Building a Halfling sling focused Ranger type. - No magic - No pet. Advice sought.


Advice


Hello there Pazio people!

I have had alot of bad luck with getting feedbacks back on this character I am triyng to build. But I want to know if anyone has experience with a Skrimisher and Halfling Sling Master :)

I like to combine them both for a non magic / pet user ranger. Enhancted bullet will be switched out with a bonus feat and spellcraft will be turned into knowlegde religion / undead.

http://www.d20pfsrd.com/classes/3rd-party-classes/kobold-press-open-design/ elven-archer/halfling-sling-master

http://www.d20pfsrd.com/classes/core-classes/ranger/archetypes/paizo---rang er-archetypes/skirmisher

Lots of infomation here

http://paizo.com/threads/rzs2t4aa?Halfling-Sling-Master-Skirmisher-build-vs

But to avoid people not bothering reading it all it will be optional to read the rest hehe!

Stats

STR: 13
DEX: 18
Con: 14
Int: 12
Wis: 12
Cha: 14

Feats:

Fortunated One, Lucky Strike, Quick Draw, Bonus feat: Point Blank.

Weapons: Short sword "+ 1 dps and to hit", Sling, Sling Staff, Halfling.

Armor: Buckler, Mithril shirt.

I may upgrade one weapon or armor to have a + 1 value. On the allowance of my GM. I think it will be either a sling or Sling Staff, Halfling or my armor.

My characters favored enemy will be undeads.

Grand Lodge

Without Instant Enemy, you may want to consider stacking something that trades out Favored Enemy.

Not sure why you need Quickdraw.


Felt like quickdraw makes my life easyer in alot of situations :)

Grand Lodge

I recommend the Alternate racial. Warslinger. Free action Reload. Still provokes AoO tho.

Outside of PFS I would also ask your DM a crucial question. Will he allow sling feats to work with a Sling-staff? Paizo has pretty much beat the halfling to death. They are slaves, always talked down to, FaQed their heritage weapon into oblivion. ask him to help you make this character come alive. Cause you could make a sling staff decent enough to be mechanical effective. Won't be overly optimized but it will function.

Grand Lodge

Warslinger only works with the basic sling.

Quickdraw can just be replaced with a Spring-loaded Wrist Sheathe.

Grand Lodge

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blackbloodtroll wrote:
Warslinger only works with the basic sling.

again

Fruian Thistlefoot wrote:
Outside of PFS I would also ask your DM a crucial question. Will he allow sling feats to work with a Sling-staff?

I was giving him a suggestion for outside PFS to ask his DM to help him realize a concept that Paizo pretty much has destroyed.

also it seems he is using a basic sling as well...and prolly planned to use just the sling because he knows Sling-staffs got hosed by Paizo.

Edit:

OP wrote:
In other words feats/skills/ability that has somthing to do with slings count for slingstaff aswell in our house rules, to avoid sillyness since the weapons are so close to each other. We don't want people being so "stuck" with one weapon, we rather use "weapon groups" aslong as it don't stray to much away from the orginial weapon you chose to be "specialized" in. :)

thank go some common sense. Glad to hear it.


Halfling Sling Master already have the Warslinger trait within the ability called Superior Slinger, my GM said it would work as the warslinger trait aswell for the purpose of the new "Sling weapon style in the new book weapon master's handbook"

Quickdraw is for the short sword and being able to switch between weapons without wasteing too much time. The Wrist Sheat doesn't work with a short sword ;)

My GM allowed that all slings count for the purpose of rapid reload or weapon focus to avoid sillyness, and underpowering the weapon even further. We are not a big fan in the group on when it becomes word cutting.

In other words feats/skills/ability that has somthing to do with slings count for slingstaff aswell in our house rules, to avoid sillyness since the weapons are so close to each other. We don't want people being so "stuck" with one weapon, we rather use "weapon groups" aslong as it don't stray to much away from the orginial weapon you chose to be "specialized" in. :)

It seemse my links, NEVER WORK for som strange reason but google Halfling Sling Master or Ranger Skrimisher if you can't open the links. They are fairly easy to find :)

My biggest trouble is will my build be viable? There are som new feats in the new Weapon Master's handbook that will help abit, I can't get too much into but it will increase the succues, but not enough if this build alone won't hold its ground :)

Grand Lodge

I would just have a Spiked Gauntlet, and use the ability to draw a weapon as part of a move action with the Shortsword.

You need those extra feats.

RPG Superstar 2012 Top 16

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Get the new Weapon Mastery book. There's a feat in there which allows the trait to stack and all slings to qualilfy for Warslinger, etc. Made specifically to facilitate a sling build.

==Aelryinth


Aelryinth wrote:

Get the new Weapon Mastery book. There's a feat in there which allows the trait to stack and all slings to qualilfy for Warslinger, etc. Made specifically to facilitate a sling build.

==Aelryinth

This! I know them, and Superior Sling in Halfling Sling Master counts as Warslinger Halfling Trait according to my GM either by house rules or logic since they are basicly the same beside Superior Slinger is better :)

Getting the book the 18th of November tho, but I know the feats atleast. Got a small sneak peak :)

Grand Lodge

Then would you need quickdraw and not just use the Slingstaff? since you can just smack them upside the head if they get too close as a 2 handed weapon....The very idea of Switch hitting.


Really depends on the damge it does in melee, I can't quite see how much that is.

