Buying and Selling in Torch and Chessed


Iron Gods


Sorry if I'm asking simple questions. Last post for a while and probably not a specific to Iron Gods question.

Torch is listed as:
Base Value 2,400 gp; Purchase Limit 5,000 gp;
Spellcasting 3rd
Minor Items 3d4; Medium Items 1d6 (plus see areas 2,
13, 17, and 21 for more specific items)

A player has asked about the availability of a specific magic item that is within the price range. It should be a fairly commonly requested item. (like a +1 battle axe or +1 shield) and it falls (barely) within the 2,400 gp limit. I haven't been rolling random minor and medium items regularly because it's not like they have had much money to spend anyway.

Is there a guideline for availability that should be followed? I was thinking
25% + 75% * (1-(item value/base value)) for common items and
75% * (1-(item value/base value)) for uncommon items.

That means a 25gp healing potion is available 99% of the time. A +1 long sword about 26% of the time but something bizarre like a Scabbard of Vigor will also be available 25% of the time.

Does anyone have any other rule of thumb for availability or does everyone just wing it?

Thanks,
Sean


I think the baseline rule is that 75% of the time anything below the base price is available. I stick to that with a degree of winging it. I would make sure that scrolls above the spellcasting level of the settlement are harder to come by

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