Gorum's Swordsmanship and Pounce or Hurtful?


Rules Questions


Would Gorum's Swordsmanship (vital strike at the end of a charge) work with pounce or hurtful? I ask about hurtful because it counts as an attack of opportunity. Meanwhile Gorum's Swordsmanship doesn't say that it's a vital strike action being done as part of a charge, but rather you can apply it's effects at the end of one. That makes me think it might work with pounce. I'm wondering if the barbarian and fighter vmc barbarian just got nastier when you charge and use this plus hurtful (for barbarian it would be undead bloodline plus beast totem plus hurtful, bunch of vital strike attacks on the charge as part of a full attack.)


Absolutely seems like you can.

But remember, it applies only to one attack that you make.

So you would charge, use pounce, which would enable to you to make a full attack, and use Gorum's Swordsmanship to apply Vital Strike to one of the attacks you make. Based on the specific wording the used the even had it in mind that you might make multiple attacks because they specify "an attack" instead of saying the attack or that "you can use vital strike at the end of the charge" (which is where you might get some ambiguity about whether or not it should apply to ally attacks).

But seriously, let consider what this does. It's a feat that gives you an extra 2d6 point of damage (because you have to use it with a Greatsword) when you're charging. If you're a charging pouncing barbarian, that extra 2d6 points of damage is cool, but nothing amazing.

You're average static damage modifier by that point should be much larger than the 7 extra points of damage is will do on average.

It doesn't even appear to allow you to utilize Improved or Greater Vital Strike in tangent with it either.


could be interesting for the Titan archetypes, use an over-sized greatsword, get enlarged and lay on the d6s on a charge.


I hadn't thought of that. Titan Fighter or Titan Mauler could really have some fun with that.

Assuming the use of a large greatsword as a medium creature would mean 3d6 damage, moving to 4d6 when enlarged. Or 14 extra points of damage on an attack (on average).


Those were the first things that came to my mind when I saw that, since vital strike is better for them than it is for other classes.

Also the warpriest could maybe get good use from this too since they can get vital strike early for their BAB.

Not that these are super OP builds, but I think they can pull it off alright.


Claxon wrote:

I hadn't thought of that. Titan Fighter or Titan Mauler could really have some fun with that.

Assuming the use of a large greatsword as a medium creature would mean 3d6 damage, moving to 4d6 when enlarged. Or 14 extra points of damage on an attack (on average).

For more fun times, get the Impact enhancement. Moves you to 4d6 damage, 6d6 when enlarged (8d6/12d6 with Vital Strike).

Scarab Sages

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Gorum's warpriests also have access to lead blades.

What I actually like more for warpriest vital strikers in this are using thrown weapons with star toss style. Vital strike on the first hit, and then ricochet for the rest of your full attack.


Claxon wrote:

Absolutely seems like you can.

But remember, it applies only to one attack that you make.

So you would charge, use pounce, which would enable to you to make a full attack, and use Gorum's Swordsmanship to apply Vital Strike to one of the attacks you make. Based on the specific wording the used the even had it in mind that you might make multiple attacks because they specify "an attack" instead of saying the attack or that "you can use vital strike at the end of the charge" (which is where you might get some ambiguity about whether or not it should apply to ally attacks).

But seriously, let consider what this does. It's a feat that gives you an extra 2d6 point of damage (because you have to use it with a Greatsword) when you're charging. If you're a charging pouncing barbarian, that extra 2d6 points of damage is cool, but nothing amazing.

You're average static damage modifier by that point should be much larger than the 7 extra points of damage is will do on average.

It doesn't even appear to allow you to utilize Improved or Greater Vital Strike in tangent with it either.

Yeah, it is really just a melee version of Multishot with Pounce.


Imbicatus wrote:

Gorum's warpriests also have access to lead blades.

What I actually like more for warpriest vital strikers in this are using thrown weapons with star toss style. Vital strike on the first hit, and then ricochet for the rest of your full attack.

What is Star Toss Style? Sounds pretty fun.


All this is from Weapon Masters Handbook. I read it yesterday and I have to say, it is an amazing book for martials. If you're in a house game, perhaps obviating some of the prerequisites is possible too (f.u. combar expertise). Highly reccomended.

Star Toss (3 feat chain style) lets you Vital Strike on first hit and then ricochet your hit up to your Bab.


Perhaps this would help, Errant?

Some of these splat books have some nifty bits in them.


Paulicus wrote:

Perhaps this would help, Errant?

Some of these splat books have some nifty bits in them.

Gold, thanks!


It's too bad the Dirty Fighting feat doesn't help with most of the feats from Weapon Master's Handbook since they don't deal with maneuvers much.


Does anybody else think this feat'd work really well with Spirited Charge?


Ayep


Isn't Vital Strike a Standard Action that cannot be used in a Full Attack Action?


Gorum's Swordsmanship feat allows a special use of Vital Strike when you charge. Need the Divine Fighting Technique feat, alignment of the deity (the only prereq) and the specified specific weapons (typically the favored weapon of the deity). It also comes with advanced prereqs that if you obtain later on, you'd get the advanced benefits (without having to take another Divine Fighting Technique feat).

Scarab Sages

Gorum's Swordsmanship isn't actually allowing you to vital strike when you charge. It's allowing you to add the additional damage from vital strike when you charge. While this seems minor, it meany you only get Vital Strike damage, not improved or greater vital strike damage. It also means if you have any other abilities that trigger on a vital strike like Deep Toxin, Devastating Strike, Faerie's Strike, Furious Finish, Grasping Strike, or Winter's Strike they won't work either.

It's a cool thing to add to a charge, but it's not all that it seems at first glance.

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