Superstition


Rules Questions


Don't you think that the Barbarian Bloodrager can decide or choose wich spells he wants to accept or resist? Let me explain this...

3 rd level Bloodrager ability = Blood Sanctuary +2
It is stated that ".. a bloodrager can stand
confidently amid the effects of spells cast by himself or his allies"

With the "superstition rage power"
I can understand the Bloodrager must save even allies spells but can stand confidently amid the effect of this spell. He may wants to confidently accept the effect of this spell by having a success on his saving throw...

Does it make sense?


No you do not get a choice. The Superstition power forces you to always make a save against allied spells and Blood Sanctuary always gives you a bonus on those saves.


Let's break this down.

Blood Sanctuary (Su) wrote:
At 3rd level, due to the power of his blood, a bloodrager can stand confidently amid the effects of spells cast by himself or his allies. He gains a +2 bonus on saving throws against spells that he or an ally casts.
This comes in two parts.
Blood Sanctuary (Su) wrote:
At 3rd level, due to the power of his blood, a bloodrager can stand confidently amid the effects of spells cast by himself or his allies.
This means nothing. Literally nothing. Frequently referred to as "fluff", this is just descriptive. It doesn't actually do anything.
Blood Sanctuary (Su) wrote:
He gains a +2 bonus on saving throws against spells that he or an ally casts.

This is the actual effects of the ability.

As for your question, no, it doesn't make sense. I assume this is because English is not your native language, and that's fine. I can say that Superstition requires you to save against all spells that have a save, period, because that's what Superstition says. Nothing that I'm aware of overrides this. The bonus from Blood Sanctuary would be added to that save if the spell were cast by you or an ally, because that's what Blood Sanctuary says. There is no option not to use it.


Dasrak wrote:
No you do not get a choice. The Superstition power forces you to always make a save against allied spells and Blood Sanctuary always gives you a bonus on those saves.

It is difficult to believe that Blood Sanctuary force you to resist all allied spells with a additional +2 ?


Do you see anywhere you can choose not to use the effects of Blood Sanctuary? Because I don't see a "may" in any of the language. Just "He gains a +2 bonus on saving throws against spells that he or an ally casts." This is because, usually, you don't have to save against beneficial allied spells and so this would always be a benefit. Superstition forces you to save against those spells as well, so now it's a drawback. But I don't see any way you can "turn it off".


Bob Bob Bob wrote:
Do you see anywhere you can choose not to use the effects of Blood Sanctuary? Because I don't see a "may" in any of the language. Just "He gains a +2 bonus on saving throws against spells that he or an ally casts." This is because, usually, you don't have to save against beneficial allied spells and so this would always be a benefit. Superstition forces you to save against those spells as well, so now it's a drawback. But I don't see any way you can "turn it off".

Thank you Bob. My english is not so good but can you tell me if Blood Santuary is a drawback?


It is not blood sanctuary forcing you to resist all your spells, it is superstition. You distrust all magic - even supposedly good effects, but you can never really trust a sneaky spellcaster. blood sanctuary just means you are more likely to throw off those treacherous cowards magic.

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