Being a shipright, craft or proffession?


Rules Questions


So I'm in a pirate campaign and two people already have proffession sailor to some degree so I thought I'd try to cover something a little different. Basically I want to know how to fix the ship should things get broke. While shipwright is a trade and sounds like a proffession to me, I'm sure there aren't really rules for every proffession people can think of. So I could see it being something like Craft (friggin boats!) considering the trade is building and fixing boats. Thoughts?


As a GM, I would call it a Profession.

Craft would be something like "woodworking". For actually BUILDING something as complex as a boat, it's a Profession.


Ships are actually one of the things specifically listed in the Craft skill.

Quote:
You are skilled in the creation of a specific group of items, such as armor or weapons. Like Knowledge, Perform, and Profession, Craft is actually a number of separate skills. You could have several Craft skills, each with its own ranks. The most common Craft skills are alchemy, armor, baskets, books, bows, calligraphy, carpentry, cloth, clothing, glass, jewelry, leather, locks, paintings, pottery, sculptures, ships, shoes, stonemasonry, traps, and weapons.


Huh. So it is. XD

...I still say that being a Shipwright would be a Profession. As, presumably, that would cover everything else related to the job.

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In Skull and Shackles rules, Craft (ships) is used for crafting and repairing ships.


Duh lol didn't even check the list! Thanks, works better too as I actually have a plus to int.

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