Iron Gods Gestalt recruitment.


Recruitment

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I am recruiting 4 maybe 5 players to go through the Iron Gods AP.

Gestalt rules, if you are unfamiliar.

Character creation:

Level 1

21 point by, on a one for one ration, no stat higher than 20 or lower than 8 AFTER racial adjustments.

All paizo source material, with the following exceptions is allowed. Synthesist Summoner, Sacred Geometry, pre-Unchained Summoner are the exceptions.

No Third Party or 3.5 retro.

Races: Any 20 rp or under.

Alignments: No evil. Chaotic neutral is allowed, but don't play it as chaotic stupid or chaotic evil with a different name.

Two traits, one from the campaign's player's guide. No drawbacks.

Backgrounds: I don't need a novel, and honestly I prefer something streamlined for your proposal. Just enough to get the gist of your character's personality and motivations. Also, remember, you are level 1. You haven't accomplished a whole lot yet. And secondly, this is Golarion, but I'm only moderately familiar with the setting so I don't need you to be intimately familiar either.

Finally: If you are going to ask for me to bend the rules to give your character more power, the answer is probably no. No NG paladins, feats from other races or deities etc etc... Traits are one exception, I am okay with reflavoring traits if appropriate.

Posting requirements: Once daily whenever possible, weekends and holidays are exceptions. Extend absences should be given warning.

No funny business. Don't try and do things out of initiative. Don't ask for things you didn't take the required class / traits / skills / feats etc. for.... Respect the action economy rules. If you didn't declare you did it before hand, in all likelihood I will rule you didn't do it (although I won't make you specify you picked up a dropped weapon outside of turn based combat.) I don't want to seem hostile or off-putting, I just want to make sure you know where I stand.

About me:
I am an active gamer IRL, and fairly active on the boards. This will be my first PbP as a DM. I am aware that the AP's can take quite a bit of time to complete, and as such I will likely streamline bits that seem unnecessary.

Recruitment goes until the end of November. Until then, Happy Robot Hunting.

Grand Lodge

All hail, Brigh. May her clockwork benevolence perfect us all


Iron gods, i dont know much about it but i suppose i could give it a shot.

that said i have a character already gestalted from a game that i think may have been a troll game. Lore warden Mind chemist, i need to update for the point buy rules, and level 1 so should take too long

Appearance and personality:

Garidan wears a chain-mail shirt underneath his clothing, a black shirt and a red scarf. He keeps a small locket with the picture of a woman on his person. Blond hair and grey eyes, he keeps his hair tied back.

Garidan personality wise is kind of a smart ass. He is used to being alone and has little experience making friends as most people dislike him are put off by his rather blunt attitude. He's honest to a fault, he doesn't lie to make people feel better, he tells them things they may not want to hear. He keeps many journals on himself for the purpose of recording data, he can be kind of obsessed when it comes to recording these statistics. He does so as it helps him gauge difficulty and find weaknesses in friend or foe.

Random Garidan quotes

Everyone loves a hero. They cheer for them, scream their names, and years later they'll tell how they stood for hours in the rain just to get a glimpse of the one who told them to hold on a second longer. I believe there's a hero in all of us, that's why people need to learn to rise to the occasion and fight for themselves become their own heroes. I won't fight their battles for them, i'll help if their's something in it for me but saving individuals isn't my priority destroying the greater evil is.


Thanks for running this. Can't wait to see what folks come up with.


Notes on Unchained:
Some stuff I forgot.
1: Unchained variants of Barbarian, Rogue and Monk are allowed.
2: Unchained summoner is required.
3: Fighters get Combat Stamina as a bonus feat at level 1.
4: Active Spellcasting variant rules are open as an option.
5: I'm not going to use anything else...


is combat stamina in place of their normal bonus feat or an added benefit?

Link to my character Sheet

Taking the StarGazer Campaign Trait, Garidan is a scholar and knowledge seeker so he is in Numeria studying the alien technologies and such.


Ammon Knight of Ragathiel wrote:
is combat stamina in place of their normal bonus feat or an added benefit?

It is an added benefit.


Glad to see this is open now. I'll definitely get to work on something for this - I might adapt Trissandra, android Ranger//Investigator.


Aww... no background skills? Although I suppose with access to gestalt it's easier to get more skills points. This'll be the character I'm submitting, who was built for an Iron Gods game that died off. Before I really delve into it, I have a question.

