Suggesting a Course of Action and Conceal Thoughts


Advice and Rules Questions


Hi, a player in my game and I (as a GM) are having an argument regarding how the Conceal Thoughts power interacts with the rules for suggesting a course of action (from the Giant Hunter´s Handbook). Here is what we have from the SRD:

"Check: You can gradually coax a target into thinking a suggestion is entirely its own idea, making the creature more likely to act on the idea than if you had suggested it outright. You discuss topics subtly relevant to the request, asking leading questions and narrowing the scope of the conversation so that the target eventually decides to take a specific action you have led it to.

You first attempt a Bluff check to convince the target that your request was actually its idea. This is always treated as far-fetched circumstances, resulting in a –10 penalty on the check. If successful, you then attempt a Diplomacy check to make the request of the creature, treating its attitude toward you as indifferent for this single request (regardless of its actual attitude)."

The player believes that the bonus from the power would apply here and negate the penalty from the innate difficulty. My reading of the power would be that it is meant to be purely defensive, giving you a "poker face" when someone tries to actively use sense motive to try to get an idea about your motivation or thoughts. In this case, you are the one trying to steer the conversation and suggest something to them, so I am not sure if the power is meant to apply. I have looked for an errata, but could not find any - can you give me your opinion and possibly a link to where the limits of this power were officially clarified?

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