Advice: Dream Disadvantages


Advice


I'm looking for some horror based Dream Disadvantages (Dimmension of Dreams/Occult Adventures) ideas for an upcoming session.

Some thoughts I've had so far include:

Decayed Armor: Armor gains the broken condition (pitted and rusted for metal armors. Leather type show decay and carries a slight odor of carrion).
Old Before Your Time: Character appears to be of venerable age (-2 penalty on Str, Dex, and Con checks and to skills based on those stats).
This Isn't My Body: Character appears as the opposite sex or different race)

Any other ideas?

Contributor

You want it to be a noticeably disadvantage, but not so disadvantageous that it makes adventuring straight up un-fun. And keep in mind that quite a few characters will fail a DC 15 Charisma check, so it's an effect quite a few people (half my tables usually, at least) will have.

Some additional ideas:

Stricken: A serious penalty to a single class of saving throws (like -4 to Fort, Ref, or Will saves).

Tongue-Tied: For all Charisma-based skills, roll twice and take the worst result each time.

Thick-fingered: Drawing any item or weapon (other than ammunition, perhaps) requires at least a full-round action.


That's what I'm shooting for... primarily minor effects with some fluff.

You know, your ideas remind me of the old 3.5 flaws... That should make for some interesting ideas.

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