1. I originally built this character as a summoner, who had stumbled upon an automaton in a Numerian ruin, who had been long since de-activated. When Adrien dried to examine him, the automaton formed an arcane bond with him (like that which appears when an eidolon is summoned) and now travels with him. In this case, he'd function as an Inevitable eidolon for the Unchained summoner. His natural attacks are also reflavored, but still keep their original stats. I figured this was alright as it doesn't change anything mechanically, but I wanted to ask.

2. Do you still allow the favored class option for half-elves that grants additional evolution points? What about the Extra Evolution feat? They're more advantageous for Unchained summoners due to their fewer number of evolutions.


Adrien Belmont wrote:

Aww... no background skills? Although I suppose with access to gestalt it's easier to get more skills points. This'll be the character I'm submitting, who was built for an Iron Gods game that died off. Before I really delve into it, I have a question.

1. I originally built this character as a summoner, who had stumbled upon an automaton in a Numerian ruin, who had been long since de-activated. When Adrien dried to examine him, the automaton formed an arcane bond with him (like that which appears when an eidolon is summoned) and now travels with him. In this case, he'd function as an Inevitable eidolon for the Unchained summoner. His natural attacks are also reflavored, but still keep their original stats. I figured this was alright as it doesn't change anything mechanically, but I wanted to ask.

2. Do you still allow the favored class option for half-elves that grants additional evolution points? What about the Extra Evolution feat? They're more advantageous for Unchained summoners due to their fewer number of evolutions.

I don't think they're actually more powerful - an unchained summoner and a normal one will recieve the same powerup as a regular summoner. It's just that an unchained summoner can't afford to take as many of the good ones as a normal summoner, so it starts to look more tempting.


Well, they're more advantageous BECAUSE you can get more of your choice. I understand both allowing them or disallowing them, I just want to know.

Also, I'm thinking of gestalting as a Techslinger gunslinger, but I'm not sure how long it would be until we'd be finding high-tech firearms? I'm not asking for a definite answer, but I'm just curious as to if I'd be waiting for a while before I can use any class features.


Dotting. I'll be applying with a White Haired Witch whose other half of the gestalt is Unchained Monk 2/Lore Warden X as soon as I'm done with her.

Grand Lodge

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Dotting, gonna do a weapons master/ unchained knife master Rogue


Dotting while I think.


Left it open ended sorry if it's a bit long, i've been told my backstories tend to be a bit extensive.

it explains how he got his start, why he is how he is, ect.

backstory:

Honor and Reason
the tale of Garidan Lafayette

Growing up in Arcadia, as an orphan. I was taken in by the military, specifically I was sent to the knights academy; the vanguard of my village. Normally we scout out and clear the trading routes to the other villages on the other end of the continent, the only other known settlements...
It was soon after joining the academy that I met Kiera, the elven woman who would become my best friend and mentor. Strong and fast, Smart and beautiful.

Recording her “Statistics” was something I had avoided doing for years. After all she was my friend, why would I ever need to know her weaknesses. My guess was some part of me knew I could never give her a biased recording, to much emotion getting in the way. As I put my pen to paper, the door swung open.

“Garidan what are you doing? We have a mission”called familiar silvery voice of Kiera, she was the only person in the village I could stand. She was beautiful, but I never told her: hair and eyes the color of ice, and a honest heart unlike my own. She held the same passiveness I learned to love over the years.

“Just recording a few things, knowledge is power after all.” I shut my book, put on my my red and gold robes, bracers and gloves. I grabbed my traveling gear, I turned expecting to see Kiera waiting, only to see her reading my book.

“Your finally getting to recording me I see.” she smiled, I blushed snatching the book from her. She always loved teasing me, I guess that's why I never told her... she already new.

“Let's go” She lead me out of my room and down the hall of the academies living quarters, we passed Arkus and his band of Orcs . They were part of the academy as well, however they were knights. The academy was separated into different organizations, Kiera and I were part of the Paladin sect which operated as the vanguard of the village. Arkus and his band part of the knights, the main force of the military. The two sects never got along, both vied for praise among the villagers.

“Hey look fellas, it's the shining knight and her honor-less mutt” Arkus snarled, the others laughed. Kiera gripped my hand tightly and shook her head.

“Ignore them” she whispered pulling me forward. I slipped out of her grip, walking over to the band.

“You know Arkus, your right I am honor-less” I pretended to accidentally drop a vial in between them, “You wanna hand that to me Arkus” He grabbed the vial, crushing it in his hand, “Oh well” I smiled turning around to rejoin Kiera.

