Bestiary 6 Wish List


Product Discussion

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I always found ravid's pretty cool. Flying serpents overflowing with positive energy to the point that they grew extra limbs and animate nearby objects, and they interact with that planes special mechanics with ravids flying up close as they can giant stars just before they go supernova.


I have always loved the ravid and would love to see in a hardcover bestiary one day.


I love ravid, maybe their arm could be reworked like this.


Digesters could be quite useful. I completely forgot about them though, I haven't looked through the monster manuals since before 4th edition, so I don't remember much of the creatures from it. if we're talking origins, they could very well be genetically engineered by the Dominion. or dreamed up the way the Hundun were?


Dragon78 wrote:

JiCi the question I asked was:

Q:"Is it safe to assume there will be no new Kaiju in B6?"

A:"No"

So there is a chance for yes.

That's how a double negative is supposed to be used.


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A selection of creatures from a very well-researched (I suspect) children's book called The Gruesome Guide to World Monsters. A few of these have been mentioned before; many have not. The book lists a lot of monsters by region rather than culture, and I don't have time to look up a lot of the specific cultures right now.

Abiku (Nigeria, Benin, and Togo): Spirit of hunger and thirst. Will enter a child's body and feed through them, when possessed a child will become incapable of sustaining themselves and starve.
Akalakui (Venezuela): Goblinoids with poison arrows, travel in troops and twist peoples' tongues so they can't speak.
Alkuntane (Pacific Northwest): Tiny vampiric monster resembling a mosquito. Sucks victim's brain out with its proboscis.
Azeman (Surinam): Bat-like vampire which sheds its skin at night to prey on people.
Burr Woman (Midwestern US): Hag that latches her talons into a person's back and forces them to carry her around.
Cape-Lobo (Amazon): Cycloptic humanoid anteater. Has a sonic attack, eats brains, is invulnerable, and has round stumps instead of feet.
Chirwui (Malawi): Basically an avian Fachen, a bird with one wing, one leg, and one eye. Will challenge people to wrestling matches; kills them if victorious, grants herbal secrets if defeated.
Dogai (Vanuatu): Seductive, heavily tattooed, female cannibal. Reversed joints, marries men before eating them.
Dziwozony (Poland): Tall and lithe taloned female humanoids. Mean well, and gush over anything they find cute, but will frequently kill children and small animals due to not knowing their own strength.
Gryla (Iceland): Nine-headed female sackman, with three eyes on each head. Collects children to devour.
Huecu (Chile): Starfish-like water monster with many eyes. Radially symmetrical body. Predatory.
Kiliakai (New Guinea): Fey which spread Malaria through arrows. Carry stones which can cure any disease.
Kwanokasha (Southeastern US): Cave-dwelling spirit which predicts whether a child will be evil, foolish or intelligent based on which gift he chooses. Punishes cruel children, chases away foolish ones, and trains intelligent ones to become medicine men.
La Cobra Grande (Brazil): Thousand foot-long serpent. Has paralyzing eye-rays.
Legaselep (Caroline Islands): Many-headed giant. Dumb and cowardly. Anthropophagous.
Mansusopsop (Philippines): Blood sucking bat. Hovers above a home and injects it's massively long tongue to suck people's blood. Might work well as a hawkmoth like creature?
Maraki-Hau (New Zealand): Human-headed sea serpent. Sucks people up through its leech-like tongue.
Mets-Haldijas (Estonia): Moss monster. Protector of the forest, can change size and make people lose their way. A Green Man?
Ndile (Sierra Leone): Serpentine monster made from a piece of cloth. Made as an assassin by sorcerors, vampiric. Blamed for exhaustion.
Nunda (Southern and Eastern Africa): Pantherine cat that can expand its maw to devour huge amounts of prey. NOT the same as the Mngwa. NOT invented for Harry Potter.
Ocasta (Southeastern US): Humanoid that wears armor of flint. Carries a staff which can create a bridge when hurled. Eats human livers.
Ovda (Finland): Naked humanoid ghoul. Will challenge people to wrestling matches before tickling them to death. Generally a trickster.
Pelesit (Malaysia): Cricket like creature sent by sorcerors to bore into victims and bring disease.
Pricolici (Romania): Vampiric werewolf. Born that way, can transform by doing somersaults.
Rolling Head (Sierra Nevada): Horrific undead, a man who acquired a taste for human flesh and proceeded to devour his own entire body except for his head.
Sisiutl (Pacific Northwest): Sea monster with a snake head on either end and a human head in the center. Petrifying touch. Can travel through solid rock. Powerful medicines can be made from its organs.
Snee-Nee-Iq (Pacific Northwest): Skeletal female sack-man with bony limbs. Roasts children alive before impaling them on tree branches.
Taquatu (Tierra del Fuego): Invisible cannibal giant. Travels in an invisible canoe that can move over land or water.
Taua (New Britain): Fish that can reform after being eaten, then melts and digests victims from the inside. Like the Alp-Luachra only somehow even more disgusting.
Wanagemeswak (Northeastern US): Fey so thin they're invisible when looked at head on. Hatchet-like faces. Leave clay dolls which will grant luck.
Wokolo (Mali): Halfling-sized hairy hominids. Tremendously strong, despite small stature, have X-ray vision and can turn invisible. Kleptomaniacs.

