Bestiary 5 Errata


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p. 172 Merfolk, Deep

Skill:Stealth: Computed: 13 Stat Block: 9

Skill Points Unused : 4
Skills Ranks: 8 = 0 class skills +8 race skills
Total Ranks Used 4
-------------------------------------
Perception +2 = +2 ranks, +0 Wis
Stealth +13 = +0 ranks, +5 Dex +8 racial mod +0 Medium
Swim +16 = +2 ranks, +3 Str, +3 class skill +8 swim speed

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p.173 Mngwa

ran out of points
Skill:Stealth: Computed: 7 Stat Block: 15
Skill:Swim: Computed: 7 Stat Block: 11

Skill Points Exceeded : -1
Skills Ranks: 9 = 0 class skills +9 race skills
Total Ranks Used 10
--------------------------------
Acrobatics +14 = +7 ranks, +4 Dex, +3 class skill
Climb +11 = +1 ranks, +7 Str, +3 class skill
Perception +10 = +2 ranks, +1 Wis, +3 class skill +4 racial mod
Stealth +7 = +0 ranks, +4 Dex +3 SkillFocus +4 racial mod -4 Large
Swim +7 = +0 ranks, +7 Str

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p.175 Muckdweller

Skill:Swim: Computed: 11 Stat Block: 14

Skills Ranks: 1 = 0 class skills +1 race skills
Total Ranks Used 1
-----------------------------
Acrobatics +6 = +0 ranks, +2 Dex +4 racial mod
Perception +5 = +1 ranks, +1 Wis, +3 class skill
Swim +11 = +0 ranks, -1 Str +4 racial mod +8 swim speed

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p.176 MUMMY LORD

Feat Count: Computed: 8 Stat Block: 7
0 classes +1 Darkness +5 Hit Dice +2 Race

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p.178 Mummy, Swamp

AC Math: Computed: 16 Stat Block: 17
10 +6 natural

AC Value Touch : Computed: 11 (+1 Dex, +6 natural) Stat Block: 10
AC = 10 +0 Armor +0 Shield +1 Dex Used +6 Other Bonuses +0 Rage +0 Bloodrage
Other Bonuses = +6 Natural 0 SizeMod

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p.185 Ophiotaurus

SLA Concentration-Spell-Like Abilities: Computed: 16 Stat Block: 19
15 Caster Level +1 Charisma modifier

SLA DC-steal power: Computed: 16 Stat Block: 19
10 +5 Spell.SLA_Level +1 AbilityBonus

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p.191 Pharaonic Guardian

+4 shield?? steal shield is only +1
AC Value: Computed: 22 (+5 deflection, +7 Dex, +1 shield, -1 size) Stat Block: 25
AC = 10 +0 Armor +1 Shield +7 Dex Used +4 Other Bonuses +0 Rage +0 Bloodrage
Other Bonuses = +5 Deflection -1 SizeMod

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p.192 Plague Swarm, Rat

XP CR: Computed: 12800 Stat Block: 25600

AC Value: Computed: 26 (+4 Dex, +2 dodge, +8 natural, +2 size) Stat Block: 25
AC = 10 +0 Armor +0 Shield +4 Dex Used +12 Other Bonuses +0 Rage +0 Bloodrage
Other Bonuses = +8 Natural +2 Dodge +2 SizeMod

Disease DC-: Computed: 17 Stat Block: 19
10 + HD/2 + ConMod10 + (16 / 2) + -1

Skill Points Unused : 3
Skills Ranks: 96 = 0 class skills +96 race skills
Dex used for tiny or smaller in skill-Swim
Total Ranks Used 93
-------------------------------
Acrobatics +20 = +13 ranks, +4 Dex, +3 class skill
Climb +31 = +16 ranks, +4 Dex, +3 class skill +8 climb speed
Diplomacy +18 = +16 ranks, +2 Cha
Perception +23 = +16 ranks, +4 Wis, +3 class skill
Stealth +31 = +16 ranks, +4 Dex, +3 class skill +8 Tiny
Swim +31 = +16 ranks, +4 Dex, +3 class skill +8 swim speed