As we continued down the hall, “What was in that vial” Her voice took a harsher tone.

“Nothing you should worry about”, I vial containing an Aersolized poison, enough to get them sick and hurting but not enough to kill. I smirked, I could hear coughing from them already.

“you can't be doing that, you will end up hurting someone” She shook her head in disappointment, nothing I hadn't gotten used to. Arkus and his group deserved what i gave them, bullies the lot of them, they think they can just pick on people all I do is give them a taste of their own medicine.
We reached the general's office, I waited in the hall as Kiera retrieved the papers for our assignment. We were to secure one of the trade roads, there were reports of attacks on them. We reached the area by nightfall, there was a clearing signs of attacks, ransacked carts nothing I hadn't expected. The area suddenly was lit aflame, I couldn't past the fire and shadows, javelins flew out of the darkness.
“Run Garidan! Now” She was serious, She drew her shield and longsword. I listened... I turned tail and ran through the forest leaving her behind like a coward...one of the few times I chose to listen. I ran back to the village, found it on fire to. Kiera was one of the best fighters in the village, I one of the weakest.
I didn't help anyone, I quit being a paladin, I wasn't worthy. Kiera had died that day, so did everyone else except me...I ran. Left for one of the nearby villages, and caught a boat who knows where I just hoped it was far away.


I am guessing these and NPC classes are a no?


Nutcase Entertainment wrote:
I am guessing these and NPC classes are a no?

Why would you want npc classes?


GM Runescarred Dragon wrote:
Nutcase Entertainment wrote:
I am guessing these and NPC classes are a no?
Why would you want npc classes?

Saves, Class Skills, Proficiencies that would be hard to get otherwise.

Grand Lodge

DM IRONlord wrote:
21 point by, on a one for one ration, no stat higher than 20 or lower than 8 AFTER racial adjustments.

What precisely is meant by a one-for-one ration in a point by? Does that mean each additional point in an ability score only ever costs one point?


By the way, would a half-elf recieve two favored class benefits per level?


Pahlok wrote:
Dotting. I'll be applying with a White Haired Witch whose other half of the gestalt is Unchained Monk 2/Lore Warden X as soon as I'm done with her.

Oh you, I like.


pleiades wrote:
What precisely is meant by a one-for-one ration in a point by? Does that mean each additional point in an ability score only ever costs one point?

That is exactly what that means


Hola! I am currently wanting to play something akin to a ghoran kineticist using the new flora kineticist element. I'm not sure what the other half of my gestalt will be yet. I just like the idea of a character that takes druidism to the max. He is actually a plant that psychicly controls other plants. Takes the whole "One with nature" bit to the next level. Anyways I just wanted your take on this to see if it will fit into your campaign idea or not before doing all the crunch.


How much gold do we start with? Average for class? 150gp? Something else?


It means to raise a stat from 10 to 12 cost two points. From 12 to 15? You're using 3 points. Etc.


Nutcase Entertainment wrote:
GM Runescarred Dragon wrote:
Nutcase Entertainment wrote:
I am guessing these and NPC classes are a no?
Why would you want npc classes?
Saves, Class Skills, Proficiencies that would be hard to get otherwise.

...Which exactly would those be?

You can easily get every skill or nearly every skill as a class skill between Gestalt, multiclass dips on one side of the Gestalt, and Traits, and you almost have to go out of your way NOT to end up with three Good saves.

And Proficiencies-wise, no NPC class gets something a PC class doesn't.

Grand Lodge

One more question: What will the starting gold be?

Grand Lodge

Could I eventually get a limited A.I. familiar if I take improved familiar as a Witch, wizard, etc? Oni Mask-could be reflavored since they are wearable Or maybe the Figment familiar archetype. I only ask because it's strictly flavor rather than power related.


Are crafting feats allowed? not taking them quite yet, just wondering for the future with alchemist being allowed to craft i might want to take advantage.


Rynjin wrote:
Nutcase Entertainment wrote:
GM Runescarred Dragon wrote:
Nutcase Entertainment wrote:
I am guessing these and NPC classes are a no?
Why would you want npc classes?
Saves, Class Skills, Proficiencies that would be hard to get otherwise.

...Which exactly would those be?

You can easily get every skill or nearly every skill as a class skill between Gestalt, multiclass dips on one side of the Gestalt, and Traits, and you almost have to go out of your way NOT to end up with three Good saves.

And Proficiencies-wise, no NPC class gets something a PC class doesn't.