There were other creatures in the book, but I tried to stick to creatures that had either not been mentioned or have been mentioned infrequently, like on one of MMCJawa's big lists.


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Akalakui (I would like them as poisonous goblins that use their own poison to coat their arrows with, their arrows burn the tongue so victims can't speak and so cast spells)

Alkuntane (this sounds like the larval form of the Abuhuku)

Huecu (isn't there some more info on this? Starfish monsters always lack in information...)

Taua sounds like a cool upgrade for the Alp-luachra

Wokolo could be some cool small dwarf-sized evil sasquatch breed, I love their name.


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Burr Woman sounds like a type of symbiot. If a parasite hexes your enemies, is it really a parasite? It might make for an awesome PC. "Grammy flea just transferred to the the head tax collector and the peasant ran away."


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I have this new idea for the Philippine Batibat.

After a Dryad loses her (favorite) tree or too much of her forest is destroyed/terrorized she may transform/corrupts into a different form, this hulking, ugly, vile and fat version of her former self is called a Batibat.

A Batibat is the size of a female ogre and has double as much physical power, nature around the creature slowly twists and turns darker, becoming a horrifying visage of its old beauty. Normal animals disappear from the Batibats territory and make place for dark and evil plants, fey and beasts that are attracted to the corruption and destruction the Batibat causes.

Batibat's have powers over plants like their former dryad forms, but always use this power for evil ends. They seek out humanoids in the forest to punish without reason and blame everyone for their terrible fate.

Legends tell of even more powerful Batibat that spawn from corrupted Hamadryad's.


Goth Guru wrote:
Burr Woman sounds like a type of symbiot. If a parasite hexes your enemies, is it really a parasite? It might make for an awesome PC. "Grammy flea just transferred to the the head tax collector and the peasant ran away."

Burr Woman sounds like a hag version of the Arabian (Simbad stories) Devalpa, which is a cool Mandragora-like creature that mimics to be a old cripple or young child so that pity-taking humans carry it on their backs, then they release their terrible tentacles/roots into the victims spine and use them as beasts of burden to carry them from spot to spot, if they ignore the Devalpa's orders they will be in for pain as the roots burry through the sineys.


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I like the Abiku, Cape-Lobo, Dogai, Dziwozony, Huecu, Kiliakai, Kwanokasha, Taquatu, Wanagemeswak, and Wokolo.


A note on the Huecu: Nothing specifically compares it to a starfish, other than the general, laterally symmetrical, tentacled, shape of the creature, which sounded very starfish-like to me. I suspect that this is an alternative/abbreviated name for the Trelquehuecuve, which MMCJawa discussed in the Arcadia thread.


Piasa idea: The piasa could be a offspring of a female sphinx with a male Manticore, more like a rape-born bastard child.

The offspring of such a rape look a bit like both but also very different from both, they have the human face, feathered wings and a strange tail.

They are intelligent like their mothers (gynosphinx) and feral like their manticore fathers, their most useful ability is to become like a living cave painting, becoming VERY hard to hit or kill in that form, they can even materilize only parts of themselves from the wall and grab prey/victims/enemies into the wall and turn them into a living cave painting as well, it can even eat in this form.

Sphinx mothers hate their cubs but don't kill them, the piasa cub is born intelligent and can make it on its own from birth by turning into the cave painting and so ignore would-be-predators.

In the real myth the Piasa doesn't have this power (it doesn't have any notable power at all) but I gave the living-cave wall painting ability to them because most of their artwork are tada, cave paintings. And I think it suits a sphinx-like creature.


It would nice to see monsters based on less used animals like koala, kangaroo, ant-eater, sloth, giraffe, salamander/newt, dodo, squirrel, rabbit, starfish, lemur, dolphin, snail, etc..


Pathfinder Starfinder Roleplaying Game Subscriber

The dodo is in Bestiary 4, the dolphin is in the Bestiary, the giraffe is in Bestiary 4, the kangaroo is in Bestiary 3, the koala is in the Familiar Folio, the rabbit is in the Animal Archive, the Sloth is in Bestiary 4, and the squirrel is in the Animal Archive


I said monsters based on, not the actual animals.


I kind of changed my wish for the Solomon Islands monster boar Bonguru.

