Questions abouts "urban" terrain.


Rules Questions


Are there guidelines printed anywhere on what constitutes "urban" terrain?
If a ranger has urban as a selected favored terrain, does he get the bonus for being on any road, in any building? Do tents count as buildings? Huts? Do there need to be multiple buildings? etc.

Also, is urban a rules legal terrain choice for the Fey Magic alternate racial trait (available to seemingly all of the core races). It seems to be as far as I can tell, though drawing your fey magic from streets and buildings seems a bit... silly?


Urban Terrain are any man made areas. Tents are the terrain they are pitched in (it's only cloth seperating you from the outside.)

Roads only count as urban terrain if built to prevent the natural surrounding terrain from affecing it, such as a tunnel, or a high bridge


Drawing fey magic from streets and cities does not seem like a problem to me. Traditionally there were a large number of Fey associated with human dwellings and communities

Grand Lodge

In the end, DM fiat.

Important thing to remember: All terrain, falls under at least one Ranger Favored Terrain.

Liberty's Edge

CRB is pretty clear about this (at least way I read it).

"Urban (buildings, streets, and sewers)"

Honestly, I do not see it as more ambiguous than the other terrains.

I would say a tent is not a building (the local law for being authorized to put a tent on your land vs building a house agrees with me on this one : different cases).

I would not peg a road as Urban either, unless it is within a settlement. Because a road, by itself is not a building, a street (unless within a settlement) or a sewer.

A road is part of the surrounding terrain in my understanding of the rules.

Concerning the city-based faerie magic you could find some nice things in Werewolf (Glass-walkers tribe) and Changeling. The spirits of cities, streets, building or even refuse heaps made for interesting characters.


Michael Haneline wrote:
Also, is urban a rules legal terrain choice for the Fey Magic alternate racial trait (available to seemingly all of the core races). It seems to be as far as I can tell, though drawing your fey magic from streets and buildings seems a bit... silly?

I've done that, picking Longstrider for the main spell, representing a restless urge to leave the city, and Create Water to produce untainted water.

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