Depend, someone who doesn't want to Gestalt/Multiclass with a Full BaB class gain a lot of proficiencies with the Aristocrat, and a lot of class skills, Expert has "pick your class skills", which can be useful, at least at early levels. and 3 good saves on 20 levels?


Pathfinder Pathfinder Accessories, Rulebook, Starfinder Roleplaying Game, Starfinder Society Subscriber

Dotting. I'm thinking a Gunslinger//Spiritualist or a Psychic//Alchemist. But I'll see how I feel after tinkering a bit.


You know, I'm not even going to bother. Whatever floats your boat, man.

Considering an Unchained Monk/Kineticist, or an Alchemist/Hunter (sort of a nature guru with really good herbal remedies).


I've decided to go with the local ties trait, and am contemplating being a regular fighter for armor training....nah


Pahlok here, my character Tachi is basically ready now. I have her summary and a link to her character sheet in her character profile. I just need to figure out purchases once I know the starting gold, maybe choose a deity, and make a sheet for her familiar, but everything else should be fine.

Her role in the party will be melee control with slight tanking, arcane casting of course, and identification/knowledges.


ShadowyFox wrote:
It means to raise a stat from 10 to 12 cost two points. From 12 to 15? You're using 3 points. Etc.

Untrue. Point-for-point means that every increase costs 1 point, regardless of how high the stat increase is.


JDPhipps wrote:
ShadowyFox wrote:
It means to raise a stat from 10 to 12 cost two points. From 12 to 15? You're using 3 points. Etc.
Untrue. Point-for-point means that every increase costs 1 point, regardless of how high the stat increase is.

That's what he/she said, 15 = 12 + 3 , so three points instead of 5.


Rynjin wrote:
You know, I'm not even going to bother. Whatever floats your boat, man.

Lawl

Dot. Thinking Wyvaran Ancient Guardian Druid/Unchained Monk. Local Shaman determined to finally drive society's technological menace from my land.

Question: How do overlapping creature type & class features work? From what I've read, it appears class HD typically override racial/creature type HD. But what about saves, BAB, etc? It seems to go against reason that a creature that has learned the skills of a specific class would lose it's genetic features in favor of (less favorable) class features.

This would be particularly true of HD, as a measure of a creature's vitality (the giant becoming a sickly being because he tapped his inherent magic & classed into sorcerer just doesn't seem right). It also seems more permissible to follow the "best applicable option" rule in a gestalt game, where that's already the rule of thumb when determining which class features apply.


Nutcase Entertainment wrote:
JDPhipps wrote:
ShadowyFox wrote:
It means to raise a stat from 10 to 12 cost two points. From 12 to 15? You're using 3 points. Etc.
Untrue. Point-for-point means that every increase costs 1 point, regardless of how high the stat increase is.
That's what he/she said, 15 = 12 + 3 , so three points instead of 5.

Oh, whoops, didn't read that correctly. My bad.


HotLanta wrote:


Question: How do overlapping creature type & class features work? From what I've read, it appears class HD typically override racial/creature type HD. But what about saves, BAB, etc? It seems to go against reason that a creature that has learned the skills of a specific class would lose it's genetic features in favor of (less favorable) class features.

This would be particularly true of HD, as a measure of a creature's vitality (the giant becoming a sickly being because he tapped his inherent magic & classed into sorcerer just doesn't seem right). It also seems more permissible to follow the "best applicable option" rule in a gestalt game, where that's already the rule of thumb when determining which class features apply.

Player races all have 0 HD, so this isn't an issue because you'll only ever have class HD. There are no strict provisions for scaling a creature with both racial HD and class levels with a party of normal PCs, so it's a GM houserule kind of thing. Although DM IRONlord has only allowed for player races of 20RP or less, so it's doubtful you can play a character with racial HD.


Rynjin wrote:
You know, I'm not even going to bother. Whatever floats your boat, man.

Asking the DM/GM/ST/etc questions before the games start is a good thing. And I asked my question even if I suspect the answer will be a flat no.


I'm currently working on a Genderless NG Android Ranger (divine tracker) of Brigh//uRogue (trapsmith). It was found by some dwarven smiths from Torch who activated it and taught it to protect them from the dangers of Numaria. Favored enemy (constructs), Robot Slayer trait. May swap out divine tracker archetype for the galvanic saboteur, not sure yet.


Adrien Belmont wrote:

Aww... no background skills? Although I suppose with access to gestalt it's easier to get more skills points. This'll be the character I'm submitting, who was built for an Iron Gods game that died off. Before I really delve into it, I have a question.