In the real myth this creature looks like a boar-like beast with plants growing on its back and with a hornets’ nest hanging from its throat.
In Pathfinder however I hope to see the monster differently, yet still familiar to the real myth. Its back and head functions as some brooding place for fungus and parasitic plants (instead of just normal plants) and instead of the hornet nest hanging from only its throat, its entire body functions as a living hornet nest, the small insects use its entire body as living nest and emerge from the many holes in its skin/flesh to fight the bonguru's enemies or victims, giving the monster some form of horrid protection.
The Bonguru itself lives with constant pain of the hornet’s burrowing through its magical flesh and this makes the creature agitated at all times and extremely hostile towards everything it encounters. The fungus on its back drain a lot of energy of the boar, so it needs to eat and drink a lot of food and water to make up for it. The fungus can release poisonous spores that burrow through flesh.

The Bonguru has the perfect flesh for other creatures and plants to live in it is like a living nest of creatures. They are very hard to kill and only the piercing of their heart or decapitation will stop them.


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And have some more creatures. These creatures come from the book Meeting With Monsters, which is an Icelandic bestiary. This is probably a major source for a lot of the monsters from A Book of Creatures, and several more have been previously mentioned by MMCJawa, back on the B5 wish list thread. However, I figured I'd put them all in one place. The book is fully illustrated and goes into great detail on each creature, I highly reccommend it if you can get your hands on it. It's difficult to find in the US.

Bjarndyrakongur- The King of the Bears. A massive polar bear with a unicorn horn. Serves as the demigod-like ruler of all bears in Iceland. Majestic as hell.
Fjorulalli- The Beach Walker. A bulky otter or wolverine like creature. A common denizen of the coasts, will breed with sheep to create deformed offspring.
Modyrmi- The Hay Wormling. A hideous, emaciated, canine monster. Born randomly from normal dogs. Puppies born with vision are said to grow into this monstrocity. Can sink into the ground and burrow through solid rock, has a basilisk like stare.
Nykur- The Icelandic Water Horse. Shapeshifter, will drown people, can shatter through ice. Twelve-legged variants exist. Could be interpretted as an evil aquatic Sleipnir.
Skeljaskrimsli- The Shell Monster. A beast with a body covered in interlocking shells, resembling pangolin scales. A hulking brute, has large talons, the rattling of its shells has a confusing effect. Amphibious.
Skoffin- Probably the most famous of Iceland's horrors. A hybrid between a fox and a tabby cat. Horrifically toxic, has basilisk like abilties.
Skuggabaldur- The Shadow Beast. Another cat/fox hybrid. A brutish cat that is black in color. Will attach itself to sleeping individuals and shred them.
Finngalkn- A monstrous ogre with head of a man and the body of a dragon. The name is sometimes used for the Skuggabaldur, but this is a distinct monster.
Saeneyti- Sea Cattle. Possesses a bladder on its nose that allows it to submerge for long periods of time. Thought to be herded by merfolk.
Urdarkottur- Ghoul Cats. Monstrous, flat-faced felines. Opportunistic carnivores that will feast on live prey as well as corpses, known for tearing up churchyards.
Hverafuglar- Hot-Spring Birds. Penguin-like birds which are resistent to extreme temperatures. Have paddle-like fins and claws and swim in hot springs.
Vatnagedda- A toxic "pike," actually resembles a flatfish. Created through black magic and harmful to spirits.
Flydrumodir- The Halibut Mother, one of a series of monstrous fish which act as guardians to a fish species, in this case halibuts. Agressive towards humans who harm halibuts.
Hafgufa- The largest and most fiendish beast in Icelandic lore. A collosal octopus, unfathomably huge and eldritch, monstrously malevolent.
Hrosshvalur- One of the Ilhveli, or demon whales. Has the head and mane of a horse. Sometimes cycloptic.
Katthveli- Another Ilhveli. One of the smallest, and more pinniped than whale. Has a feline front half.
Laxamodir- The Salmon Mother. Dangerous protector of rivers and lakes.
Lodsilungur- A trout-like fish covered in fur. Heinously toxic.
Lyngbakur- A collosal Ilhveli the size of an island. Can be mistaken for one. Evil and destructive.
Mushveli- The mouse whale. A fearsome Ilhveli, with mouse-like features including giant ears. Possibly a monstrous take on the Ratfish or Chimaera.
Nauthveli- The Ox whale, another Ilhveli. Has a destructive sonic bellow.
Raudkembingur- A strange Ilhveli with a red Acrocanthosaurus-like spiny crest going down it's back. Surprise, surprise, destructive and evil.
Selamodir- The Seal Mother. A coincidentally elephant seal-like monster that protects all seals. She is amphibious, and is much more ambient than most pinnipeds on land.
Silungamodir- The Trout Mother. Another vengeful guardian of a fish species, this time trout.
Skeljungur- A fearsome Ilhveli, and a very bizarre one, covered in thick, chitinous shells which make it nigh-invulnerable.
Skotumodir- The "Skate Mother," actually more closely resembles a weird combination of a gurnard and a pterosaur. It has eight extra "tails" which it uses like limbs, and it malevolent. Not actually a guardian.
Stokkull- A particularly aggressive Ilhveli, which rams into ships while breaching in order to shatter them. Has no eyes.
Sverdhvalur- The Sword Whale, an Ilhveli with an elongated, razor-sharp dorsal fin which it uses to slice through ships.
Taumafiskur- The Bridled Whale, an Ilhveli with a jet black body and white or pink stripes on its face. Again, vicious and cruel.
Vatnaormar- A water serpent. Superficially resembles a plesiosaur, with a long constricting neck, but greater mobility than an actual plesiosaur. Freshwater dweller.
Ofuguggi- The reverse-finned trout. A highly toxic predator, whose fins face the opposite direction. Could be a lobe-fin?


