Requests for Horror Adventures


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Wood's power comes from the first world not the positive energy plane.


Talkers-Undead template. Sometimes important people have someone killed to shut them up. Then they come back as an undead that talks constantly. Even if their larynx and tongue were destroyed, it grows back, often horribly.

I had a module I tried to send to the RPGA, Where this town was cursed. The mayors son killed the son of a peasant because they loved the same woman. A necromancer used speak with dead on the peasant boy, and was burned at the stake for it. The necromancers lower jaw became an artifact that creates undead in a 10 mile radius, all talkers.

The adventurers arrive with a bunch of supplies to find everyone barricaded in the town hall. They have one hour to unload the supplies, load all the survivors onto the wagons, and evacuate the town before nightfall. Getting out of range of the artifact should be a lot like resident evil.

Nightfall brings first skeletons, zombies, then ghouls, and so on depending on how many the characters can handle. All the undead are talking up a storm. I was thinking the zombies might chant...
We're Dead,
we're underfed,
and we won't go back to bed!

They're after the mayor and his son, so just the right gather information, and the characters might save themselves by tossing out these two villains.


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Few things I'd love to see in this book:
- How to make each monster type scary? Sure, appearances and fear effects can work for undeads and dragons, but what about animals, vermins, oozes and monstrous humanoids? I think it would have to go with their actions more than their abilities.

- How to hook players in? Look, you cannot have too many campaign hooks in Pathfinder, you just can't, so feel free to throw us as many bones as you guys can come up with. Pick a region, pick a plot and pick a twist. Occult Adventures and its related products often deal with horror-themed adventures, so I'm begging you to cover that in this book ^_^

- How to expand occult rituals? While the current rules do a decent job, I feel like some elements are missing. What if I want to summon a monster? What's the Check DC Modifier according the monster's CR? Fiend summoning is often associated with horror, so... Ok, granted, you cannot have every single outcome of a ritual, but I'm sure that you expand the rules.

- Will there be new monsters? You guys talking about new templates, but will new monsters be added? Qlippoths and Sahkils have a horrifying appearance; there are more Fleshwarps that are rumored to exist; Neh-thalggus are gruesome aliens (also detailled in Iron Gods); Undeads come in all shapes and sizes; Lycanthropes are numerous depending on the animal selected (vulture, seal, squid, snake. So yeah, I'd like to see new monsters in addition of templates.

- How to make a scary villain? Speak for itself ;) Maybe you could throw in popular villainous archetypes in the mix, like the stalker, murderer, insanity victim and such.

- How to make good-aligned creatures scary? Yeah, you've read it correctly. If I want to make a paladin of Iomedae, a silver dragon or a trumpet archon scary, how do I proceed? Sure, "horror" is often associated with grotesque appearance and evil, but fear is also keyed to that, so yeah... how to make a paladin scary with guidelines would be nice ;)


I'd love to see the following archetypes in this book:

1. A druid archetype that turns into vermin and oozes, and that has vermin/ooze companions.

2. A humanoid/monstrous humanoid shapeshifter based on the druid or hunter class. Basically like the Metamorph in Ultimate Intrigue, but one that isn't mechanically terrible like that one is.

3. Some cool, monstrous Bloodrager bloodlines.

4. Monstrous Oracle mysteries.


There's a topic in homebrew about rituals that has most of those elements. Magic that can backfire horribly. Angels that will kill all evil beings with maximum collateral.

More Rituals.


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Goth Guru wrote:

There's a topic in homebrew about rituals that has most of those elements. Magic that can backfire horribly. Angels that will kill all evil beings with maximum collateral.

More Rituals.

Something, something about bringing the deads back to life by sacrificing someone.


I am hoping for some new polymorph, curse, shadow, fear, emotion, force, light, darkness, positive energy and negative energy based spells.

Maybe some new summoning spells as well.


I just thought of this, but how about a monk archetype that uses natural weapons instead of unarmed combat, and gets natural armor bonus? Kinda like a "Beast Monk". Very thematically appropriate for Horror Adventures.


I like the idea of this "beast monk" also how about making chaotic aligned and use cha instead of wis for AC and ki abilities. Give it some of the ninja's ki powers and make it's natural attacks become chaos aligned instead of law but keep the magic, silver, cold iron, and adamantine properties.


Dragon78 wrote:
I like the idea of this "beast monk" also how about making chaotic aligned and use cha instead of wis for AC and ki abilities. Give it some of the ninja's ki powers and make it's natural attacks become chaos aligned instead of law but keep the magic, silver, cold iron, and adamantine properties.

Lycanthropes' -2 Cha?


Go to lycanthrope.

That's depressing. I think Were squirrels and were rabbits would be -2 Wis and +2 Charisma.

It might be easier to leave the beast monk alone with his wis. based powers.


Pathfinder Adventure Path, Lost Omens, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
Goth Guru wrote:
That's depressing. I think Were squirrels and were rabbits would be -2 Wis and +2 Charisma.

Contrary to what most fiction would tell you, rabbits and squirrels are both vastly more perceptive than they are personable.


What does lycanthropes have to do with anything, this is a archetype that grants natural attacks instead of unarmed strike. So anyone could use it not just the cursed or afflicted.


Dragon78 wrote:
What does lycanthropes have to do with anything, this is a archetype that grants natural attacks instead of unarmed strike. So anyone could use it not just the cursed or afflicted.

The basic idea would make it useful for Lycanthropes, being Cha based a bit less, unless the Archetype that HeHateMe mentioned comes in two variants.


To be honest, it's such a simple idea I'm surprised Paizo hasn't done that archetype yet.


HeHateMe wrote:
To be honest, it's such a simple idea I'm surprised Paizo hasn't done that archetype yet.

The Monk (both versions) could use a few alternate classes.

- - - - - -

Back to main topic:

a Pain Eater class/archetype, something that absorb/eat other beings pains (but not what cause them), has the potential to be both useful and dangerous.


Cha might not be useful to you but it would very useful to me especially since there are no archetypes for monks that do that.


Dragon78 wrote:
Cha might not be useful to you but it would very useful to me especially since there are no archetypes for monks that do that.

Hence why I suggested two versions of it, one Wis based, and one Cha based.


It would have been nice if they gave us a choice to begin with.


Dragon78 wrote:
It would have been nice if they gave us a choice to begin with.

Agreed.


In fact I wish every class with armor proficiency had a unarmored choice for a monk like AC with a choice of wis or cha. Maybe one day.

Anyway back to this book. I hope to see more options related to natural attacks in general. Such as feats, archetypes, magic items, etc.


Dragon78 wrote:

1) In fact I wish every class with armor proficiency had a unarmored choice for a monk like AC with a choice of wis or cha. Maybe one day.

2) Anyway back to this book. I hope to see more options related to natural attacks in general. Such as feats, archetypes, magic items, etc.

1) So do I.

2) Scaling Feats please. :)


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More archetypes that focus on shapeshifting, wild shape, change shape type abilities.

More archetypes that grant abilities to create weapons out of shadow/darkness, spirit/soul, mind, flesh, blood, energy, etc.

Archetypes that grant monster abilities, traits, senses, etc.

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