Rampaging through Fallout New Vegas with Captain Yesterday


Video Games

1,201 to 1,250 of 1,890 << first < prev | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | next > last >>

Hmm, I already did that mission, he didn't make it past the ocular pat down.

It's all good, it's for the best it's Cass and I. We just need more heat, and possibly a couple extra implants, a plan wouldn't hurt... really, I think I just need a bigger gun.


Join the hood first. If you side with Hardin he ASKS you to wipe them out.


1 person marked this as a favorite.

...in addition to it being SO MUCH FASTER he tells them to sell you the good stuff after, gives you a set of T51b, and you can buy the wonderful anti-material rifle.


Hmm, I might just do that...


So far, I've helped Ranger Betsy confront her PTSD, helped Ranger Boyd shake down a legion a!&$&~*, and recover the dogtag from Ranger something or other.

I'm now accepted by the NCR, a personal most favorable acceptance.


1 person marked this as a favorite.

Killing the deathclaw nest gives a LOT of faction...you have to tell the guy in Sloan, and the financial reward sucks, though.


I don't have a Fatman yet, I'm not dancing with mama Deathclaw without a Fatman.


Bah, she goes down to a silenced sniper rifle without knowing who did it from across the quarry, same as anything else. Takes a few more shots...


3 people marked this as a favorite.

Cass (to ED-E, as we stalk a pair of fiends) "shh! We're hunting s+@$heads"

I like her. :-)


2 people marked this as a favorite.

You can also take out the guy by the front door before you go in. That will cause the guards inside to come out, where - if you've prepared the area ahead of time with some mines - you can wipe them out on your turf, not theirs.

That still leaves the Van Graff siblings, but makes it a much easier fight.

(I had aggroed the guy by the door by accident one play thru, and he came after me. Once I killed him, his 4 or 5 buddies from inside came out and kicked my ass. I remembered that when I went back to complete this mission with Cass in a couple of my FO:NV play thrus and never died when I went that route.)


If Captain Yesterday wants a Fatman before dancing with mama Deathclaw, Captain Yesterday will get a Fatman to dance with mama Deathclaw, it's more a question of when then if. :-)

I make it a point to find the biggest weapons I can, it's just what I do.


I played through Fallout 2 again recently...
*Finally* worked out how to charge up the car and get into the destroyed military base as well. Yay!

Scarab Sages

Redbeard the Scruffy wrote:
Bah, she goes down to a silenced sniper rifle without knowing who did it from across the quarry, same as anything else. Takes a few more shots...

I did it at like level 8 with just a hunting rifle. I wandered in there, way way way before I should, and got very lucky running in circles trying to escape and ended up on top of some sort of big crane thing. They couldn't follow me. I was basically out of ammo when I finished plinking her down. I do not recommend this approach.


Fallout Rampage Cap'n Yesterday wrote:

Cass (to ED-E, as we stalk a pair of fiends) "shh! We're hunting s@$@heads"

I like her. :-)

yeah she's fun


She also has an extremely useful skill set. Guns, melee and stealth are her tagged skills. Works for any situation.


Yeah, I found Cass the most sympathetic of my companions. Boone? If he got killed - meh. ED-E? Not thrilled, but I wouldn't risk myself to save him if he went off after something. But Cass - I did the fight against the Van Graffs for her, knowing it would be tough, and really pulled out all the stops to ensure that Cass survived.


yeah when i went and killed the Van Graffs (after doing the non-violent path) their crier started shooting at me while i was in Freeside and then when I got close to the Silver Rush most of the guards from the inside rushed me so I switched to my grenade launcher and carpet bombed them, went inside and killed the siblings and their last guard with a rocket launcher while they where grouped around the table of weapons


Note to self: Eyebots suck at hiding, also helps to not hide behind crate next to door saboteur takes.

I guess I wait another night.


1 person marked this as a favorite.

Also, I bet whoever uncovered then gave Boone the entire collection of 24 as a child regrets it now.

