Wolf Trip Hyopthetical


Rules Questions


Let's say I'm a Bloodrager using the longarm spell, Lunge feat, while also under the effects of enlarge person and wielding a reach weapon. With the two spells and Lunge, I have a 20 ft. reach, and reach weapons double my reach, so I have a total of a 40 ft. reach. (I may be wrong on calculating my reach, but that's not a big factor in the point of this post)

Now, I've also taken Improved Unarmed Strike, Wolf Style and Wolf Trip as feats.

Wolf Trip wrote:
Benefit: You gain a +2 bonus on all combat maneuver checks to trip as part of an attack of opportunity. While using Wolf Style, whenever you successfully trip a creature, as a free action you may choose an available square adjacent to you for the tripped creature to land prone in.

Emphasis mine. So, with my 40 ft. reach, I could trip someone 40 ft. away from me, and then, because of Wolf Trip, move them adjacent to myself, potentially into the waiting arms of my companions to bludgeon to death. Is this correct? In fact, I could even move then behind me, or off a cliff, or into a pool of lava etc. as long as the square is adjacent, right?


Yes, that appears to be the case.

I do believe your reach calculations are a bit off, but as you said, that doesn't really matter for the purposes of this question.

A while back, I made a thread asking about Wolf Trip in conjunction with Toppling Spell, which allows you to pull off this sort of shenanigan with magic missiles from quite a distance. I even made a hypothetical build to make use of it.

It becomes truly crazy once you start throwing in things like Vicious Stomp and Wolf Savage.


Pathfinder Maps Subscriber

Lunge is difficult to get AoOs with, since those usually happen when it's not your turn and lunge turns off at the end of your turn.

I'm not certain what the author meant by "when using Wolf Style" in the description of Wolf Trip. It's possible that it simply means anytime wolf style is active or it could mean whenever you use wolf style to generate a free action trip due to meeting the requirements of wolf style.

Bueller ? Anyone ?


SlimGauge wrote:

Lunge is difficult to get AoOs with, since those usually happen when it's not your turn and lunge turns off at the end of your turn.

I'm not certain what the author meant by "when using Wolf Style" in the description of Wolf Trip. It's possible that it simply means anytime wolf style is active or it could mean whenever you use wolf style to generate a free action trip due to meeting the requirements of wolf style.

Bueller ? Anyone ?

You don't need to make the trips as an attack of opportunity. The says whenever you trip someone, and doesn't specify that it needs to be an AoO. As for "when using Wofl Style", Wolf Style is a style feat. So at the beginning of combat, you use an action to enter "Wolf Style" and from that point on, you are considered to be using Wolf Style.

Grand Lodge

He got the AoO thing from the bonus in Wolf Trip.

Yeah, I would advise the liberal use of common sense with this, as it can lead to some fairly insane shenanigans, otherwise, with things like toppling spell, Combat Patrol, whip builds, etc.

I still have no idea what the reach of someone using a whip while under Enlarge Person'would be...


I've always wanted to combine Lunge, Enlarge Person, a whip and Whirlwind Attack into one ridiculous trip-happy combo. Now I want to combine it with this, too. It's the worst idea but I want to play it so bad.


I'd assume the vast majority of GMs would limit you to placing your target somewhere in your threatened area, or maybe even within 10-20' of their original location. Wolf style wasn't written with such shenanigans in mind, and the game quickly breaks down when one fails to implement the rule of common sense.


kinevon wrote:

He got the AoO thing from the bonus in Wolf Trip.

Yeah, I would advise the liberal use of common sense with this, as it can lead to some fairly insane shenanigans, otherwise, with things like toppling spell, Combat Patrol, whip builds, etc.

I still have no idea what the reach of someone using a whip while under Enlarge Person'would be...

Reach weapons double your reach when it comes to large (or larger) sized creatures. The issue comes from when you start using Lunge and spells like longarm or ayssal bloodline (sorcerer or bloodrager) which add +5 ft. to your reach. Are they added first (and therefore doubled) or are they added afterward?

It's important because if they are added first, and then doubled, then enlarge person, [/i]longarm[/i] and Lunge would give you a reach of 20 ft. and a reach weapon doubles this to 40 ft. If longarm and Lunge are added afterward, then your reach is 10 ft. doubled to 20 ft., and then increased to 30 ft.


Paulicus wrote:
I'd assume the vast majority of GMs would limit you to placing your target somewhere in your threatened area, or maybe even within 10-20' of their original location. Wolf style wasn't written with such shenanigans in mind, and the game quickly breaks down when one fails to implement the rule of common sense.

To some extent, I agree with you, but at the same time, it's hard to think no one who read this during development thought the same thing. I mean, enlarge person has got to be one of the most common low-level buff spells for martials. So even at just large sized (reach of 10 ft.) you could potentially move a creature up to 20 ft. away from their original square, by moving them from the end of your reach to the square directly behind you (from their original location). It also doesn't prevent a martail from just dropping them off a cliff or into a trap or hazard or even into something like a portable hole and then closing the hole.

Hmmm... I has idea for a real 'boogeyman' type encounter with a guy who snatches people using this very method before running off with them. Could make for an interesting encounter, especially if he were to fight in areas with difficult terrain that he were immune to for whatever reason....

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