Michael Haneline |
Are there guidelines printed anywhere on what constitutes "urban" terrain?
If a ranger has urban as a selected favored terrain, does he get the bonus for being on any road, in any building? Do tents count as buildings? Huts? Do there need to be multiple buildings? etc.
Also, is urban a rules legal terrain choice for the Fey Magic alternate racial trait (available to seemingly all of the core races). It seems to be as far as I can tell, though drawing your fey magic from streets and buildings seems a bit... silly?
The Raven Black |
CRB is pretty clear about this (at least way I read it).
"Urban (buildings, streets, and sewers)"
Honestly, I do not see it as more ambiguous than the other terrains.
I would say a tent is not a building (the local law for being authorized to put a tent on your land vs building a house agrees with me on this one : different cases).
I would not peg a road as Urban either, unless it is within a settlement. Because a road, by itself is not a building, a street (unless within a settlement) or a sewer.
A road is part of the surrounding terrain in my understanding of the rules.
Concerning the city-based faerie magic you could find some nice things in Werewolf (Glass-walkers tribe) and Changeling. The spirits of cities, streets, building or even refuse heaps made for interesting characters.
QuidEst |
Also, is urban a rules legal terrain choice for the Fey Magic alternate racial trait (available to seemingly all of the core races). It seems to be as far as I can tell, though drawing your fey magic from streets and buildings seems a bit... silly?
I've done that, picking Longstrider for the main spell, representing a restless urge to leave the city, and Create Water to produce untainted water.