Need some advice


Advice


So recently I obtained a boon to be able to play a sylph. Now, I don't expect to get the rest of genie-kin boons, and as such have no plans saving this for a Suli.

What I'd like is if I could get some ideas as to what to build with the sylph, and as such I would appreciate any help and suggestions.


Besides the Sylph only stuff, anything an Elf is good at.

Scarab Sages

Arcanist, alchemist, and wizard all use Int and Dex, so sylph fits right into those options. Some magus builds would probably work well, like eldritch archer or anything with Weapon Finesse.

You might need Toughness because of the -2 Con though.

Liberty's Edge

Starfinder Superscriber

I would either play up the air connection for all it's worth, or play something wholly unexpected. Don't go half-way. Also, look for something that's a realy interesting character, but don't obsess about mechanical advantage. Frankly, I find games that have too many optimized overpowered characters in them boring. Even one can sometimes trivialize the game. So, you need to be effective, but you don't have to be super-powerful. Don't worry about mechanics; just make them reasonable, and you'll be a fine contributor.

The air sorcerer is always a good way to go. Play up the connection to air. Get an air elemental as a familiar. (I have an Undine in a home game who refuses to use fire spells and who has a water elemental as a familiar....)

Or... play absolutely against type, and be a urban druid, or a dungeon ranger, or some such. Build a backstory that had you expected to love air because of your blood, and you came to resent it.

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Earth Kineticist

Lantern Lodge

Spell Specialist Arcanist.

Specialize in line spells (River of Wind, Lightning Bolt, etc) that you can bend as you see fit.

The stats are good for it, and as a bonus it has definite synergy with the air spells.

The Exchange

Crypt Braker/Chirurgeon Alchemist ...

Scarab Sages

Made mine an Aerokineticist

Grand Lodge

I might suggest a Dex-based Magus. It might not seem like the best choice, but the Sylph racial spell- windy escape is too awesome to pass up for a finesse based melee character.

Grand Lodge

I like Sorc for the elemental bloodline races... esp Ifrit... If I hadn't made all of my Ifrit into samurai and cavaliers that is...

Dataphiles

I want to second what rknop said. Don't worry about what's best mechanically as much as "well it be fun to play?" If one of these suggestions stands out then go for it, but I have a number of elemental race boons that I am holding until I come up with a cool concept.

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