Blackvial |
Big MT took me forever to get done with as well.
If you can grab the Jury Rigging perk, it is definitely worth the trouble when it comes to repairing armor. Weapons are easy with kits, but armor is a whole other problem.
Jury Rigging is a perk i always try to get, it is so god damn handy
Fallout Rampage Cap'n Yesterday |
Yeah, I kind of backed myself into a corner at Big MT, I'm not sure I can get out of it without starting over, or at least from an earlier save.
Might be worth starting over just to see what jury rigging and junk rounds is all about.
But yeah, nine Stimpaks, 17 missiles and beat up armor, and a horde of robot scorpions, it's not looking good...
Wraithguard |
After thinking about it for a bit, I think I recall how I got through Old World Blues fairly easily.
Perks - Jury Rigging saved me a lot of trouble, I got to this perk almost as soon as I could by hunting down as many skill books as fast as I could.
Armor - Dead Money has the super awesome Assassin Suit (is that what it was called?) that has a pretty good armor rating and didn't weight much. Best part - light armor so all of the lobotomite suits can repair it.
Weapons - I think I brought the AER-14 Prototype from the overgrown Vault. I forget what unarmed weapon I used but I swapped to a superheated fist after I got Toaster.
Maybe you can tone down the difficulty some?
Fallout Rampage Cap'n Yesterday |
Totally started over awhile ago. Going for more of the death punching crafty chick. Mostly dumping skills into repair, science, and death punching.
I do have a question about the crafting menu. How the f**% do I unlock all them. Even when I get all the junk and appropriate skill, I still can't craft some of it.
Is there a perk or something else involved.
Wraithguard |
I never really encountered any problems with the crafting recipes. Usually the big hurdle was getting the skill up high enough.
Have you tried scrolling through the full list of materials needed to craft something? I think I remember that in some instances you don't see the full list of materials unless you scroll through the whole list. Could that be the issue?
Wraithguard |
1 person marked this as a favorite. |
I had quite a bit of luck with Unarmed paired with my Energy Weapons.
Unarmed is great to have up around 50 or so to learn the maneuver from the retired Ranger in Novac and the counter from Veronica. The Khans have a unarmed trick but I never used it much. If you can NOT kill the legion on sight you can learn a little trick from a guy in Caeser's tent. Right after learning it you can kill everyone when they give you your gear back.
A good point for them in Old World Blues; lots of lobotomites carry power fists. A good point for them in #### #####; bear traps are readily available.
Not really sure about Lonesome Road, most things there I wouldn't want to get that close to anyways. I don't remember Honest Hearts well enough either.
Wraithguard |
My first time in the Big MT I ran through it quickly as well. Next time I definitely finished up as much as I could find.
From Fallout 3, I probably enjoyed 'The Pitt' the most with Point Lookout a close second. Both the Pitt and Point Lookout were creepy in different way, but I did like the side quests in Lookout more, especially the chinese spy. Didn't really care too much for Zeta, though I didn't have a hard time with it.
In New Vegas, I enjoy Big MT for the crazy sci-fi. I watched more old sci-fi movies with my father when I was a child than I can remember, and then reading books from some of his favorite and greatest sci-fi authors of the time. So, my attachment to this take on science gone crazy is very positive.
Honest Hearts was, well, boring. It did showcase some useful landscape as well as some religious humanitarians and how they deal with the world. I did find the caves of the survivor really interesting and got attached to his story. The rest of the themes that seem to pop up though didn't do anything for me, I would guess due to how I was raised and the people I met.
Lonesome Road just strikes me as stopping another obsessed psychopath while they try to push a past onto the player while walking through terrain more reminiscent of Fallout 3. Not much here for me other than explosions.
Dead Money; if I ignore difficulty, the almost useless map, and the head exploding traps, was very enjoyable. The cast of characters arrayed to help pull off the heist was pretty cool. Then, if you read as much of the computer entries as you can find, the area really came alive. I really liked this one, if only it didn't have exploding collars.
------
I was sad the stealth armor wasn't light, so I just kept using the Assassin Suit from Dead Money to get the perks from the Tunnel Runner and Light Touch perks. Pulse guns and Proton Axes work well on those robot scorpions. Best part, proton axes can be repaired from the throwing versions, great money saver.
Cole Deschain |
You can't go back to FO3. Once you realize you can't mod your weapons, or take the perks you love best, or have an ally who's kills give you exp, you'll never want to.
And your Companions will die before you can learn much about them, and the endings are unadulterated crap, and gangs don't even have names, so you just kill "Raiders," and the conflict is distressingly binary, and...
Really, the only thing I would ever go back to FO3 for would be Liberty Prime and some of the songs on the radio station... the Capitol Wasteland was not my cuppa.
Dead Money Rage Cap'n Yesterday |
Dead Money isn't so bad second time around. Getting Christine before Dog/God was a challenge on resources. But now I have the gang at the fountain, and I've looted the Villa. So next up is moving everyone into place. This time I'm not being a lazy dick about it and the goal is for everyone to survive.
Fallout Rampage Cap'n Yesterday |
I actually haven't had many bugs crop up with New Vegas.
One with killing Mister House, where you get thrown against or thru the ceiling for a split second.
A second where i got stuck in a talk cycle with my brain.
Aside from one corrupted save and a few game freezes it's actually been way better than I expected.
Dead Money Rage Cap'n Yesterday |
I actually don't mind the ghost people. It's somewhat therapeutic to walk up and unload a Police pistol until they're a pile of gore.
My issue is the convoluted way of getting around. And I'm very good at navigating (I once drove around LA for a whole week without map or aid and never got lost) so that's saying something.
So I guess I what I hate most is the stupid f%*#ing mapping.