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I like Bjarndyrakongur, Skeljaskrimsli, Skoffin, Skuggabalder, Finngalkin, Hafgufa, and Hverafuglar.


Counterpoint: No monsters that looked like someone grabbed random letters out of a Scrabble bag.


Why do people always get stuck on the names? The name of the creature has next to no bearing on the nature of the creature itself. It's exactly like judging a piece of fiction entirely on whether or not the title sounds cool. Doing that just basically leads to the discarding of entire cultures' worth of creatures just because the names sound weird, with no analysis whatsoever on the creatures themselves. I'm sorry, but that's a really common complaint and I really don't understand it. I mean, if we go by that standard, how would we possibly include any creatures from Mesoamerica? Home to some of the most horrifc, nastiest, most disturbing, and most unique creatures and deities in world mythology? And for that matter, and non-mythologically based, a majority of Lovecraft's creatures have next to impossible to pronounce names. "Cthulhu" is just a man trying in vain to record the actual name of the creature, which is supposed to be nigh impossible to write in any human language. However, if it's that important to you, most of the English translations of the names work fine as well.

In order they are:
Bear King
Beach Walker
Hay Wormling
Nykur (Not a hard one, but nothing given)
Shell Monster
Skoffin (See Nykur)
Shadow Baldur
Fingal
Sea Cattle
Ghoul Cat
Hot-Spring Bird
Poison Pike
Halibut Mother
Hafgufa (Again)
Horse-Whale
Cat-Whale
Salmon Mother
Shaggy Trout
Ling-Back
Mouse-Whale
Ox-Whale
Red-Crest
Seal Mother
Trout Mother
Shell Whale
Skate Mother
Jumper Whale
Sword Whale
Bridle Whale
Water Serpent
Reverse-Fin Trout


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Dragon78 wrote:
It would nice to see monsters based on less used animals like koala, kangaroo, ant-eater, sloth, giraffe, salamander/newt, dodo, squirrel, rabbit, starfish, lemur, dolphin, snail, etc..

Hmmm... back in Sandstorm, that was a giraffe-like creature called the Cameloepardel. I could see a dodo undead creature risen due to extinction :P Squirrels, rabbits and lemurs could all be Small bipedal humanoids, monstrous humanoids or fey creatures. We do have the flail snail, but we could get volcanic or aquatic snails ;) A good salamander creature is the Shasalqu from AP #79.

The rest? No idea ^^;


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Plausible Pseudonym wrote:
Counterpoint: No monsters that looked like someone grabbed random letters out of a Scrabble bag.

You... do realize that mythical creatures have names based on the culture's language, right? For instance, Yamata-no-Orochi, as weird as it may sound, is a Japanese name, just like the Sasquatch is an Anglicized derivative of the Halkomelem word "sásq'ets".

If anything, I'd like the next Bestiary to give us some other names for creatures based on real-world mythology. For example, they could start the description with "Bjarndyrakongur, as known as the 'Bear King' by survivors,..." The reason is simple: commoners will refer mythical creatures by common names, not as their real names ;)

Finally... I've been wondering about the general theme of the next Bestiary... Occult Adventures, Ultimate Intrigue and Horror Adventures have been released after B5, so... can we expect creatures tied to these books more than "general" monsters?

I get that most monsters have an "occult" vibe about them and that it's rather simple coming up with monsters based on horror fiction. Intrigue? Not the easiest theme to create, although they can focus on urban monsters instead of wilderness ones.


Yeah. What JiCi said. That's a pretty good compromise. Hell, I wouldn't even mind if it went the opposite way. "The Bear King, called Bjarndyrakongur in its native land..." It could even be done like with devils, with Horned Devil, Barbed Devil, Bone Devil, etc. being the listed names, while the real names, i.e. Cornugon, Hamatula, Osyluth, and so on and so forth, being listed in the text. D&D did that with Mind Flayers/Illithids. I personally prefer to use Cornugon, Illithid, etc. when referring to the creatures, since I prefer monsters with non-English names, but the point is it would be up to the GM and the players. Frankly, it's not that important to me what the creature is called, as long as it gets used.

