Rampaging through Fallout New Vegas with Captain Yesterday


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RPG Superstar 2015 Top 8

Christine can teach you how to counterfeit the poker chips. You have gotten her by now, right?


Ah, no, that's next, maybe.


Screw Dead Money, I am going home.


Pathfinder Adventure Path, Lost Omens, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

She's actually the best all-purpose companion in that nightmare excuse for DLC.

Skilled with any weapon you feel like giving her, jams speakers temporarily, and helps you make extra chips.


If it helps, Cap, the loot when you finish is more gold than you can physically carry.


No, I'm just sick of everything about the place.

RPG Superstar 2015 Top 8

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Actually, she claims she's skilled with any weapon, but it's best to give her a melee weapon or gun. She's still damn good at fighting though. I gave her a cosmic spear and she brutalized ghost people with it.

Spoiler:
And if you piss her off in the later part of the game, she's one of the hardest enemies to fight.

Dead Money being playable requires
a) Christine
b) Playing slowly and carefully, taking note of your surroundings
c) Christine
d) Opting to run away when possible and fighting only when there is no choice
e) Christine
f) Playing slowly and carefully, taking note of your surroundings
g) Christine
h) Using traps and clever thinking rather than charging through
i) Christine

It also gets much better once you get out of the villa and into the casino-hotel.

It IS actually possible to get ridiculously OVERPOWERED and steamroll through everything--especially once you can basically get buckets of chips and unlock all the goodies in the vending machines--if you unlock the right stuff but it takes time, care, and attention to get there.

It definitely is not a good DLC for folks who just want to run through somewhere and kill s!~! and be godlike, and for folks who enjoy Fallout for that reason (and it is a good reason to enjoy Fallout!) it is endlessly frustrating. There's a lot of unbalanced stuff in it as well--it was their first DLC and they were experimenting a LOT to see what would work and what wouldn't. Unfortunately I think they revealed more in the "wouldn't" category.

I think it's worth playing for a) the story (there is one in there that is really good), b) getting the abandoned BoS bunker as a hideout once you've finished, which is one of the best "player homes" in the game, complete with vending machine and an endless supply of chips, and c) giving Veronica some closure over Elijah.

ETA, as I was ninjaed: Sorry you're so upset Cap, but maybe if you'd followed some advice in this thread, you'd have a different experience.


I don't think a video game can upset me, annoy maybe, but definitely not upset. And it's not that bad, hasn't pissed me off like Battlefield 2 does. We'll see, after further reviewing last night, I suspect my last death was due to accidentally shooting Christine while trying not to trip traps in the residential area.

RPG Superstar 2015 Top 8

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Ironically, I think the main problem with Dead Money is it utterly fails at what a Fallout game should do: accommodate a number of builds. The "right" build can make it much easier, but you shouldn't have to have a "right" build to enjoy a Fallout scenario. Ironically, the flexibility of character building is what makes Chris Avellone wax eloquent over the wonders of Fallout all the time, and he was the lead for all of the DLC, including Dead Money.


I will be playing NV again soon due to my engineer friend fixing my 360. (He Frankenstein'd my two broken ones. I hate Microsoft.) I just need to find my play disc...I only found the DLC install disc.

I will be b-lining for dead money to get it over with and be rich with a fully modfed holorifle.


I actually, have always had bad luck with PlayStation, so I'm a big fan of my Xbox, which works awesome, as long as you have it at an elevation of at least five feet above the ground, which, admittedly, is pretty weird, but I just assumed it developed Stockholm Syndrome from living with me. :-)


Strange. My brother has my PS2 I bought when it came out that still works. I've gone through three X-Boxes and my Wii just stopped working.


My PS 2 crapped out in less then a year, Sony fixed it and it worked for another 5 years tops.
My Xbox 360 is still going strong 9 years later.


Which is still not as impressive as my alarm clock, which I got for Christmas, 30 years ago.

Silver Crusade

captain yesterday wrote:
Which is still not as impressive as my alarm clock, which I got for Christmas, 30 years ago.

The people who make them know the people actually using them would despise the damn and essential things and so made them reliable out of sadistic spite.


I love my alarm clock, always have.

Even more impressive, 30 years and I've never hit the snooze button.


So, I got the gang together, now I'm trying to show God where to go, *sigh* back to the g$~$~!n speakers b**$+~+! again...


Gas Bombs sound fun tho.


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Also because I've been building up my crit range with firearms and explosives I'm using less ammunition then I thought, and yes Christine f*%@s s@&~ up with her Cosmic Knife that I gave her.

Silver Crusade

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captain yesterday wrote:
Even more impressive, 30 years and I've never hit the snooze button.

YOU'RE NOT HUMAN.