The short sword has a story or well its a Warhammer second edition charactre transfered into pathfinder, so the short sword is a runic sword smithed by dwarfs as a reward. Along with the Mithril shirt / who was basicly a scale/chain mail that was very well crafted + light. The short sword + 1 hit/damge too.

However, unlike Warhammer I can't afford to focus on both. And sling is his favored weapon where the short sword came along ALOT later, his old short sword he killed a orc warboss with "lucky shot to the head, after the orc threw his helmet, due to it getting pummled/smashed by an ogre merc".

But aye, I could drop quick draw. BUT! Throw anything + Quickdraw is needed later due to a feat chain with slings. Not sure if we are allowed to post too much but yeah quick draw will be needed if I wish to use it. Hint: Slings can use alchemy as ammo, but not the bombs tho.

The sling staff gives 1d4 in melee as small.

Grand Lodge

What Sling feat chain involves Throw Anything and Quickdraw?


One in the new Weapon Master's Handbook, but I don't think I allowed to post too much.

Liberty's Edge

You should also take a look at Halflings of Golarion. It has alternate sling ammo (e.g. to do slashing or piercing damage), some feats that give bonuses to sling attack/damage, a double sling weapon, and alternate ways to get things which are also available in more recent books (e.g. fast loading and using a sling in melee).

Monster codex has alchemical sling bullets if you don't want to go the slipslinger route from Weaponmaster's. Also, Gnomes of Golarion has a flask thrower which is basically a sling staff for alchemical items.

There is also the Arc Slinger feat in Ultimate Combat for better range and damage at short range.

Finally, some of the non-slipslinger options in Weaponmaster's are also very good for slings. Take a look at Startoss style and nearly all the Ranged Weapon Mastery feats.


Sounds awesome! Will look as soon as the book comes out on the ekstra stuff! :D


You can twirl your sling in a way that maximizes its effectiveness.
Prerequisites: Point-Blank Shot, proficient with sling or half ling sling staff.

Benefit: When using a sling or sling staff, you reduce your penalty on ranged attack rolls due to range by 2. Point-Blank Shot’s damage bonus applies within the first normal range increment of your sling (50 feet) or sling staff (80 feet). - Arc Slinger.

Its quite wierd tho, not sure I quite get it.

Grand Lodge

You mean the Slipslinger Style feats?

Alchemical Sling Bullets exist, and make the later feats kinda pointless.

You are much better off with things like Clustered Shots.


The weapon focus + Slipslinger first feat is good.

1 + damge on slings, All sling like weapons / thrown sling like weapons will count for feats. You don't provoke attack of oppertunity when reloading :)

But Arch Slinger is not that good since, I need to be 30 feet away most of the time for Precision to work.

Precision (Ex)

Beginning at 4th level, a halfling sling master adds the indicated damage bonus to any shot she makes against a foe that is denied its Dexterity bonus to AC (whether the target already has a Dexterity bonus or not). This extra damage is 1d6 at 5th level. It applies only when the halfling sling master uses a sling while within 30 ft. of the target.

The extra damage increases by 1d6 every five halfling sling master levels thereafter.

At 16th level, when the halfling sling master gains the ability to flank with the sling, this damage also applies to shots against flanked targets.

The halfling sling master must be able to see the target well enough to pick out a vital spot, and she must be able to reach such a spot. A halfling sling master cannot use precision while striking a creature with concealment.

RPG Superstar 2012 Top 16

There's another feat which allows you to use a missile weapon in melee with all the missile dmg modifiers. So, you could use Deadly Aim while slapping them with your slingstaff or sling. I.e. no need to take a melee weapon with Power Attack to do damage. Whip them to death with your sling!

precision works INSIDE 30 feet, not outside 30 feet. It's basically Sneak Attack damage.

That feat you posted above basically extends the range of point blank shot, and gives you a minor boost to your range for hitting stuff. It doesn't extend the range of your Precision damage, however. Point blank shot is also normally within 30 feet, remember? That feat ups it some to give you some breathing room.

==Aelryinth


Are you sure you don't want a 2 level dip into bard?

Cause there is a perfect bard archetype for halfling sling users.

The juggler archetype lets you act like you have 1 free hand while holding 3 items at at time (at level 2 at least; upgrades later, but unnecessary).

The advantage of this is that you can now use and reload 2 slings at the same time. You can do both TWF adn ranged. Obviously, after the 2 level dip, I would only advise this approach for classes with a ton of bonus feats, since you would be using two different feat hungry styles.


I prefer not to multi class with classes that use magic. Rogue or fighter I can see som sense in, but again Halfling sling master peaks in higher levels. So I need to stay focused.

Arch Slinger seemse good enough. But alot of feats I need before I get it.

My feats will be as following:

Fortunated one, Lucky Strike, Point blank, Percise Shot.

Quick draw I am consindering dearly.

Weapon focus + the new slipslinger feat is awesome aswell, but I may take rapid or deadly aim first :)

Strength will be raised to 14 at level 8, so not sure I bother with weapon finesse.


http://www.d20pfsrd.com/classes/core-classes/ranger/archetypes/paizo---rang er-archetypes/trapper - Trapper seemse viable too.

Sadly it abit annoying with the magical traps heh! - Else I may have consindered that instead :)


Didn't see the trapper archetype .. Thanks for sharing. As for what you're doing? Do it and see how you like it.

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