We get it Boone, you're Jack f%*#ing Bauer.


he and ed-e will keep most things far away from you so you won't have to worry about hurting yourself with your explosives


I keep Stimpaks well stocked, my well being is the last thing on my mind.

So far, I'm a big fan of Cass and ED-E, Rex is really awesome, but as a dog person myself, I have a hard time sending him into harm's way, and an even harder time dismissing him.

Maybe I'll go get him soon.


Pathfinder Adventure Path, Lost Omens, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
Redbeard the Scruffy wrote:
Join the hood first. If you side with Hardin he ASKS you to wipe them out.

Note that if you side with Hardin during your NCR runthrough, you WILL have to kill them all, because Hardin's an idiot.

Which may or may not matter, based on how you're doing things, but I find having Brotherhood Paladins helping out at Hoover Dam is a lot of fun.


I remember my first strategy for killing Deathclaws was to have ED-E and Boone shoot em up as they ran at me. When they got close I smacked the deathclaw with whatever powerful melee weapon I had. That worked until I fought the named Deathclaws. They killed me before I could do anything.

My unarmed/gun character decided it was time to invest in Esther and make craters. I approve of the gratuitous use of explosives to kill Deathclaws.


Pathfinder Adventure Path, Lost Omens, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

If you've put yourself through Dead Money, the Holorifle really does a number on Deathclaws.


1 person marked this as a favorite.

Deathclaws deserve maximum carnage, anything less is uncivilized.


I'll remember the Holorifle. Currently I have it propped up against a night stand next to a gold bar as a small monument to my greed.

It has been a bit since I fought a deathclaw though. I bet I could take them much easier now that I maxed out energy weapons and got lots of critical boosts.

Of course if that doesn't work, mini-nukes and 40mm grenades work.


Annabelle is my favorite method of Deathclaw eradication.

Or shoot out the legs with All-American, then let ED-E hunt..


I'm rampaging up my favorite site, Black Mountain!

Turns out incendiary grenades from my grenade rifle are a LOT of fun, the Nightkin sniper wasn't a fan so much. especially since I hit it with a sneak attack critical, and thus never got to fire a shot, But I liked it.

In what I can only assume is a glitch, one of the other Nightkin picked up Annabelle, not that it mattered. Besides figuring out which scrap of flesh I was going to loot it off of.

That's where I left off, tackling Tabitha and her stooges are next on the agenda.

Rampage!!!


Also I think someone sprayed ED-E with Deathclaw piss, because dude keeps getting mauled by Deathclaws.


1 person marked this as a favorite.

ED-E is f$+$ing crazy this play through, holy s&$~, little guy isn't f$~#ing around, I haven't even upgraded him yet, I might need to take Action Man just to get a shot in.


A thought: using companions to draw boomer artillery, either by having them wait by the train tunnel, or having them hang back a little bit.

But I'm sure it'll all come down to running really fast and hoping for a luck blast against the fence.


Dude, seriously, just bet the guy you can make it and he'll tell you EXACTLY how to get in without getting hit. It's really easy.


Seriously, I do, I also die, doesn't hurt to try new things. :-)


1 person marked this as a favorite.

There is a tunnel - not marked on the map anywhere, but it's...somewhere near Raul's shed I think east of it? Has a few Deathclaws near it...it leads to just east of the Boomers entrance, a much easier run to the fence.


That's where I'm thinking of parking ED-E, they fire at me there too, I have better luck with the direct route, I'm hoping ED-E can distract them...

It's dubious at best, but I'm always game for dubious tactics. :-)


First, of course, after running errands and seeing to Tiny T-Rex, who is "couch tired" (I.e. not feeling well) I have to put an end to Tabitha, and her half ass radio show.

Also, it's movie night (was supposed to be Iron Gods but not with someone couch tired) we're watching Ant Man, should be good.


I really wish I could see what gives you problems with the artillery. I think I've ran that no-mans-land dash 7 times and never got hit once. I make sure to run it in no armor or light armor and without having any weapons out.

Run to the first blown up house in front of me straight ahead. Sometimes I'll hear the howitzers fire before I can even start running so I'll wait for the first gap to run there.