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p.195 Plankta

Ref: Computed: 9 Stat Block: 13
+0 ClassMod +6 RaceMod +1 DexMod +2 Lightning Reflexes

+8 cover from Stony Cover (Ex), but where is "improved cover" defined?
AC Value: Computed: 28 (+1 Dex, +25 natural, -8 size) Stat Block: 36
AC = 10 +0 Armor +0 Shield +1 Dex Used +17 Other Bonuses +0 Rage +0 Bloodrage
Other Bonuses = +25 Natural -8 SizeMod

CMD: Computed: 53 Stat Block: 61
10 +14 BAB +20 StrModUsed +1 DexMod +8 SizeMod-8 negative AC mods

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p.206 Robot, Annihilator

Skill Points Unused : 8

Skills Ranks: 80 = 0 class skills +80 race skills
Total Ranks Used 72
-----------------------------
Acrobatics +28 = +12 ranks, +2 Dex +3 SkillFocus +8 racial mod+3 SkillFocus-Acrobatics 10 ranks
Climb +20 = +0 ranks, +12 Str +8 climb speed
Intimidate +15 = +20 ranks, -5 Cha
Perception +24 = +20 ranks, +1 Wis, +3 class skill
Sense Motive +24 = +20 ranks, +1 Wis, +3 class skill

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p. 207 Rope Dragon

SLA Concentration-Spell-Like Abilities: Computed: 8 Stat Block: 0
6 Caster Level +2 Charisma modifier

AC Value Flat-Footed : Computed: 15 (+4 Dex, +4 natural, +1 size) Stat Block: 16
AC = 10 +0 Armor +0 Shield +4 Dex Used +5 Other Bonuses +0 Rage +0 Bloodrage
Other Bonuses = +4 Natural +1 SizeMod

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p.213 Sahkil, Esipil

SLA DC-cause fear: Computed: 12 Stat Block: 14
10 +1 Spell.SLA_Level +1 AbilityBonus

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p.216 Sahkil, Pakalchi

SLA DC-calm emotions: Computed: 17 Stat Block: 19
10 +2 Spell.SLA_Level +5 AbilityBonus

Poison DC-: Computed: 20 Stat Block: 22
10 + (11 / 2) + 5

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p.217 Sahkil, Qolok

SLA DC-calm emotions: Computed: 17 Stat Block: 19
10 +2 Spell.SLA_Level +5 AbilityBonus

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p.220 Saxra

SLA DC-call spirit: Computed: 23 Stat Block: 21
10 +5 Spell.SLA_Level +8 AbilityBonus

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p.222 Scitalis

Skill Points Exceeded : -4
Skills Ranks: 70 = 0 class skills +70 race skills
Total Ranks Used 74
---------------------------------------
Fly +19 = +14 ranks, +4 Dex, +3 class skill -2 Large
Intimidate +15 = +10 ranks, +2 Cha, +3 class skill
Perception +19 = +14 ranks, +2 Wis, +3 class skill
Sense Motive +17 = +12 ranks, +2 Wis, +3 class skill
Stealth +15 = +12 ranks, +4 Dex, +3 class skill -4 Large
Survival +17 = +12 ranks, +2 Wis, +3 class skill

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p.230 Shen

Melee Attack Bonus-Bite: Computed: 40 Stat Block: 41
29 BAB +15 AbilityBonus -4 SizeMod -2 Multiattack

Melee Attack Bonus-Claw: Computed: 40 Stat Block: 41
29 BAB +15 AbilityBonus -4 SizeMod -2 Multiattack

AC Math: Computed: 46 Stat Block: 44
10 +38 natural +2 Dex -4 size

Feat Count: Computed: 15 Stat Block: 14
0 classes +15 Hit Dice

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p.236 Stormghost

SLA DC-plague storm: Computed: 20 Stat Block: 19
10 +7 Spell.SLA_Level +3 AbilityBonus