Starts tipping cows, screams to the heavens in impotent rage

I went the wrong way! I thought I was going the right way! But nooo I went the wrong way! Now I'm all turned around without any clear direction, except I know whichever direction I choose will leave me surrounded by poison gas or some g#$@%%n piece of f@%!ing s*!~ speaker (which I can't see) will make my head f@&*ing explode!

*sigh*

I'm.. I'm cool now, I...I can do this!


All I know is, someone's getting nuked in the Verge...


Dead Money is a good Stress Tester


I better get enough money for a Fatman, s*@*'s gonna get heavy when I finally get out of here...

Scarab Sages

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Fallout Rampage Cap'n Furiosa wrote:
All I know is, someone's getting nuked in the Verge...

After slogging through Dead Money:

Lonesome Road spoiler:

At the end of Lonesome Road I didn't want to nuke either the NCR or the Legion. I wanted to nuke that damned casino.


I agree, but if I can't nuke the casino...


This one is gonna need it's own alias/coping mechanism.


I'm also beheading everything, even if I know it's already dead, I still shoot it's head off.

Silver Crusade

Dead Money Rage Cap'n Yesterday wrote:
I'm also beheading everything, even if I know it's already dead, I still shoot it's head off.

Smart.


It's purely out of spite.


Pathfinder Adventure Path, Lost Omens, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

Don't shoot the heads off!

Chop 'em!

Saves ammo.


Oh, and a word to the wise-I find it worthwhile to take Christine in tow and clear out the entire Villa before bothering with the missions.

Don't worry about Dog/God or Dean getting into place until you've butchered all resistance and destroyed or disabled all possible speakers.


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Oopsy doodle!

Too late now.


So the speakers, can they be destroyed, the radios explode when I shoot them, but the speakers just spark and s#*~, do I have to scour every inch for monitors.

Dark Archive Bella Sara Charter Superscriber

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captain yesterday wrote:
So the speakers, can they be destroyed, the radios explode when I shoot them, but the speakers just spark and s~!!, do I have to scour every inch for monitors.

Some can't be destroyed. You either have to haul ass through their field before you get bunny-foo-foo'd or find a switch of some type (been a long time since I've played this DLC).


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ALMOST all of them can be either destroyed or disabled.


What good are Gas Bombs, if you can't f&@+ing throw them!!

Furthermore, what would it take to get a play through of Dead Money recognized as a form of torture.


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Fallout Rampage Cap'n Yesterday wrote:
What good are Gas Bombs, if you can't f+*%ing throw them!!

You can throw them, but they're basically crude, mobile mines. I like dropping them off of awnings onto Ghost people below.


Really, I might have to explore that further, kind of sick of my stupid companions running off into the gas to pass out, leaving me to fend for myself, that was funny the never time.

I miss ED-E, Veronica and Rex.

Wonder if I could kill Elijah in uber slow motion, turn that s%+~ into a super bowl party style event.


Okay, I'm making headway, lied to God (really, who hasn't, at least once) Karma loss be damned, however taking Deen to his stomping grounds was such a blast rampaging with guns drawn and hot lead flying I decided to right by him and hook him up with some sweet holograms to watch his back.


Also I sank all my skill points from the level gained into Barter, rising it to a very pedestrian 39.

Scarab Sages

Fallout Rampage Cap'n Yesterday wrote:
Also I sank all my skill points from the level gained into Barter, rising it to a very pedestrian 39.

A high barter skill upon leaving Dead Money is the difference being able to buy everything you want in the entire game, and being able to buy EVERYTHING in the entire game.


Honestly, I don't care how much money I walk away with, as long as the whole place burns to the ground.

If not, I'll just nuke someone on Lonesome Road, no biggie.


Three things to do while in dead money.

1 - Break the bank. Trust me.
2 - Search for all the vending machine recipes, especially repair kits and holo-rifle upgrades.
3 - Try to find the snowglobe.


Got repair kit recipe.


Pathfinder Adventure Path, Lost Omens, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

Stimpak recipe can be horribly horribly abused. It's in the Clinic.


*Walks into thread*

*Sees people don't like Dead Money*

*Walks out before I'm killed for thinking it's the best DLC out of the bunch*


Takes all kinds. ;)

RPG Superstar 2015 Top 8

Never found the point in getting the gold, honestly. Took one bar as a souvenir to display in my room, but I was swimming in caps as it was by the time I played it, and just trying to overcome the encumbrance challenge for the sake of saying "I did it, nyah nyah" never appealed to me.

Molly, I'll protect you! ;) (Don't think it's the best, but there's a lot I admire about it.)


It's not the worst, at least there aren't any prismatic aliens that only die from Mininuke, which, was the only part of Mothership Zeta I didn't care for, which was overcome by going up there with a dozen or two Mininukes.

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