
AdamWarnock |

Hey y'all. I've gotten an itch to run a space opera-ish game using the Fate system. As far as tone and setting are concerned, I wanted to shoot for a semi-humorous tone and something of a mashup between Firefly and the roaring twenties. The players are smugglers who crew a free trader. As they find work, they'll have to deal with corrupt bureaucrats, blood-thirsty mobsters and pirates, and debt collection agents.
Naturally, I wanted to make sure there is some interest for this kinda thing before putting a proper recruitment thread together. So if you're interested, post what you'd like to see and ask me any questions. Things are a bit nebulous at the moment, but the great thing is fleshing out the setting is cooperative, so we can hash out anything that I don't have strong feelings on after I pick a group.
So to make sense of all that (sorry, I tend to ramble,) here's a run down.
System: Fate Core with some extra bits (new skills and an increase in your starting skills.)
Genre: Space Opera, Firefly flavored, with a good dose of the Roaring Twenties.
Tone: Semi-humorous. It's not a comedy, a satire, or a parody, and there will be some moments of drama, but mostly, I want this to be lighthearted.
Scope: Local, but I'll be having the players move from place to place.
Plot: Nebulous, it's going to depend on how the setting develops after the recruitment.
Let me emphasize that this is not a recruitment thread. I'm not looking for submissions, just checking to see who's interested.
Oh, and if you have any advice for a complete newbie Fate GM, I'm all ears.

SunstonePhoenix |

Love this idea! Not sure if the space theme is my perfect cup of tea, but I'd love some FATE on these forums. I've only played a bit of it, and it was face to face, not PbP, but I absolutely loved the openness and room for creativity built into the system! FATE is certainly a system that I would like too see more use of.
Choon: SRD Here
Edit: Ninjas, ninjas everywhere.

AdamWarnock |

I am the Ninja Astronaut. :D
I have to agree. That's what really has sold em on the system, it's openness. It's like someone took GURPS and distilled it down to the awesome bits as far as that goes. I've been wanting to branch out and this got stuck in my brain last night and stayed there through today.
Even if the setting is not your cup of tea, I'm happy to hear you're interested in the system.