CMD: Computed: 45 Stat Block: 43
10 +17 BAB +8 StrModUsed +8 DexMod +1 SizeMod +1 DodgeBonus-1 negative AC mods

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p.245 Thriae Dancer

SLA DC-suggestion: Computed: 16 Stat Block: 15
10 +3 Spell.SLA_Level +3 AbilityBonus

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p.248 Tiyanak

SLA DC-suggestion: Computed: 17 Stat Block: 16
10 +3 Spell.SLA_Level +4 AbilityBonus

SLA DC-crushing despair: Computed: 18 Stat Block: 17
10 +4 Spell.SLA_Level +4 AbilityBonus

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p.258 Undigested

Will: Computed: 2 Stat Block: 1
+0 ClassMod +3 RaceMod +-1WisMod

Melee Attack Bonus-Bite: Computed: 4 Stat Block: 3
1 BAB +1 AbilityBonus +2 SizeMod

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p.258 Undigested Swarm

Skill:Climb: Computed: 11 Stat Block: 14

Skill Points Unused : 3
Skills Ranks: 12 = 0 class skills +12 race skills
Dex used for tiny or smaller in skill-Climb
Dex used for tiny or smaller in skill-Swim
Total Ranks Used 9
--------------------------------------
Climb +11 = +0 ranks, +3 Dex +8 climb speed
Perception +8 = +3 ranks, -1 Wis, +3 class skill +3 SkillFocus
Stealth +17 = +3 ranks, +3 Dex, +3 class skill +8 Tiny
Swim +14 = +3 ranks, +3 Dex +8 swim speed

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p. 263 Ved

CMD: Computed: 21 Stat Block: 22
10 +4 BAB +7 StrModUsed +-1 DexMod +1 SizeMod-2 negative AC mods

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p.270 Vishap

Skill Points Exceeded : -5
Skills Ranks: 250 = 0 class skills +250 race skills
Total Ranks Used 255
--------------------------------
Climb +21 = +5 ranks, +13 Str, +3 class skill
Fly +22 = +25 ranks, +2 Dex, +3 class skill -8 Colossal +0 average
Intimidate +20 = +10 ranks, +7 Cha, +3 class skill
Knowledge (arcana) +32 = +25 ranks, +4 Int, +3 class skill
Knowledge (planes) +22 = +15 ranks, +4 Int, +3 class skill
Linguistics +10 = +3 ranks, +4 Int, +3 class skill
Perception +30 = +25 ranks, +2 Wis, +3 class skill
Sense Motive +20 = +15 ranks, +2 Wis, +3 class skill
Spellcraft +32 = +25 ranks, +4 Int, +3 class skill
Swim +49 = +25 ranks, +13 Str, +3 class skill +8 swim speed
Use Magic Device +30 = +20 ranks, +7 Cha, +3 class skill
Knowledge (local) +8 = +1 ranks, +4 Int, +3 class skill
Knowledge (nobility) +8 = +1 ranks, +4 Int, +3 class skill
Knowledge (dungeoneering) +17 = +10 ranks, +4 Int, +3 class skill
Knowledge (engineering) +17 = +10 ranks, +4 Int, +3 class skill
Knowledge (geography) +17 = +10 ranks, +4 Int, +3 class skill
Knowledge (history) +17 = +10 ranks, +4 Int, +3 class skill
Knowledge (nature) +17 = +10 ranks, +4 Int, +3 class skill
Knowledge (religion) +17 = +10 ranks, +4 Int, +3 class skill

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p.277 Witchcrow

SLA Concentration-Spell-Like Abilities: Computed: 6 Stat Block: 8
5 Caster Level +1 Charisma modifier

SLA DC-ventriloquism: Computed: 12 Stat Block: 14
10 +1 Spell.SLA_Level +1 AbilityBonus

