multiple natural attacks per round question


Rules Questions


last session one question came up, which I could not find an answer to it. I would be grateful for clarification.

I play a summoner Synthesist. once changed in Eidolon form I get 3 natural attacks 1 Bite and 2 Claws.now i have leveled to 8th which will allow the character to attack twice per round (according to the Summoner advancement table) does the summoner now get to make 6 Attacks per round?

thanks Colin


No. Iterative attacks for high BAB are for use of manufactured weapons.

Natural attacks do not gain iterative attacks.


You don't gain extra Iteratives for Natural Attacks, only for Manufactured Weapons such as Axes, Longswords and such.


Now if you had extra hands you could get your two weapon attacks and all your natural attacks as secondary attacks.


Hubaris wrote:
You don't gain extra Iteratives for Natural Attacks, only for Manufactured Weapons such as Axes, Longswords and such.

And also Unarmed Strikes.


thanks very much for the clarifications
cheers Colin


Yes, natural attacks only hit once each per round in a full attack. That is the general rule.

There are things that can grant additional attacks, but those are special circumstances with specific abilities or spells. Haste is obviously one of the most famous examples, giving you one extra attack per round with any weapon or natural attack.

As a relavant discussion, I will also mention about the multiattack ability (which is different than the feat). Animal companions and eidolons have a special rule with that ability when they have 1 or 2 natural attacks. Under multiattack, they can get an extra attack at BAB-5 at level 9 when they have less than 3 natural attacks.

This usually only comes up with 1 big hit builds though, since you would usually go for the meat grinder approach of 'as many natural attacks as I can get'. Going with a single bite or slam focused eidolon is actually viable, since you get x1.5 str and power attack when you only have the one natural attack, and that carries over with the extra hits from multiattack or haste. So you can basically go around like you are using a greatsword with the natural attack of you animal companion or eidolon. You can really get competive with the usual million claw eidolons when you start going large, grabbing the reach evo, and going with a reach build.

I know this kind of detracts from the general point everyone has been saying though, so I will reiterate again the general principle: You do not get iteratives with natural attacks. Once per round, unless you have something special that changes the rules.

Scarab Sages

If you have Flurry of Blows or Brawler's Flurry, and you have Feral Combat Training, you can make iterative attacks by substituting your natural attack in place of an unarmed or monk/close weapon granted by your flurry.

This only works if you have the flurry feature though, as it is a special line in FCT, not a base benefit of the feat.


Gisher wrote:
Hubaris wrote:
You don't gain extra Iteratives for Natural Attacks, only for Manufactured Weapons such as Axes, Longswords and such.
And also Unarmed Strikes.

Right-o!

Also include remarks about Barbazu Beards and such as well I suppose.


is there a limit on secondary natural attacks? i am doing my character in hero lab and on the eidolon evolution page is says you can have 4 natural attacks. is that 4 primary natural attacks or just 4 attack all in all?
cheers Colin


colin wrote:

is there a limit on secondary natural attacks? i am doing my character in hero lab and on the eidolon evolution page is says you can have 4 natural attacks. is that 4 primary natural attacks or just 4 attack all in all?

cheers Colin

4 natural attacks in total.

Secondary attacks differ from primary in that they are performed at BAB-5 and only get 0.5 strength to damage.

When making an eidolon, you should completely avoid them.


thanks for the clarification
cheers Colin

Sovereign Court

Claxon wrote:
4 natural attacks in total.

Is that a general rule for natural attacks, or just eidolons? I haven't seen that before and it would drastically change a PFS build I'm working on.


Andrew, what are you asking? If you are asking if there is a general limit on the number of natural attacks you can make, the answer is no. Eidolons are limited in the number of natural attacks they can have at any given level as a matter of balance. If you've somehow eked out more natural attacks with another build in another class, feel free to go ballistic with them.

Sovereign Court

That's what I was asking, thanks. I've got a build going to 5 natural attacks, and wasn't sure if the rule was "No one gets more than 4" or "Eidolons don't get more than 4".

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