P.S., I think Yamata-no-Orochi simply translates as "Serpent of Yamata." Orochi, which is what I refer to him as by habit, just means "snake" in Japanese. So if I were to refer to him simply by that name around Japanese speakers it really wouldn't be very specific.

As for themes, I'm really not sure. Horror seems like the most monster-driven of the options, but I honestly don't know.

Speaking of Yamata-no-Orochi, I'm wondering if any of the big name, very popular, and epically powerful mythological beasts like him, Fenrir, Jormundgandr, Cipactli, Typhon, Echidna, etc. will finally get statted here. Of the really popular mythical creatures, "insanely powerful" is essentially the only category left that hasn't been milked. This seems like the place where they'd be featured.


Wannabe Demon Lord wrote:
Yeah. What JiCi said. That's a pretty good compromise. Hell, I wouldn't even mind if it went the opposite way. "The Bear King, called Bjarndyrakongur in its native land..." It could even be done like with devils, with Horned Devil, Barbed Devil, Bone Devil, etc. being the listed names, while the real names, i.e. Cornugon, Hamatula, Osyluth, and so on and so forth, being listed in the text. D&D did that with Mind Flayers/Illithids. I personally prefer to use Cornugon, Illithid, etc. when referring to the creatures, since I prefer monsters with non-English names, but the point is it would be up to the GM and the players. Frankly, it's not that important to me what the creature is called, as long as it gets used.

Actually, they have done both methods: outsiders had a common name with their real names in parentheses and mythical monsters had their real names with a common name in the description.

I'd prefer the real mythical name prior to a common name. I'm so sorry, but "Phoenix" sounds more regal and greater than "firebird" XD Beside, in a fantasy world like Golarion, who cares about the actual real-life origins of a creature? Did people really complain about seeing the Jabberwock in B2? That one came from Lewis Carol's novel... and now it's a Bestiary monster, and it didn't get renamed :P

Wannabe Demon Lord wrote:
As for themes, I'm really not sure. Horror seems like the most monster-driven of the options, but I honestly don't know.

Occult and Horror almost go hand in hand. Occult rituals often lead to summoning obscure forces and powers. The Kineticist is actually inspired from misfits with supernatural powers... and not anime XD The Medium and Spiritualist conjure spirits and phantoms. We're not talking about light-hearted stories and cute animals here when Occult is mentioned :P

Wannabe Demon Lord wrote:
Speaking of Yamata-no-Orochi, I'm wondering if any of the big name, very popular, and epically powerful mythological beasts like him, Fenrir, Jormundgandr, Cipactli, Typhon, Echidna, etc. will finally get statted here. Of the really popular mythical creatures, "insanely powerful" is essentially the only category left that hasn't been milked. This seems like the place where they'd be featured.

I feel like these monsters aren't very popular, because they are powerful. See? As a GM, it's easier to use a low or mid-level monster than a high-level one. It's not impossible by any mean, but it is difficult to integrate epic-level monsters in campaigns. Integrating high-level monsters into low-level campaigns need more preparation and need to be better fleshed out.

For instance, you could easily have a Kaiju rampaging a city while your 6th-level PC is tasked to evacuate villagers or your 12th-level PC has to stop the cultists who try to control it.

On the other hand, the Julunggali will need to be treated as a NPC with a basic behavior and deity-like dominance.


Wannabe Demon Lord wrote:
Plausible Pseudonym wrote:
Counterpoint: No monsters that looked like someone grabbed random letters out of a Scrabble bag.
Why do people always get stuck on the names?

I have no problem with actual mythological names. I have huge disdain for made-up ones full of pointless apostrophes, hyphens, and unpronouncable letter combinations because they look "more fantasy-y." I would much rather see an urdarkottur than a "Ybbggg'th'waaaaak'lk-thg."


Powerful, specific, monsters could be mythic. Maybe there is a space in the first world where prime specimen exist that spawn rank and file monsters in game worlds. It makes more sense than Echidna giving up her chaotic evil to be in the outlands.


Goth Guru wrote:
Powerful, specific, monsters could be mythic. Maybe there is a space in the first world where prime specimen exist that spawn rank and file monsters in game worlds. It makes more sense than Echidna giving up her chaotic evil to be in the outlands.

That if mythic is even still considered revelant these days :(

While Bestiaries 4 and 5 had mythic monsters, the Advanced Class Guide, Monster Codex, Occult Adventures, Ultimate Intrigue and Horror Adventures (all books published after Mythic Adventures) didn't contain mythic rules. Dude, we didn't even get mythic variations for the new spells, let alone new mythic paths for Occult, Intrigue and Horror.