Dark Archive

p.278 Wizard’s Shackle

Skill:Climb: Computed: 0 Stat Block: 2
Skill:Swim: Computed: 8 Stat Block: 10

Skill Points Unused : 4
Skills Ranks: 10 = 0 class skills +10 race skills
Dex used for tiny or smaller in skill-Climb
Dex used for tiny or smaller in skill-Swim
Total Ranks Used 6
--------------------------------------
Climb +0 = +0 ranks, +0 Dex
Knowledge (arcana) +6 = +2 ranks, +1 Int, +3 class skill
Perception +6 = +2 ranks, +1 Wis, +3 class skill
Stealth +13 = +2 ranks, +0 Dex, +3 class skill +8 Tiny
Swim +8 = +0 ranks, +0 Dex +8 swim speed

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p.279 Wolliped

Melee Attack Bonus-Gore: Computed: 6 Stat Block: 1
3 BAB +4 AbilityBonus -1 SizeMod

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p. 280 Wyrmwraith

+6 profane AC mod from where?

Melee Attack Bonus-Bite: Computed: 26 Stat Block: 27
18 BAB +12 AbilityBonus -4 SizeMod -2 Multiattack

Melee Attack Bonus-Claw: Computed: 26 Stat Block: 27
18 BAB +12 AbilityBonus -4 SizeMod -2 Multiattack

Dark Archive

p.282 Wysp, AETHER

Skill Points Exceeded : -1
Skills Ranks: 18 = 0 class skills +18 race skills
Total Ranks Used 19
-----------------------------------------
Bluff +7 = +3 ranks, +1 Cha, +3 class skill
Disable Device +9 = +3 ranks, +3 Dex, +3 class skill*
Fly +15 = +1 ranks, +3 Dex, +3 class skill +4 Tiny +4 good
Knowledge (planes) +4 = +1 ranks, +0 Int, +3 class skill
Perception +7 = +3 ranks, +1 Wis, +3 class skill
Sense Motive +6 = +2 ranks, +1 Wis, +3 class skill
Sleight of Hand +9 = +3 ranks, +3 Dex, +3 class skill*
Stealth +17 = +3 ranks, +3 Dex, +3 class skill +8 Tiny

Dark Archive

p.282 Wysp, EARTH

Skill Over HD Max:Climb: Computed: 4 HD: 3

Skill Points Exceeded : -1
Skills Ranks: 18 = 0 class skills +18 race skills
Dex used for tiny or smaller in skill-Climb
Total Ranks Used 19
------------------------------
Bluff +7 = +3 ranks, +1 Cha, +3 class skill
Climb +8 = +4 ranks, +1 Dex, +3 class skill*
Perception +7 = +3 ranks, +1 Wis, +3 class skill
Sense Motive +7 = +3 ranks, +1 Wis, +3 class skill
Knowledge (dungeoneering) +5 = +2 ranks, +0 Int, +3 class skill*
Knowledge (engineering) +5 = +2 ranks, +0 Int, +3 class skill*
Knowledge (planes) +5 = +2 ranks, +0 Int, +3 class skill

Dark Archive

p.284 Xiao

SLA Concentration-Spell-Like Abilities: Computed: 4 Stat Block: 3
3 Caster Level +1 Charisma modifier

Dark Archive

The full bestiary entry for the digmaul (pg 83), has a 30 foot land speed, and a 20 foot climb speed. It's animal companion stats (page 312) list only a 50 foot land speed.

Dark Archive

chopswil wrote:

p.279 Wolliped

Melee Attack Bonus-Gore: Computed: 6 Stat Block: 1
3 BAB +4 AbilityBonus -1 SizeMod

The wolliped bestiary entry mentions that wollipeds have their gore treated as a secondary attack unless they're combat trained.


p.106 Elemental, Aether:
Telekinetic Throw DC isn't calculated correctly:

[u]Generic Entry[/u]
Telekinetic Throw (Ex) An aether elemental can fling a creature
or object (with a maximum range of 480 feet). A creature
receives a Fortitude save to avoid being thrown (the save DC
is Constitution-based). The telekinetic throw deals the listed
damage to both the thrown creature or object and the target.
The aether elemental can throw a creature or object that
weighs at most 50 pounds per Hit Die the elemental possesses.

