I get 3 temporary Mythic Tiers! What do I do?!


Advice

RPG Superstar Season 9 Top 16

My GM is giving me 3 temporary mythic tiers for the duration of a short adventure but I'm not entirely sure what path or abilities I want.

My character is a "gun priest" of Pharasma that dedicated his life to striking down the undead. He's a gunslinger 1 / inquisitor 3.


Umm... Fleet Warrior from Champion 3?

It's honestly what I believe that is mandatory for any weapon user... Don't know why it was never in core...

Edit: Oh, your case was more of a Divine caster? Then any three ranks of Hierophant will somewhat suffice, I believe. Especially if focused in killing more undead...

Grand Lodge

Pathfinder Adventure, Rulebook Subscriber

Trickster Path, Mirror Dodge as your 3rd Tier power. Immediate action attack avoidance. Especially useful against charging opponents as you end up 30ft away and their charge is wasted.

Grand Lodge

Destiny of the sands?

Take things that doesn't use mythic power.
Then Fleet Warrior the crap outta every encounter.

RPG Superstar Season 9 Top 16

My character's a ranged combatant / support. Unfortunately, the heirophant doesn't look to good.

Champion and Marshall look like the best. Though Trickster has a few cool stuff.

Fleet Warrior does seem like one of the best abilities there, though the Unstoppable Shot does sound like fun with a firearm -- despite the fact it's probably not that good.


Hierophant has one major advantage for an inquisitor which is inspired spell. This allows you to spend a mythic point and cast any spell on your list you are capable of casting without having to use a slot. This gives you access to your entire spell list. You can always use a mythic feat for dual path and then choose the Hierophant as the second path.


Just don't forget the errata for Mythic Adventures (including, perhaps most importantly, that Wild Arcana and Inspired Spell are now Standard Actions, with casting-time limits on which spells they can duplicate). ^^

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