic characters act like complete fools, I hate that rule with all my passion.

I'm totally with you. I'm fine with the occasional miss because, yeah, sometimes even the best swordsman might misjudge a thrust but the "throw away the sword" fumbles don't align with my vision of heroic fantasy.


Don't forget that True Strike also negates miss chance from concealment.


Goth Guru wrote:

I once rolled 2 1's in a row and wasted 2 true strike spells. I threw out the die. I'm going to start using 2D10 for attacks. The game is about magical fantasy, not attention whore chunks of plastic.

Yeah, very next attack. Don't use your off hand or second best weapon. Good time to use that once a day power.

2d10 also makes creatures with AC above 11+your hit bonus harder to hit. It's a more serious change than it seems at first.

n00bxqb wrote:
Goth Guru wrote:

I once rolled 2 1's in a row and wasted 2 true strike spells. I threw out the die. I'm going to start using 2D10 for attacks. The game is about magical fantasy, not attention whore chunks of plastic.

Yeah, very next attack. Don't use your off hand or second best weapon. Good time to use that once a day power.

I truly despise auto fail/auto succeed.

A level 20 fighter shouldn't have a 5% chance of missing a level 1 commoner.

The miss is not necessarily the character's fault. Sometimes it's external factors or just dumb luck. Th commoner steps wrong and ducks at the wrong moment.


Philo Pharynx wrote:
Goth Guru wrote:

I once rolled 2 1's in a row and wasted 2 true strike spells. I threw out the die. I'm going to start using 2D10 for attacks. The game is about magical fantasy, not attention whore chunks of plastic.

Yeah, very next attack. Don't use your off hand or second best weapon. Good time to use that once a day power.

2d10 also makes creatures with AC above 11+your hit bonus harder to hit. It's a more serious change than it seems at first.

n00bxqb wrote:
Goth Guru wrote:

I once rolled 2 1's in a row and wasted 2 true strike spells. I threw out the die. I'm going to start using 2D10 for attacks. The game is about magical fantasy, not attention whore chunks of plastic.

Yeah, very next attack. Don't use your off hand or second best weapon. Good time to use that once a day power.

I truly despise auto fail/auto succeed.

A level 20 fighter shouldn't have a 5% chance of missing a level 1 commoner.

The miss is not necessarily the character's fault. Sometimes it's external factors or just dumb luck. Th commoner steps wrong and ducks at the wrong moment.

With true strike it's 22 plus all functioning hit bonuses. Also, two double 1s in a row will have everyone disbelieving enough to crash the matrix.


If you have a disagreement with the rules, take it over to the homebrew or suggestions forums.


I quite like both the fumble and the crit rule.

Its what makes sure a high level PC with high AC cant just kill an entire army of soldiers , because none of them had a chance of even hitting him in the first place , also what makes sure even a level 20 consider he might miss that next attack.


think of truestrike as loading a bolt into a crossbow. it is just waiting for you to pull the trigger. the trigger is your next attack. there is a high chance that there attack has a high chance of hitting. but if it does not just load another bolt.

Silver Crusade

Back in 09 I was playing my first Pathfinder Society games at a convention called Carnage on the Mountain in Lake Moray Vermont. I had made a cleric of Pharasma, and when I got to 2nd level I decided to take a level of necromancer.

We were fighting a

:
gargoyle
in the scenario Stay of Execution.

Round 1 My character cast bless
Round 2 My characte cast True Strike
Round 3 I was psyched, with a +21 to hit, my character cast Ray of Enfeeblement!
I rolled a d 20 and got a 1......there was silence at the table.....

Yeah I like the true strike spell even thought my die betrayed me then.


CampinCarl9127 wrote:
If you have a disagreement with the rules, take it over to the homebrew or suggestions forums.

The OPs question was already answered, so I am hiding this topic. If any derivative discussions are going to be attack this way, there is no further point to this topic.


I'm not attacking any discussions, I am simply reminding everybody that there is a place for certain topics, and suggestions/houserules do not belong in the rules forum.

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