As I am hunkered down in the house I will usually stay up next to the wall but away from any cars sitting around... I almost got hit by an exploding car one time.

Now, after that house I think I can dash three houses down and maybe one closer to the fence. Hunker down and make a break for the fence as soon as the rounds stop falling.

After thought: Are there any drugs to boost agility, that will help run speed? Turbo maybe?


Pathfinder Adventure Path, Lost Omens, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
Redbeard the Scruffy wrote:
There is a tunnel - not marked on the map anywhere, but it's...somewhere near Raul's shed I think east of it? Has a few Deathclaws near it...it leads to just east of the Boomers entrance, a much easier run to the fence.

You need a lockpick of 100 to access it, but yes.


I have a multiple step system for making the boomer run, if you search the thread for Boomer High Fives you should find it.

I'd link it myself but I'm stuck on my phone.


It's actually one of my favorite parts of the game, I get the boomers, hands down my favorite group in New Vegas.


Fallout Rampage Cap'n Yesterday wrote:

I got a three to five step (not yet illustrated) plan for making it thru,

1. Run, fast! :-)

2. Die (x_x)

3. Repeat (no limit) >:-(

4. Make it through, crippled, but somehow alive :-S

5. Boomer High Five! :-)

here it is. :-)


Pathfinder Adventure Path, Lost Omens, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
Fallout Rampage Cap'n Yesterday wrote:
It's actually one of my favorite parts of the game, I get the boomers, hands down my favorite group in New Vegas.

I like the Followers (so much that I do many horribly violent things they can't bring themselves to do), but the Boomers are a close second in my affections. Definitely my two favorite factions.


I'm far too enamored with the concept of the legion and it's goals for my own good. I think if they just changed the slavery into forced conscription, and dropped the raping and breeding of women, they'd have a good goal.

The apocalypse is no place for democracy, or individualism.

Still, they're horrible, horrible monsters and deserve to die.

The BoS is where I see eye to eye. I know they're isolationist, but it actually makes sense. Less chance for spies, corruption, and all the other weaknesses the NCR has. Their goals make sense - if we have the weapons and the tech, we keep other people from ruining the world again. They're more focused on the greater long term good than the immediate. I actually agree with the Outcasts that Lions stepped outside of their core goals when he decided to police the DC region. It's not like the Outcasts or the West Coast BoS won't help you if they run into you in trouble, but they don't go looking for it like East Coast.

Their main problem is the High Elder position is basically a monarchy. Yeah, technically its chosen by the branch elders, but it's always a descendant of the original.


The Monorail will NOT be running to the strip.

Anymore.

Oopsy Doodle!


Fallout Rampage Cap'n Yesterday wrote:

The Monorail will NOT be running to the strip.

Anymore.

Oopsy Doodle!

You went to the Colonel before checking the train, didn't you?

Tsk, tsk. Shame for all those poor suckers who can't Fast Travel.


I checked the Monorail, didn't let me do anything but travel to the strip. And it was getting late, so I just said f**# it. Also turns out I totally blabbed my plans to Curtis, so a+!!#** was waiting to ambush me.


1 person marked this as a favorite.

Oh dear, you seem to have found a way to screw that up I've never tried! :D


I meant at the control tower, he was waiting at the control tower.

Didn't matter, Cass and ED-E cornered the dumb f*$* and I just waited in the stairwell for them to finish up, then grabbed the a+*~+##'s f~##ing codes.

Certainly not the results I wanted, but you can't win them all.


Tabitha did not like me letting Raul go, which is fine with me, doesn't matter to me if she dies in her tower or behind some supply shed with her minion's body piled on top of her.

Left off last night rampaging against the fiends of Vault 3, another favorite spot for carnage.


Pathfinder Adventure Path, Lost Omens, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

Oh, Tabitha... evil as the day is long, but fun to spare from time to time.

1,201 to 1,250 of 1,890 << first < prev | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | next > last >>
Community / Forums / Gamer Life / Entertainment / Video Games / Rampaging through Fallout New Vegas with Captain Yesterday All Messageboards

Want to post a reply? Sign in.