I suspect the theme of this bestiary will be demigods, given the number that are going to be included in this book and the fact that they will probably all be at least 2 page minimum monsters


MMCJawa wrote:
I suspect the theme of this bestiary will be demigods, given the number that are going to be included in this book and the fact that they will probably all be at least 2 page minimum monsters

True... but to refer to my previous statement, it doesn't guarantee a mythic monster.


Failed (sort of)Hag rituals
Withered legs: The hag to be have their legs withered to uselessness. The legs gain the power to attach to a human or humanoid's spine so they can dominate them and use them as a mount.

Blindness: Note that if they open their eyes the disgusting ruins of their useless eyes nauseates as a gaze attack.

Semi comatose: They can move only in moonlight. The usually find a bed in a clinic or hospital and move in. If a money grubbing manager puts the unconscious hag out on the street, she will level a curse on the place, and stalk off into the night looking for another bed.


JiCi wrote:
While Bestiaries 4 and 5 had mythic monsters, the Advanced Class Guide, Monster Codex, Occult Adventures, Ultimate Intrigue and Horror Adventures (all books published after Mythic Adventures) didn't contain mythic rules. Dude, we didn't even get mythic variations for the new spells, let alone new mythic paths for Occult, Intrigue and Horror.

iirc, the dev's have said they personally prefer mythic being a Creature thing than a PC thing. So there will probably be mythic creatures in bestiary 6 (especially considering the fact it sounds full of unique creatures).


I just hope there will plenty of CR20+ non outsider based creatures.


Hverafuglar- Hot-Spring Birds. Penguin-like birds which are resistent to extreme temperatures. Have paddle-like fins and claws and swim in hot springs.

This one intruges me.

I would like to see them much like hesperonis (the prehistoric sea birds) that hunt in groups and live around (and inside) hot sources such as geyers, boiling waters and even volcanoes, they are 100% fire/heat proof.


After so many new discoveries of sharp-doral finned whale/fish based monsters, I think Bestiary commits a crime to leave them all out (Tsemaus, Ziphius and the Sword Whale from Iceland)

I think all Evil Iceland Whales in one bestiary is a bit much, but if I must choose 3 I will go with the Sword Whale, the Shell Whale and the Horse Whale.

The Horse Whale being the very aggressive boat-rammer, the Sword Whale being the boat cutter (and having the alternative name of Ziphius) and the Shell Whale as the boat blocker, just lying there letting ships crash on its thick shelled hide.


It is a shame that the giant roaches were cut from the book, we haven't had any since B2.

I would love to see stats for Yamata-No-Orochi, Cipactli, Fenrir, Jormundgandr, and many other powerful unique monsters.

Mr. Jacobs has already said that Echidna, Typhon, and Cerberus will not be in B6.


Why do you care for roaches so much? Giant mantis didnt have new variants since bestiary 1.


Dragon78 wrote:
I just hope there will plenty of CR20+ non outsider based creatures.

I'm sort of in the opposite camp. If I see a monster that is basically, for example, a small frog that spits mud at people who approach its pond, I'm NOT wanting to see jacked-up numbers and a CR of 15+.


More fey and elementals with kineticist powers. Would also like to see at least one magical beast(any), ooze(aether), and plant(wood) with kineticist powers.

At least one living creature from the negative energy plane that has void element kineticist powers.


Does anyone know some goblin-like creatures with wings in mythology?


I believe MMCJawa listed a few in the Arcadia thread. I'm a little busy to check right now, but I recommend looking there.


Nightterror wrote:
Why do you care for roaches so much? Giant mantis didnt have new variants since bestiary 1.

Roaches actually received size variants, like spiders, scorpions and centipedes, which ended up being separate entries.

Mantises only got 2: a Large one and a Colossal one (in Inner Seas Bestiary). That's it really. The first entry didn't mentioned anything about smaller or larger species.


They already finished the listed giant spiders and scorpions variants.


My new list:

Agathion, Caprinal: Graceful satyr-like humanoid Agathion with spiraling rams horns coming out of their heads. They cast spells like a cleric and can use their lay on hands ability to remove disease, poison, and fatigue in addition to curing damage.

Agathion, Loxonal: Eclipsed in power only by the Draconals, these armored, elephant-like Agathion juggernauts can rage like a powerful barbarian and possess a powerful trumpeting ability which acts as a holy word spell.

Agathion, Ophidial: Serpent-like Agathion that use their powerful psychic magic to defend the minds of innocents against forces that would twist them.

Alicorn: Occasionally a Pegasus and a Unicorn will fall in love with one another and the foal they end up producing is often this majestic and benevolent combination of the best of both species.

Archon, Blade: These humanoid archons are capable of surrounding themselves with a heavenly pinwheel that resembles the blade barrier spell.

Archon, Warden: These powerful archons oversee the prisons of heaven and possess an ability similar to the Deimauiggas of Hell in that they can permanently shift a creatures alignment one step towards lawful good.

