I might not be as Old School as I thought


Gamer Life General Discussion

101 to 105 of 105 << first < prev | 1 | 2 | 3 | next > last >>

Typically in most games, that would be too many pieces of information for a single resource spend. In that instance, it would more likely be that the story has already progressed about the escaped prisoner. Then something reveals that he's family (perhaps a resource spend) then later on, it would be another reveal that he was wrongly imprisoned.

Even in the movie these facts aren't revealed all at once. In a game, some of that information would have been from the GM, some might have come from the player. How it would play out in a game is purely hypothetical, but it's something that would be discovered through play and in the moment decisions, not an info dump all at once.


Pathfinder Adventure, Adventure Path, Lost Omens Subscriber
thejeff wrote:

Close. I think I'm more arguing that the difference in narrative control between "old school" and "new school" D&D variants is minimal - less than the difference between individual GMs.

I've mentioned more narrative games before in this thread.

I'll agree there. "new school" D&D still feel "old school" to me, since it's based on how we played when I first started (in the 80s), and I've visited many schools since.


Irontruth wrote:

Typically in most games, that would be too many pieces of information for a single resource spend. In that instance, it would more likely be that the story has already progressed about the escaped prisoner. Then something reveals that he's family (perhaps a resource spend) then later on, it would be another reveal that he was wrongly imprisoned.

Even in the movie these facts aren't revealed all at once. In a game, some of that information would have been from the GM, some might have come from the player. How it would play out in a game is purely hypothetical, but it's something that would be discovered through play and in the moment decisions, not an info dump all at once.

Fair enough, I was just trying to stick to the original bit.

My point remains that I don't want to be making that kind of world/narrative decision in play even on a smaller scale, because it pulls me away from being in character.


Just out of curiosity, what games have you played that use that kind of mechanic?


Pathfinder Adventure, Adventure Path, Lost Omens Subscriber
Irontruth wrote:
Just out of curiosity, what games have you played that use that kind of mechanic?

Fiasco, Fate, Houses of the Blooded, Universalis, Microscope, The Quiet Year

To varying degrees of player power.

101 to 105 of 105 << first < prev | 1 | 2 | 3 | next > last >>
Community / Forums / Gamer Life / General Discussion / I might not be as Old School as I thought All Messageboards

Want to post a reply? Sign in.
Recent threads in General Discussion