Small Aether Elemental:
2 HD, 12 CON, listed TK Throw DC: 12

Calculated TK Throw DC if DC = 10 + 1/2 HD + Con Mod:
10+1+1 = 12
--------------------------------
Now the actual things in need of fixing...

Medium Aether Elemental:
4 HD, 16 CON, listed TK Throw DC: 16
Calculated TK Throw DC:
10+2+3 = 15

Large Aether Elemental:
8 HD, 18 CON, listed TK throw DC: 16
Calcilated TK throw DC:
10+4+4 = 18

Huge Aether Elemental:
10 HD, 20 CON, listed TK throw DC: 17
Calculated TK throw DC:
10+5+5 = 20

Greater Aether Elemental:
13 HD, 22 CON, listed TK throw DC: 18
Calculated TK Throw DC:
10+6+6 = 22

Elder Aether Elemental:
16 HD, 24 CON, listed TK throw DC: 19
Calculated TK throw DC:
10+8+7 = 25

Dark Archive

p. 34 Archon, Exscinder

naming
"EXSCINDER CR 12" should be "EXSCINDER ARCHON CR 12"
all other bestiary archons are named like this

Grand Lodge

Pg. 83 - Plesiosaurus

Not really an error, but it's worth mentioning that this creature is an update to a creature whose stats were originally just an alteration of another dinosaur (and they have quite a few differences).

In the first Bestiary, the elasmosaurus was stat'd out in that book on page 84, and in its description it said you could create a pleisosaurus [sic] by applying the young simple template. This results in a plesiosaurus at CR 6, unlike its Bestiary 5 version at CR 2.

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Pg. 116 - Firbolg

The firbolg is technically not proficient with the greataxe it's wielding. As a humanoid, he would only have natural proficiency with simple weapons. He would need Martial Weapon Proficiency (greataxe).

AUTHOR'S NOTE: The Firbolg's proficiency problem is common among giants throughout the various Bestiaries, but not 100%. Each individual giant statblock in these books jumps from the giant having the feat allowing them to use their weapons, only to have the next giant erroneously omit it*. Personally, I have a house rule that fixes this for the most part. In 3.5, giants were their own type that had proficiency with martial and simple weapons. Now, they're a humanoid subtype, and inherit only the humanoid simple weapon proficiencies. I have a house rule that the giant subtype makes them automatically proficient with whatever weapon they're described as using in their stat block. This frees up those giants whose writers did include those weapon proficiency feats to instead choose something else.

*EDIT: case in point, see the eclipse giant on page 121 and the sun giant on page 123 further on.

Grand Lodge

Pg. 118 - Gegenees

The gegenees is a monstrous humanoid with the giant subtype, but giant is a subtype for humanoids, not monstrous humanoids. Monstrous humanoids don't have subtypes the way that humanoids do.

This creature needs to either lose its giant subtype, or have its type changed to humanoid.

(Personally I'd say lose the giant subtype. Having its type change will reduce its hit points.)

EDIT: Technically losing the giant subtype will remove low-light vision from this creature's abilities. One could just say they have it anyway, however.

Grand Lodge

Pg. 123 - Sun giant

The sun giant's melee line says it's using a heavy mace, but its treasure line says it has a morningstar.

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Pg. 148 - Karkadann horn

The karkadann horn is a monster trophy that is itself a useful item but no price is presented should you want to sell one. I asked James Jacobs what his opinion of a good price would be, and he gave an interesting and very informative answer on what a good rule-of-thumb is for pricing monster trophies.

You can read about it here.

In any case, his opinion is that it wouldn't be unreasonable for a karkadann horn to have a market price of 100 gp; double what a vial of antitoxin would be given the similarity between the items but also given the horn's greater versatility and ability to be stacked with antitoxin. This isn't official of course, but it's worth noting in case your players try to sell one.

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Pg. 232 - Variant giant mantis shrimp

The variant mantis shrimp here are missing their new CRs. Typically with entries like this you see something like "Cave Mantis Shrimp (CR +1)" or something like that. I suppose it's possible the cave mantis shrimp and sand mantis shrimp still have CR 9's, but it seems logical that the mantis shrimp lord would have a higher CR than the giant mantis shrimp.