Archon, Throne: Surpassing even the Star Archons in power and grace, lesser fiends cower when these archons unseat themselves from their flying heavenly thrones. Even greater friends feel fear when these heavenly rulers unsheathe their vorpal greatswords.

Cackle Bird: This large multicolored bird of prey seems to possess an excessive amount of feathers and it's bird call seems strangely like laughter. It possesses the ability to breath a cloud of gas that causes all who breathe it to break out into uncontrollable bouts of laughter (as hideous laughter).

Daemon, Mahaha: Daemons that are spawned by the souls of neutral evil mortals who died by freezing to death. They possess an aura of cold and can inject their freezing blood into an opponent.

Daemon, Makhai: Humanoid daemons with two torsos back to back with each other which enables them to attack more than one person. They are usually spawned by the souls of neutral evil mortals who died as a result of death in a duel against an opponent.

Demon, Asag: A demon known to demoniacs and scholars as "rock demons", they can slowly petrify opponents with their melee attacks and can glide through stone as fish swim through water.

Demon, Empusa: A demon known to demoniacs and scholars as "lava demons", they commonly serve demonic lords of fire and can heat metal weaponry that damages them in melee in order to damage the wielders.

Devil, Addiction [Atropocustra]: These insectoid devils spread the will of hell with their powerful narcotics, forcing those addicted to their drugs to serve the whims of the Archdevils.

Devil, Crusader [Ascensoriel]: These centaur-like devils act as advanced cavalry and elite shock troops for the forces of Hell.

Devil, Desert [Ghalshoaton]: Crocodile-like devils who bear a potent weakness to holy water and seek to tempt the inhabitants of desert kingdoms into following the will of Hell.

Devil, Hellforge [Savnogon]: These devils work the infernal forges of Hell, are covered in wrought iron, and reek of fire and brimstone.

Devil, Hunter [Edavagor]: These huge, two headed wolves possess rotting eyes and act as tireless plane-hopping hunters of lost souls and escaped devils who have betrayed the powers of Hell.

Devil, Physician [Paigeon]: Just as Contract Devils tempt with bargains and Cabal Devils tempt with promises of arcane power, so to do the Physician Devils tempt with promises of healing.

Devil, Rumor [Dababum]: These sinister, rat-like Devils exist to slander and ruin the names and reputations of the enemies of Hell.

Devil, Seduction [Lilim]: Created from especially wicked female souls claimed by the Whore Queen Ardad Lili, these seductive female Devils exist solely to tempt men with physical pleasure.

Div, Arszhenk: These gargantuan, minotaur-like Div are often used in the armies of Div as living war machines / siege engines.

Div, Bushyasta: These morbidly obese Div of sloth are despised even by other Div as they are regarded as lazy. They radiate an aura of lethargy.

Div, Druj Nasu: These disgusting fly-like Div possess a foul stench and cause any food, water, or plant-life near them to rot and become foul.

Div, Fulad-Zereh: These powerful Div look like large sets of fiendish armor covered with glowing runes and are eclipsed in power only by the Akvans.

Dragon [Planar], Abaddon: Bloated, rotting, disgusting-looking dragons with decayed wings and sickening pale white orbs for eyes, these extraplanar dragons have a variety of soul consuming powers.

Dragon [Planar], Abyss: Crackling with destructive power and with a wicked toothy grin, these extraplanar dragons love to destroy and can crush a mortal’s soul as easily as it crushes a castle.

Dragon [Planar], Heaven: Radiant, righteous, and awe-inspiring, these extraplanar dragons are devoted to the destruction of evil and the spread of good and gain a variety of holy powers as they age.

Dragon [Planar], Hell: With crimson red scales, crowned with horns of bone, and eyes alight with hellfire, these extraplanar dragons reek of brimstone and are all champions of Asmodeus, the Overlord of Hell.

Dragon [Planar], Elysium: As brilliant as the night sky yet as beautiful as a field of glittering stars, these extraplanar dragons love to overthrow tyrants and free slaves as much as they love to travel.

Dragon (Other), Meteor: Also known as "Gaasyendietha" by the natives of mountain and interstellar communities, these colossal rocky dragons are capable of interstellar travel and love to stargaze and seek out knowledge hidden amongst the various worlds of the material plane. It is advised to not anger them though as they can be selfishly destructive and bear devastating breath weapons of red hot flaming rocks resembling a meteor shower.

Dragon (Other), Song: Sometimes called "Cirein Croin" by natives of certain coastal regions of the world, these benevolent, sinewy, shape changing dragons love the sea, possess a cone shaped electric breath weapon, and can make use of powerful song-based abilities similar to a high level bard's.

Empyreal Lord, Arshea: Known as the “Spirit of Abandon”, this androgynous beauty combines the best of both genders into perfect form and grace. She is a champion of the repressed and preaches moral freedom and tolerance when it comes to sexuality.