1. I originally built this character as a summoner, who had stumbled upon an automaton in a Numerian ruin, who had been long since de-activated. When Adrien dried to examine him, the automaton formed an arcane bond with him (like that which appears when an eidolon is summoned) and now travels with him. In this case, he'd function as an Inevitable eidolon for the Unchained summoner. His natural attacks are also reflavored, but still keep their original stats. I figured this was alright as it doesn't change anything mechanically, but I wanted to ask.

2. Do you still allow the favored class option for half-elves that grants additional evolution points? What about the Extra Evolution feat? They're more advantageous for Unchained summoners due to their fewer number of evolutions.

1: That's fine as nothing is changed mechanically. You can make up whatever reason you want for it to be an outsider that you summon. Maybe you keep it in a pokeball?

2: Both are fine. Also, as a half-elf you get favored class bonus in both classes (as long as you don't take the same thing). But you won't get it for any other multiclassing you might choose to do, unless you take the relevant feat.

Nutcase Entertainment wrote:
I am guessing these and NPC classes are a no?

You are correct.

Ms. Pleiades wrote:
DM IRONlord wrote:
21 point by, on a one for one ration, no stat higher than 20 or lower than 8 AFTER racial adjustments.
What precisely is meant by a one-for-one ration in a point by? Does that mean each additional point in an ability score only ever costs one point?

I believe this has been explained. Sorry if my spelling gaff of ration instead of ratio confused you.

Demon Lurking wrote:
How much gold do we start with? Average for class? 150gp? Something else?

Max for class, but no magic or masterwork items.

HotLanta wrote:

Question: How do overlapping creature type & class features work? From what I've read, it appears class HD typically override racial/creature type HD. But what about saves, BAB, etc? It seems to go against reason that a creature that has learned the skills of a specific class would lose it's genetic features in favor of (less favorable) class features.

This would be particularly true of HD, as a measure of a creature's vitality (the giant becoming a sickly being because he tapped his inherent magic & classed into sorcerer just doesn't seem right). It also seems more permissible to follow the "best applicable option" rule in a gestalt game, where that's already the rule of thumb when determining which class features apply.

Always use class saves, BAB and HD, though I'm not sure where you would be getting racial HD or saves from. Wyvarans don't have any of those as a playable race.


Note about Half-Elves and Multitalented:
My personal rule is that you gain a favored class bonus from both your base gestalt classes, as long as you don't take the same thing. (No +2 HP or +2 skill points). You can't use it for any other multiclassing you choose to do, unless you take the Multitalented Mastery feat.

One other thing:
I am strongly biased towards gestalts that have some sort of synergy concept wise, and strongly biased against gestalts with a whole bunch of weird multiclassing simply for the sake of game-breaking power. This is not a requirement necessarily, but I thought everyone should know sooner than later.

One other other thing about animal companions:
You don't get multiples from both sides of your gestalt. No one has asked yet, but I've seen it come up before, so I figured I should put the hammer down now.


zomblisham wrote:
Hola! I am currently wanting to play something akin to a ghoran kineticist using the new flora kineticist element. I'm not sure what the other half of my gestalt will be yet. I just like the idea of a character that takes druidism to the max. He is actually a plant that psychicly controls other plants. Takes the whole "One with nature" bit to the next level. Anyways I just wanted your take on this to see if it will fit into your campaign idea or not before doing all the crunch.

Is that from Occult Origins? I haven't picked it up yet, and it isn't up on d20pfsrd or Archives of Nethys yet, so I can't comment.


And something else:
I know I said all paizo material, but I realized I am lacking access to some of the most recent material. Occult Origins and Inner Sea Races comes to mind. So try and keep things to whats up on d20pfsrd or Archives of Nethys because I have no way to look at things otherwise.


Wood actually is on the SRD, along with the Void element. I read up on them yesterday.

They're both pretty neat. If I went with the UMonk/Kineticist idea it'd probably be Void.


Rynjin wrote:

Wood actually is on the SRD, along with the Void element. I read up on them yesterday.

They're both pretty neat. If I went with the UMonk/Kineticist idea it'd probably be Void.

Ah, so they are... Thanks!


Gotcha. There's a bunch of cool shit under the dragon type on the monster types page. I'll ignore that. NG Wyvaran (Ancient Guardian) Druid/(Unchained Flowing) Monk coming soon. She's a slippery one.

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