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Pg. 282 - Wysps

Should wysps have gotten the extraplanar subtype?

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Pg. 288 - Advanced Creature simple template

Like earlier books, Bestiary 5 didn't include the errata from the first Bestiary. Under the rebuild rules, change the Ability Scores line to "+4 to all ability scores (except Int scores of 2 or less)."

Grand Lodge

chopswil wrote:

p. 77 Devastator

30 HD monster should have 15 feats
Feat Count: Computed: 15 Stat Block: 13
0 classes +15 Hit Dice

+4 profane AC mods comes from where?

He does have 15 feats actually. Notice that he's taken Improved Critical and Weapon Focus twice, applying to two different attacks.

Grand Lodge

chopswil wrote:

p. 230 Shen

29 HD gets 15 feats
Feat Count: Computed: 15 Stat Block: 14
0 classes +15 Hit Dice

AC mods don't add up to AC
AC Math: Computed: 46 Stat Block: 44
10 +38 natural +2 Dex -4 size

It does have 15 feats. It took Weapon Focus twice.

Grand Lodge

JiCi wrote:


p.230
If the Shen has "all the natural attacks of a true dragon", where are the wing attacks? Something is missing that the Shen doesn't get them.

Shen doesn't get them probably because they fall into the flavor-realm of the Imperial true dragons from Bestiary 3 (Asian-themed; think Shenron from Dragon Ball, which was modeled after Shenlong from myth). Anyway, the Imperial dragons are true dragons that don't have wings and therefore don't get wing attacks (but get a more wicked gore attack, I believe).

Grand Lodge

JiCi wrote:

p.134

I feel like something should be added that the Grim Reaper is constantly under the effect of haste.

What do you mean?

Grand Lodge

JiCi wrote:
Nightterror wrote:
JiCi wrote:

p.246
The Danava has 3 slams... What's the 3rd one if it only has 2 fists?

Oh my.
Yeah, don't ask XS

Horrifically, the Tanuki from Bestiary 3 also has this...issue. It gets a mysterious slam it gets to use even when using a weapon that takes both hands...yikes.

Grand Lodge

Zaister wrote:
chopswil wrote:

p. 19 Android

incorrect XP for given CR of 1
XP CR: Computed: 400 Stat Block: 200

Correction: it's not the XP listing that is incorrect, it's the CR. A humanoid level 1 character (with PC class) is a CR 1/2 unless the race has an explicit CR modifier, which is not the case for androids.#

The same is true for the ghoran on page 119.

Not true, chopswil has the right of it. Some humanoids that are class-based DO NOT follow the rule of Level - 1 to determine CR (such as the drow noble and svirfneblin). If a class-based humanoid doesn't follow that rule, it calls it out in their intro paragraph under their "<X RACE> CHARATERS" section. For example, both the Android and Ghoran have the following sentence in that section:

"A android's/ghoran's challenge rating is equal to her class level."

Dark Archive

Strife2002 wrote:
Zaister wrote:
chopswil wrote:

p. 19 Android

incorrect XP for given CR of 1
XP CR: Computed: 400 Stat Block: 200

Correction: it's not the XP listing that is incorrect, it's the CR. A humanoid level 1 character (with PC class) is a CR 1/2 unless the race has an explicit CR modifier, which is not the case for androids.#

The same is true for the ghoran on page 119.

Not true, chopswil has the right of it. Some humanoids that are class-based DO NOT follow the rule of Level - 1 to determine CR (such as the drow noble and svirfneblin). If a class-based humanoid doesn't follow that rule, it calls it out in their intro paragraph under their "<X RACE> CHARATERS" section. For example, both the Android and Ghoran have the following sentence in that section:

"A android's/ghoran's challenge rating is equal to her class level."

if you read my original post i say "incorrect XP for given CR of 1"

i never said the xp is right or wrong nor do i say the cr is right or wrong

i'm saying IF CR =1 THEN XP can't be 200

it's up to paizo to decide which ONE is incorrect

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