Empyreal Lord, Ashava: Known as the “True Spark”, this divine being is capable of allowing the ghosts of non-evil-aligned beings to finally find rest and respite and often travels to many worlds in the Material Plane to give aid to multitudes of restless spirits who cannot find peace.

Empyreal Lord, Ragathiel: Known as the “General of Vengeance”, this mighty celestial lord possesses wings of heavenly flame and a sword of divine fire capable of slaying even an Archdevil, Demon Lord, or a Horseman of the Apocalypse.

Gigas, Boneyard: Mysterious and inscrutable, these gaunt gargantuan giants are clothed in flowing red robes and go about a mysterious agenda that even the Psychopomps aren't aware of.

Gigas, Elysium: These fair, benevolent, and courageous gargantuan giants serve (and even worship) the Elysian Titans and are perhaps the closest of Gigas-kind to their original Titan progenitors.

Gigas, Negative Energy (Necrophyscian): These skeletal gargantuan giants have rotting flesh, jutting bones, and a horrifically grotesque grin upon all their wide eye-stitched faces.

Gigas, Nirvana: Mysterious and mystic gargantuan giants that roam Nirvana, forever altering the landscape in benevolent ways with their dreaming.

Gigas, Positive Energy (Lumigen): Devoted to the creation of life, these gargantuan giants of white hot flame roam the multiverse creating and enhancing life wherever they trod.

Lycanthrope, Wereraven (Template): These mischievous but ultimately benevolent lycanthropes can summon swarms of ravens and giant ravens to fight with them but possess a unique vulnerability to gold as well as to silver.

Lycanthrope, Wereape (Template): Bestial, chaotic, and destructive, these lycanthropes are even more primal than the Wereboars and are found almost exclusively in tropical jungles or islands.

Lycanthrope, Wereserpent (Template): As cold as the blood that runs through their veins, these lycanthropes are rumored to have originated via vile experiments on humanoids performed by serpentfolk seeking to transform other races into more of their kind.

Lycanthrope, Werespider (Template): These highly unusual and thankfully rare shape changers do not lay eggs as regular spiders do but instead give birth to children the way the humanoids afflicted with their particular strain of lycanthropy would. They possess the ability spin webs and can summon swarms of spiders but they are also temporarily blinded then dazzled when exposed to bright light.

Vampire, Strigoi (Template): The progenitors of the vampire bloodline, these primal ancestors to the vampires look like exceptionally beautiful humanoids and lack the negative energy drain ability their kin possess but gain the fearsome ability to mentally dominate victims of their blood drain ability, possess greater control over those they enslave, rejuvenation when exposed to moonlight, and possess the ability to transform into a fearsome bat-like horror capable of ripping apart the strongest of heroes.


Pathfinder Adventure Path, Lost Omens, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
Berselius wrote:

Agathion, Loxonal: Eclipsed in power only by the Draconals, these armored, elephant-like Agathion juggernauts can rage like a powerful barbarian and possess a powerful trumpeting ability which acts as a holy word spell.

Vampire, Strigoi (Template): The progenitors of the vampire bloodline, these primal ancestors to the vampires look like exceptionally beautiful humanoids and lack the negative energy drain ability their kin possess but gain the fearsome ability to mentally dominate victims of their blood drain ability, possess greater control over those they enslave, rejuvenation when exposed to moonlight, and possess the ability to transform into a fearsome bat-like horror capable of ripping apart the strongest of heroes.

These receive my unconditional and enthusiastic, "Yes, this please!"

I hate vampire energy drain.

I love angry elephant people.


1 person marked this as a favorite.

I always liked the Ravenloft Nosferatu vampiric bloodline template (aka beautiful vampire noble with unique powers that can resurrect when it's remains are exposed to moonlight) so I thought, why not make something similar in Pathfinder. Only these are the original vampires cursed by Zura and can also transform into large, bat-like monsters (like Castlevania's Dracula).

As for the Loxonal, not so much a race as a type of celestial (aka Agathion) who despise fiends with a passion and love nothing better than to wade into the thick of fiendish armies and start crushing heads with their dual-wielded warhammers! :D


The Strigoi vampires would be interesting.

I would love to see Gigas make into a hardcover bestiary especially the Lumigen.


I think they know how you feel about the giga's, you only wished for them like 10.000 times or so?

Maybe you should give some wishes on what type of gigas you like to see, and why you are so desperate to see them.


2 people marked this as a favorite.
Nightterror wrote:

I think they know how you feel about the giga's, you only wished for them like 10.000 times or so?

Maybe you should give some wishes on what type of gigas you like to see, and why you are so desperate to see them.

Maybe you could be a bit more nicer dude? Just sayin.


A curse similar to lycanthropy but instead of a person turning into animal(or hybrid) they change into a fey, monstrous humanoid, or magical beast. The cause of there transformation would be different then a full moon but maybe about as common.

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